2021-03-08 12:59:05 +11:00
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#![no_std]
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#![feature(start)]
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extern crate gba;
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use gba::display;
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struct Vector2D {
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x: i32,
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y: i32,
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}
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#[start]
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fn main(_argc: isize, _argv: *const *const u8) -> isize {
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let mut gba = gba::Gba::new();
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let mut vblank = gba.display.vblank.get();
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let mut input = gba::input::ButtonController::new();
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loop {
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bitmap3_mode(&mut gba.display.video.bitmap3(), &mut vblank, &mut input);
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bitmap4_mode(&mut gba.display.video.bitmap4(), &mut vblank, &mut input);
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}
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}
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fn bitmap3_mode(
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bitmap: &mut display::bitmap3::Bitmap3,
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2021-03-08 14:48:28 +11:00
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vblank: &mut display::vblank::VBlank,
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2021-03-08 12:59:05 +11:00
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input: &mut gba::input::ButtonController,
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) {
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let mut pos = Vector2D {
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x: display::WIDTH / 2,
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y: display::HEIGHT / 2,
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};
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loop {
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vblank.wait_for_VBlank();
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input.update();
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if input.is_just_pressed(gba::input::Button::B) {
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break;
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}
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pos.x += input.x_tri() as i32;
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pos.y += input.y_tri() as i32;
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pos.x = pos.x.clamp(0, display::WIDTH - 1);
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pos.y = pos.y.clamp(0, display::HEIGHT - 1);
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bitmap.draw_point(pos.x, pos.y, 0x001F);
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}
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}
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fn bitmap4_mode(
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bitmap: &mut display::bitmap4::Bitmap4,
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2021-03-08 14:48:28 +11:00
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vblank: &mut display::vblank::VBlank,
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2021-03-08 12:59:05 +11:00
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input: &mut gba::input::ButtonController,
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) {
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bitmap.set_palette_entry(1, 0x001F);
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bitmap.set_palette_entry(2, 0x03E0);
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bitmap.draw_point_page(
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display::WIDTH / 2,
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display::HEIGHT / 2,
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1,
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display::bitmap4::Page::Front,
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);
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bitmap.draw_point_page(
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display::WIDTH / 2 + 5,
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display::HEIGHT / 2,
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2,
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display::bitmap4::Page::Back,
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);
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let mut count = 0;
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loop {
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vblank.wait_for_VBlank();
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input.update();
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if input.is_just_pressed(gba::input::Button::B) {
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break;
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}
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count += 1;
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if count % 6 == 0 {
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bitmap.flip_page();
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}
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}
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}
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