agb/examples/the-dungeon-puzzlers-lament/maps/levels/block_push_2.tmx

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2023-08-28 04:49:37 +10:00
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="14">
<properties>
<property name="DIRECTIONS" value="RRUURRDD"/>
<property name="ITEMS" value="GLOVE"/>
<property name="NAME" value="Should be simple for a dungoen puzzler such as yourself"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
<layer id="1" name="Tile Layer 1" width="11" height="10">
<data encoding="csv">
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0,0,0,0,1,4,3,9,0,0,0,
0,0,0,1,1073741852,16,15,3221225500,8,9,0,
0,0,0,46,12,15,13,17,11,38,0,
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</data>
</layer>
<objectgroup id="2" name="Object Layer 1">
<object id="7" name="STAIRS" x="103.179" y="87.8166">
<point/>
</object>
<object id="9" name="BLOCK" x="86.8994" y="88.2751">
<point/>
</object>
<object id="11" name="BLOCK" x="103.408" y="105.013">
<point/>
</object>
<object id="12" name="HERO" x="69.9323" y="87.1287">
<point/>
</object>
<object id="13" name="BLOCK" x="119.687" y="86.6701">
<point/>
</object>
</objectgroup>
</map>