agb/examples/the-dungeon-puzzlers-lament/maps/levels/level6.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="7">
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<properties>
<property name="DIRECTIONS" value="URULUUUUL"/>
<property name="ITEMS" value="DOOR"/>
<property name="NAME" value="You can only hold one item"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,1,5,6,4,7,3,9,0,0,
0,0,10,15,13,12,17,11,38,0,0,
0,0,19,23,23,28,16,29,30,0,0,
0,0,0,0,0,37,11,11,47,0,0,
0,0,0,0,0,46,14,12,18,0,0,
0,0,0,0,0,37,17,17,38,0,0,
0,0,0,0,0,19,23,23,27,0,0,
0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
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<objectgroup id="2" name="Puzzle">
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<object id="1" name="HERO" x="103.958" y="123.868">
<point/>
</object>
<object id="2" name="STAIRS" x="88.0399" y="59.3488">
<point/>
</object>
<object id="3" name="SLIME" x="103.789" y="58.6714">
<point/>
</object>
<object id="4" name="SWORD" x="103.789" y="107.781">
<point/>
</object>
<object id="5" name="KEY" x="121.231" y="94.4032">
<point/>
</object>
</objectgroup>
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<objectgroup id="3" name="Solution">
<object id="6" name="DOOR" x="118.954" y="104.169">
<point/>
</object>
</objectgroup>
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</map>