2023-02-24 08:18:29 +11:00
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use super::sfx::SfxPlayer;
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2023-08-29 23:55:23 +10:00
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use agb::display::tiled::{RegularMap, TileFormat, TileSet, TiledMap, VRamManager};
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2022-01-01 23:09:21 +11:00
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2023-04-14 07:14:44 +10:00
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agb::include_background_gfx!(splash_screens,
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2023-08-29 23:55:23 +10:00
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splash => deduplicate "gfx/splash.png",
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thanks_for_playing => deduplicate "gfx/thanks_for_playing.png",
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2023-04-14 07:14:44 +10:00
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);
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2022-01-01 23:09:21 +11:00
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pub enum SplashScreen {
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Start,
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End,
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}
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pub fn show_splash_screen(
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which: SplashScreen,
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2023-02-24 08:18:29 +11:00
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sfx: &mut SfxPlayer,
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2022-02-01 09:23:53 +11:00
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map: &mut RegularMap,
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vram: &mut VRamManager,
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2022-01-01 23:09:21 +11:00
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) {
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2022-10-02 01:52:23 +10:00
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map.set_scroll_pos((0i16, 0i16).into());
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2023-08-29 23:55:23 +10:00
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let (tileset, settings) = match which {
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SplashScreen::Start => (
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TileSet::new(splash_screens::splash.tiles, TileFormat::FourBpp),
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splash_screens::splash.tile_settings,
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),
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2022-02-01 09:23:53 +11:00
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2023-08-29 23:55:23 +10:00
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SplashScreen::End => (
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TileSet::new(
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splash_screens::thanks_for_playing.tiles,
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TileFormat::FourBpp,
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),
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splash_screens::thanks_for_playing.tile_settings,
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2022-10-09 09:02:54 +11:00
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),
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2022-02-01 09:23:53 +11:00
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};
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2022-01-01 23:09:21 +11:00
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let vblank = agb::interrupt::VBlank::get();
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let mut input = agb::input::ButtonController::new();
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2022-02-01 09:23:53 +11:00
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2023-02-24 08:18:29 +11:00
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sfx.frame();
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2022-02-15 09:52:10 +11:00
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vblank.wait_for_vblank();
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2022-02-01 09:23:53 +11:00
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for y in 0..20u16 {
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for x in 0..30u16 {
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map.set_tile(
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vram,
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(x, y).into(),
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2022-03-29 07:21:06 +11:00
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&tileset,
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2023-08-29 23:55:23 +10:00
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settings[(y * 30 + x) as usize],
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2022-02-01 09:23:53 +11:00
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);
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}
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2022-02-15 09:14:31 +11:00
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2023-02-24 08:18:29 +11:00
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sfx.frame();
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2022-02-15 09:14:31 +11:00
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vblank.wait_for_vblank();
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2022-02-01 09:23:53 +11:00
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}
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2022-04-24 08:03:02 +10:00
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map.commit(vram);
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2022-10-09 09:02:54 +11:00
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vram.set_background_palettes(splash_screens::PALETTES);
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2022-02-01 09:23:53 +11:00
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map.show();
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2022-01-01 23:09:21 +11:00
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loop {
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input.update();
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if input.is_just_pressed(
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agb::input::Button::A
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| agb::input::Button::B
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| agb::input::Button::START
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| agb::input::Button::SELECT,
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) {
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break;
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}
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2023-02-24 08:18:29 +11:00
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sfx.frame();
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2022-01-03 08:59:17 +11:00
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vblank.wait_for_vblank();
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2022-01-01 23:09:21 +11:00
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}
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2022-02-01 09:23:53 +11:00
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map.hide();
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2022-02-15 09:14:31 +11:00
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map.clear(vram);
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2022-01-01 23:09:21 +11:00
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}
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