agb/examples/the-dungeon-puzzlers-lament/maps/levels/level1.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="5">
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<properties>
<property name="DIRECTIONS" value="RRRRRR"/>
<property name="ITEMS" value="KEY"/>
<property name="NAME" value="Keys open doors"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,1,3,4,3,8,6,4,7,9,0,
0,46,11,12,12,14,16,17,14,18,0,
0,19,20,23,20,26,20,21,26,27,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
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<objectgroup id="2" name="Puzzle">
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<object id="1" name="STAIRS" x="134.443" y="72.9947">
<point/>
</object>
<object id="2" name="HERO" x="56.2387" y="72.0629">
<point/>
</object>
<object id="3" name="DOOR" x="103.261" y="72.1311">
<point/>
</object>
</objectgroup>
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<objectgroup id="3" name="Solution">
<object id="4" name="KEY" x="71.5373" y="71.5373">
<point/>
</object>
</objectgroup>
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</map>