agb/examples/the-dungeon-puzzlers-lament/maps/levels/another_ice_2.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="156">
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<properties>
<property name="DIRECTIONS" value="DDDDLLLDLLLLD"/>
<property name="ITEMS" value="BLOCK,BLOCK,BLOCK,BLOCK,HERO,HERO,TELEPORTER,DOOR"/>
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<property name="NAME" value="I must commend you, I'd have given up helping this useless hero by now. They're only going to get stuck again."/>
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</properties>
<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
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0,19,24,20,25,20,27,0,0,0,0
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</layer>
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<objectgroup id="2" name="Puzzle">
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<object id="27" name="ICE" x="87.1287" y="74.0594">
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<objectgroup id="3" name="Solution">
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</map>