2021-03-07 04:58:59 +11:00
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#![no_std]
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#![feature(start)]
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extern crate gba;
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use gba::display;
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#[start]
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fn main(_argc: isize, _argv: *const *const u8) -> isize {
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let gba = gba::Gba::new();
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let bitmap = gba.display.bitmap3();
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let mut input = gba::input::ButtonController::new();
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loop {
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input.update();
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2021-03-07 07:09:23 +11:00
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// if A is pressed, draw out of range
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2021-03-07 04:58:59 +11:00
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if input.is_just_pressed(gba::input::Button::A) {
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bitmap.draw_point(display::WIDTH, 0, 0x05);
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}
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2021-03-07 07:09:23 +11:00
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// if B is pressed, try take another bitmap
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if input.is_just_pressed(gba::input::Button::B) {
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gba.display.bitmap4();
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}
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2021-03-07 04:58:59 +11:00
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}
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}
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