agb/examples/bitmap3.rs

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878 B
Rust
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2021-03-07 04:58:59 +11:00
#![no_std]
#![feature(start)]
extern crate gba;
use gba::display;
struct Vector2D {
x: i32,
y: i32,
}
#[start]
fn main(_argc: isize, _argv: *const *const u8) -> isize {
let gba = gba::Gba::new();
let bitmap = gba.display.bitmap3();
let mut input = gba::input::ButtonController::new();
let mut pos = Vector2D {
x: display::WIDTH / 2,
y: display::HEIGHT / 2,
};
gba::interrupt::enable(gba::interrupt::Interrupt::VBlank);
gba::interrupt::enable_interrupts();
gba::display::enable_VBlank_interrupt();
loop {
gba::display::wait_for_VBlank();
input.update();
pos.x += input.x_tri() as i32;
pos.y += input.y_tri() as i32;
pos.x = pos.x.clamp(0, display::WIDTH - 1);
pos.y = pos.y.clamp(0, display::HEIGHT - 1);
bitmap.draw_point(pos.x, pos.y, 0x001F);
}
}