agb/examples/the-dungeon-puzzlers-lament/maps/levels/rotator_demonstration.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="15">
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<properties>
<property name="DIRECTIONS" value="UULDLDDDDRDRRRD"/>
<property name="ITEMS" value="SWITCH"/>
<property name="NAME" value="There's no way through without a little help"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
0,1,8,3,9,1,7,9,0,0,0,
1,1073741852,11,11,3221225500,1073741852,13,38,0,0,0,
37,17,16,14,16,14,15,3221225500,7,9,0,
10,11,39,16,2147483676,28,16,16,11,47,0,
37,13,3221225504,24,27,10,15,14,29,30,0,
37,12,3221225500,9,0,37,15,12,15,38,0,
37,11,13,3221225500,6,1073741852,12,15,14,47,0,
19,28,12,11,13,17,11,39,15,38,0,
0,19,22,28,14,15,12,3221225504,26,27,0,
0,0,0,19,20,24,21,27,0,0,0
</data>
</layer>
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<objectgroup id="2" name="Puzzle">
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<object id="9" name="ROTATOR_UP" x="135.75" y="119.5">
<point/>
</object>
<object id="10" name="HERO" x="54.75" y="56.5">
<point/>
</object>
<object id="11" name="STAIRS" x="88.5" y="141.25">
<point/>
</object>
<object id="12" name="DOOR_SWITCHED" x="22" y="55.5">
<point/>
</object>
<object id="13" name="DOOR_SWITCHED_OPEN" x="87.25" y="120.5">
<point/>
</object>
</objectgroup>
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<objectgroup id="3" name="Solution">
<object id="14" name="SWITCH" x="103.25" y="88">
<point/>
</object>
</objectgroup>
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</map>