agb/examples/the-purple-night/build.rs

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Rust
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use std::collections::HashMap;
use std::env;
use std::fs::File;
use std::io::{BufWriter, Write};
use std::path::Path;
use quote::quote;
fn main() {
let out_dir = env::var("OUT_DIR").expect("OUT_DIR environment variable must be specified");
let playground_filename = "map/map.tmx";
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println!("cargo:rerun-if-changed={playground_filename}");
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let map = tiled::parse_file(Path::new(playground_filename)).unwrap();
let width = map.width;
let height = map.height;
let cloud_layer = &map.layers[0];
let cloud_tiles = extract_tiles(&cloud_layer.tiles);
let background_layer = &map.layers[1];
let background_tiles = extract_tiles(&background_layer.tiles);
let foreground_layer = &map.layers[2];
let foreground_tiles = extract_tiles(&foreground_layer.tiles);
let (slimes_x, slimes_y) = get_spawn_locations(&map.object_groups[0], "Slime Spawn");
let (bats_x, bats_y) = get_spawn_locations(&map.object_groups[0], "Bat Spawn");
let (emus_x, emus_y) = get_spawn_locations(&map.object_groups[0], "Emu Spawn");
let mut tile_types = HashMap::new();
for tile in map.tilesets[0].tiles.iter() {
if let Some("Collision") = tile.tile_type.as_deref() {
tile_types.insert(tile.id, 1u8);
}
}
let tile_types =
(0..map.tilesets[0].tilecount.unwrap()).map(|id| tile_types.get(&(id + 1)).unwrap_or(&0));
let output = quote! {
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pub static CLOUD_MAP: &[u16] = &[#(#cloud_tiles),*];
pub static BACKGROUND_MAP: &[u16] = &[#(#background_tiles),*];
pub static FOREGROUND_MAP: &[u16] = &[#(#foreground_tiles),*];
pub const WIDTH: i32 = #width as i32;
pub const HEIGHT: i32 = #height as i32;
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pub static SLIME_SPAWNS_X: &[u16] = &[#(#slimes_x),*];
pub static SLIME_SPAWNS_Y: &[u16] = &[#(#slimes_y),*];
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pub static BAT_SPAWNS_X: &[u16] = &[#(#bats_x),*];
pub static BAT_SPAWNS_Y: &[u16] = &[#(#bats_y),*];
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pub static EMU_SPAWNS_X: &[u16] = &[#(#emus_x),*];
pub static EMU_SPAWNS_Y: &[u16] = &[#(#emus_y),*];
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pub static TILE_TYPES: &[u8] = &[#(#tile_types),*];
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};
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let output_file = File::create(format!("{out_dir}/tilemap.rs"))
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.expect("failed to open tilemap.rs file for writing");
let mut writer = BufWriter::new(output_file);
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write!(&mut writer, "{output}").unwrap();
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}
fn extract_tiles(layer: &'_ tiled::LayerData) -> impl Iterator<Item = u16> + '_ {
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match layer {
tiled::LayerData::Finite(tiles) => {
tiles.iter().flat_map(|row| row.iter().map(|tile| tile.gid))
}
_ => unimplemented!("cannot use infinite layer"),
}
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.map(get_map_id)
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}
fn get_map_id(tile_id: u32) -> u16 {
match tile_id {
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0 => 0,
i => i as u16 - 1,
}
}
fn get_spawn_locations(
object_group: &tiled::ObjectGroup,
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enemy_type: &str,
) -> (Vec<u16>, Vec<u16>) {
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let mut spawns = object_group
.objects
.iter()
.filter(|object| object.obj_type == enemy_type)
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.map(|object| (object.x as u16, object.y as u16))
.collect::<Vec<_>>();
spawns.sort_by(|a, b| a.0.cmp(&b.0));
let xs = spawns.iter().map(|pos| pos.0).collect::<Vec<_>>();
let ys = spawns.iter().map(|pos| pos.1).collect::<Vec<_>>();
(xs, ys)
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}