agb/tracker/agb-tracker/src/lib.rs

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#![no_std]
#![no_main]
// This is required to allow writing tests
#![cfg_attr(test, feature(custom_test_frameworks))]
#![cfg_attr(test, reexport_test_harness_main = "test_main")]
#![cfg_attr(test, test_runner(agb::test_runner::test_runner))]
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#![deny(missing_docs)]
//! # agb_tracker
//! `agb_tracker` is a library for playing tracker music on the Game Boy Advance (GBA)
//! using the [`agb`](https://github.com/agbrs/agb) library.
//!
//! The default mechanism for playing background music using `agb` is to include a
//! the entire music as a raw sound file. However, this can get very large (>8MB) for
//! only a few minutes of music, taking up most of your limited ROM space.
//!
//! Using a tracker, you can store many minutes of music in only a few kB of ROM which makes
//! the format much more space efficient at the cost of some CPU.
//!
//! This library uses about 20-30% of the GBA's CPU time per frame, for 4 channels but most of that is
//! `agb`'s mixing. The main [`step`](Tracker::step()) function uses around 2000 cycles (<1%).
//!
//! # Example
//!
//! ```rust,no_run
//! #![no_std]
//! #![no_main]
//!
//! use agb::{Gba, sound::mixer::Frequency};
//! use agb_tracker::{import_xm, Track, Tracker};
//!
//! const DB_TOFFE: Track = import_xm!("examples/db_toffe.xm");
//!
//! #[agb::entry]
//! fn main(mut gba: Gba) -> ! {
//! let vblank_provider = agb::interrupt::VBlank::get();
//!
//! let mut mixer = gba.mixer.mixer(Frequency::Hz18157);
//! mixer.enable();
//!
//! let mut tracker = Tracker::new(&DB_TOFFE);
//!
//! loop {
//! tracker.step(&mut mixer);
//! mixer.frame();
//!
//! vblank_provider.wait_for_vblank();
//! }
//! }
//! ```
//!
//! Note that currently you have to select 18157Hz as the frequency for the mixer.
//! This restriction will be lifted in a future version.
//!
//! # Concepts
//!
//! The main concept of the `agb_tracker` crate is to move as much of the work to build
//! time as possible to make the actual playing as fast as we can. The passed tracker file
//! gets parsed and converted into a simplified format which is then played while the game
//! is running.
//!
//! In theory, the format the tracker file gets converted into is agnostic to the base format.
//! Currently, only XM is implemented, however, more formats could be added in future depending
//! on demand.
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extern crate alloc;
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use agb_tracker_interop::{PatternEffect, Sample};
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use alloc::vec::Vec;
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use agb::{
fixnum::Num,
sound::mixer::{ChannelId, Mixer, SoundChannel},
};
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/// Import an XM file. Only available if you have the `xm` feature enabled (enabled by default).
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#[cfg(feature = "xm")]
pub use agb_xm::import_xm;
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#[doc(hidden)]
pub mod __private {
pub use agb::fixnum::Num;
pub use agb_tracker_interop;
}
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/// A reference to a track. You should create this using one of the import macros.
pub use agb_tracker_interop::Track;
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/// Stores the required state in order to play tracker music.
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pub struct Tracker {
track: &'static Track<'static>,
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channels: Vec<TrackerChannel>,
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frame: Num<u32, 8>,
tick: u32,
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first: bool,
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current_row: usize,
current_pattern: usize,
}
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struct TrackerChannel {
channel_id: Option<ChannelId>,
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base_speed: Num<u32, 8>,
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volume: Num<i16, 4>,
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}
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impl Tracker {
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/// Create a new tracker playing a specified track. See the [example](crate#example) for how to use the tracker.
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pub fn new(track: &'static Track<'static>) -> Self {
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let mut channels = Vec::new();
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channels.resize_with(track.num_channels, || TrackerChannel {
channel_id: None,
base_speed: 0.into(),
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volume: 0.into(),
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});
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Self {
track,
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channels,
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frame: 0.into(),
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first: true,
tick: 0,
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current_row: 0,
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current_pattern: 0,
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}
}
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/// Call this once per frame before calling [`mixer.frame`](agb::sound::mixer::Mixer::frame()).
