agb/examples/the-dungeon-puzzlers-lament/maps/levels/block_push_2.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="5" nextobjectid="15">
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<properties>
<property name="DIRECTIONS" value="RRUURRDD"/>
<property name="ITEMS" value="GLOVE"/>
<property name="NAME" value="Should be simple for a dungoen puzzler such as yourself"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,4,3,9,0,0,0,
0,0,0,1,1073741852,16,15,3221225500,8,9,0,
0,0,0,46,12,15,13,17,11,38,0,
0,0,0,19,24,28,17,2147483676,25,27,0,
0,0,0,0,0,10,13,47,0,0,0,
0,0,0,0,0,19,20,27,0,0,0,
0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
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<objectgroup id="2" name="Puzzle">
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<object id="7" name="STAIRS" x="103.179" y="87.8166">
<point/>
</object>
<object id="9" name="BLOCK" x="86.8994" y="88.2751">
<point/>
</object>
<object id="11" name="BLOCK" x="103.408" y="105.013">
<point/>
</object>
<object id="12" name="HERO" x="69.9323" y="87.1287">
<point/>
</object>
<object id="13" name="BLOCK" x="119.687" y="86.6701">
<point/>
</object>
</objectgroup>
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<objectgroup id="4" name="Solution">
<object id="14" name="GLOVE" x="87.1287" y="70.8494">
<point/>
</object>
</objectgroup>
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</map>