agb/examples/the-dungeon-puzzlers-lament/maps/levels/level2.tmx

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2023-07-26 07:34:09 +10:00
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="3">
<properties>
<property name="DIRECTIONS" value="DDDL"/>
<property name="ITEMS" value="DOOR"/>
<property name="NAME" value="You can't go through locked doors"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
<layer id="1" name="Tile Layer 1" width="11" height="10">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,3,9,0,0,0,0,
0,0,0,0,10,16,38,0,0,0,0,
0,0,1,8,1073741852,11,18,0,0,0,0,
0,0,46,14,16,16,38,0,0,0,0,
0,0,19,22,28,17,47,0,0,0,0,
0,0,0,0,46,12,38,0,0,0,0,
0,0,0,0,19,26,27,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
<objectgroup id="2" name="Object Layer 1">
<object id="1" name="HERO" x="87.5735" y="42.2091">
<point/>
</object>
<object id="2" name="STAIRS" x="70.3595" y="74.9152">
<point/>
</object>
</objectgroup>
</map>