agb/examples/the-dungeon-puzzlers-lament/maps/levels/level_squid_item.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="10">
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<properties>
<property name="DIRECTIONS" value="RRDDRRRRRR"/>
<property name="ITEMS" value="KEY,SQUID_DOWN,SQUID_DOWN"/>
<property name="NAME" value="Why does no one look where they're going?"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,3,7,6,9,0,0,
0,0,0,0,10,13,12,13,3221225500,9,0,
0,0,0,0,37,16,12,11,11,38,0,
0,1,2,5,1073741852,12,17,15,14,47,0,
0,46,15,12,12,16,13,14,13,18,0,
0,19,28,12,11,39,14,14,2147483676,27,0,
0,0,19,20,25,48,25,21,27,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
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<objectgroup id="2" name="Puzzle">
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<object id="1" name="HERO" x="40.9779" y="91.8723">
<point/>
</object>
<object id="2" name="DOOR" x="72.9779" y="107.872">
<point/>
</object>
<object id="3" name="DOOR" x="88.9779" y="91.8723">
<point/>
</object>
<object id="4" name="SPIKES" x="88.9779" y="75.8723">
<point/>
</object>
<object id="5" name="SWITCH" x="120.978" y="59.8723">
<point/>
</object>
<object id="6" name="STAIRS" x="120.978" y="91.8723">
<point/>
</object>
</objectgroup>
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<objectgroup id="3" name="Solution">
<object id="7" name="SQUID_DOWN" x="86.6951" y="39.2032">
<point/>
</object>
<object id="8" name="SQUID_DOWN" x="118.954" y="39.2032">
<point/>
</object>
<object id="9" name="KEY" x="87.8152" y="56.2286">
<point/>
</object>
</objectgroup>
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</map>