agb/examples/the-dungeon-puzzlers-lament/maps/levels/ice_ice.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="18">
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<properties>
<property name="DIRECTIONS" value="DDDDRRRD"/>
<property name="ITEMS" value="BLOCK,BLOCK,SWITCH"/>
<property name="NAME" value="Try not to go too far"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
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0,1,6,9,0,0,0,1,6,9,0,
0,10,16,3221225500,9,0,1,1073741852,15,47,0,
0,46,13,17,47,0,37,11,11,18,0,
0,37,13,14,3221225500,7,1073741852,11,11,18,0,
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0,10,17,14,11,15,14,17,15,18,0,
0,10,16,13,11,17,16,14,11,18,0,
0,19,21,21,23,28,16,2147483676,26,27,0,
0,0,0,0,0,19,26,27,0,0,0
</data>
</layer>
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<objectgroup id="2" name="Puzzle">
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<object id="4" name="ICE" x="119.968" y="121.411">
<point/>
</object>
<object id="6" name="ICE" x="103.64" y="120.788">
<point/>
</object>
<object id="7" name="ICE" x="87.1292" y="121.495">
<point/>
</object>
<object id="8" name="HERO" x="39.77" y="59.9001">
<point/>
</object>
<object id="9" name="STAIRS" x="104.248" y="138.423">
<point/>
</object>
<object id="11" name="SQUID_DOWN" x="135.273" y="56">
<point/>
</object>
<object id="13" name="SPIKES" x="135.636" y="89.0909">
<point/>
</object>
<object id="14" name="DOOR_SWITCHED_OPEN" x="70.5455" y="124">
<point/>
</object>
</objectgroup>
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<objectgroup id="3" name="Solution">
<object id="15" name="BLOCK" x="135.125" y="71.4972">
<point/>
</object>
<object id="16" name="SWITCH" x="136.025" y="102.299">
<point/>
</object>
<object id="17" name="BLOCK" x="54.185" y="120.511">
<point/>
</object>
</objectgroup>
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</map>