/// See the [example](crate#example) for how to use the tracker.
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pub fn step(&mut self, mixer: &mut Mixer) {
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if !self.increment_frame() {
return;
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}
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let pattern_to_play = self.track.patterns_to_play[self.current_pattern];
let current_pattern = &self.track.patterns[pattern_to_play];
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let pattern_data_pos =
current_pattern.start_position + self.current_row * self.track.num_channels;
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let pattern_slots =
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&self.track.pattern_data[pattern_data_pos..pattern_data_pos + self.track.num_channels];
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for (channel, pattern_slot) in self.channels.iter_mut().zip(pattern_slots) {
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if pattern_slot.sample != 0 && self.tick == 0 {
let sample = &self.track.samples[pattern_slot.sample as usize - 1];
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channel.play_sound(mixer, sample);
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}
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if self.tick == 0 {
channel.set_speed(mixer, pattern_slot.speed.change_base());
}
channel.apply_effect(mixer, &pattern_slot.effect1, self.tick);
channel.apply_effect(mixer, &pattern_slot.effect2, self.tick);
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}
self.increment_step();
}
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fn increment_frame(&mut self) -> bool {
if self.first {
self.first = false;
return true;
}
self.frame += 1;
if self.frame >= self.track.frames_per_tick {
self.tick += 1;
self.frame -= self.track.frames_per_tick;
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if self.tick == self.track.ticks_per_step {
self.current_row += 1;
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if self.current_row
>= self.track.patterns[self.track.patterns_to_play[self.current_pattern]].length
{
self.current_pattern += 1;
self.current_row = 0;
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if self.current_pattern >= self.track.patterns_to_play.len() {
self.current_pattern = 0;
}
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}
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self.tick = 0;
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}
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true
} else {
false
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}
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}
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fn increment_step(&mut self) {}
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}
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impl TrackerChannel {
fn play_sound(&mut self, mixer: &mut Mixer<'_>, sample: &Sample<'static>) {
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if let Some(channel) = self
.channel_id
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.take()
.and_then(|channel_id| mixer.channel(&channel_id))
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{
channel.stop();
}
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let mut new_channel = SoundChannel::new(sample.data);
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new_channel.volume(sample.volume);
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if sample.should_loop {
new_channel
.should_loop()
.restart_point(sample.restart_point);
}
self.channel_id = mixer.play_sound(new_channel);
self.volume = 1.into();
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}
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fn set_speed(&mut self, mixer: &mut Mixer<'_>, speed: Num<u32, 8>) {
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if let Some(channel) = self
.channel_id
.as_ref()
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.and_then(|channel_id| mixer.channel(channel_id))
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{
if speed != 0.into() {
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self.base_speed = speed;
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}
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channel.playback(self.base_speed);
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}
}
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fn apply_effect(&mut self, mixer: &mut Mixer<'_>, effect: &PatternEffect, tick: u32) {
if let Some(channel) = self
.channel_id
.as_ref()
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.and_then(|channel_id| mixer.channel(channel_id))
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{
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match effect {
PatternEffect::None => {}
PatternEffect::Stop => {
channel.stop();
}
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PatternEffect::Arpeggio(first, second) => {
match tick % 3 {
0 => channel.playback(self.base_speed),
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1 => channel.playback(first.change_base()),
2 => channel.playback(second.change_base()),
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_ => unreachable!(),
};
}
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PatternEffect::Panning(panning) => {
channel.panning(*panning);
}
PatternEffect::Volume(volume) => {
channel.volume(*volume);
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self.volume = *volume;
}
PatternEffect::VolumeSlide(amount) => {
if tick != 0 {
self.volume += *amount;
if self.volume < 0.into() {
self.volume = 0.into();
}
channel.volume(self.volume);
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}
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}
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PatternEffect::NoteCut(wait) => {
if tick == *wait {
channel.volume(0);
self.volume = 0.into();
}
}
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PatternEffect::Portamento(amount) => {
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let mut new_speed = self.base_speed;
for _ in 0..tick {
new_speed *= amount.change_base();
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}
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channel.playback(new_speed);
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}
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}
}
}
}
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#[cfg(test)]
#[agb::entry]
fn main(gba: agb::Gba) -> ! {
loop {}
}