agb/examples/the-dungeon-puzzlers-lament/maps/levels/level_switch.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="6">
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<properties>
<property name="DIRECTIONS" value="RLRRRD"/>
<property name="ITEMS" value="DOOR_SWITCHED"/>
<property name="NAME" value="Switches toggle things"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,1,6,2,5,8,6,9,0,0,
0,0,37,12,13,16,11,13,38,0,0,
0,0,19,24,23,28,13,29,30,0,0,
0,0,0,0,0,10,16,14,18,0,0,
0,0,0,0,0,19,22,21,27,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
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<objectgroup id="2" name="Puzzle">
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<object id="1" name="HERO" x="72.4717" y="58.9704">
<point/>
</object>
<object id="2" name="STAIRS" x="104.472" y="74.9704">
<point/>
</object>
<object id="3" name="SWITCH" x="56.4717" y="58.9704">
<point/>
</object>
<object id="4" name="SPIKES" x="120.472" y="58.9704">
<point/>
</object>
</objectgroup>
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<objectgroup id="3" name="Solution">
<object id="5" name="DOOR_SWITCHED" x="87.8166" y="56.6337">
<point/>
</object>
</objectgroup>
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</map>