agb/mgba-test-runner/c/include/mgba/internal/gba/renderers/gl.h

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2021-04-20 07:21:44 +10:00
/* Copyright (c) 2013-2019 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef VIDEO_GL_H
#define VIDEO_GL_H
#include <mgba-util/common.h>
CXX_GUARD_START
#include <mgba/core/core.h>
#include <mgba/gba/interface.h>
#include <mgba/internal/gba/io.h>
#include <mgba/internal/gba/renderers/common.h>
#include <mgba/internal/gba/video.h>
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
#ifdef USE_EPOXY
#include <epoxy/gl.h>
#elif defined(BUILD_GL)
#ifdef __APPLE__
#include <OpenGL/gl3.h>
#else
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
#endif
#else
#include <GLES3/gl3.h>
#endif
struct GBAVideoGLAffine {
int16_t dx;
int16_t dmx;
int16_t dy;
int16_t dmy;
int32_t sx;
int32_t sy;
};
struct GBAVideoGLBackground {
GLuint fbo;
GLuint tex;
unsigned index;
int enabled;
unsigned priority;
uint32_t charBase;
int mosaic;
int multipalette;
uint32_t screenBase;
int overflow;
int size;
int target1;
int target2;
uint16_t x;
uint16_t y;
int32_t refx;
int32_t refy;
struct GBAVideoGLAffine affine;
GLint scanlineAffine[GBA_VIDEO_VERTICAL_PIXELS * 4];
GLint scanlineOffset[GBA_VIDEO_VERTICAL_PIXELS];
};
enum {
GBA_GL_FBO_OBJ = 0,
GBA_GL_FBO_BACKDROP,
GBA_GL_FBO_WINDOW,
GBA_GL_FBO_OUTPUT,
GBA_GL_FBO_MAX
};
enum {
GBA_GL_TEX_OBJ_COLOR = 0,
GBA_GL_TEX_OBJ_FLAGS,
GBA_GL_TEX_OBJ_DEPTH,
GBA_GL_TEX_BACKDROP,
GBA_GL_TEX_WINDOW,
GBA_GL_TEX_MAX
};
enum {
GBA_GL_VS_LOC = 0,
GBA_GL_VS_MAXPOS,
GBA_GL_BG_VRAM = 2,
GBA_GL_BG_PALETTE,
GBA_GL_BG_SCREENBASE,
GBA_GL_BG_CHARBASE,
GBA_GL_BG_SIZE,
GBA_GL_BG_OFFSET,
GBA_GL_BG_TRANSFORM,
GBA_GL_BG_RANGE,
GBA_GL_BG_MOSAIC,
GBA_GL_OBJ_VRAM = 2,
GBA_GL_OBJ_PALETTE,
GBA_GL_OBJ_CHARBASE,
GBA_GL_OBJ_STRIDE,
GBA_GL_OBJ_LOCALPALETTE,
GBA_GL_OBJ_INFLAGS,
GBA_GL_OBJ_TRANSFORM,
GBA_GL_OBJ_DIMS,
GBA_GL_OBJ_OBJWIN,
GBA_GL_OBJ_MOSAIC,
GBA_GL_OBJ_CYCLES,
GBA_GL_WIN_DISPCNT = 2,
GBA_GL_WIN_BLEND,
GBA_GL_WIN_FLAGS,
GBA_GL_WIN_WIN0,
GBA_GL_WIN_WIN1,
GBA_GL_FINALIZE_SCALE = 2,
GBA_GL_FINALIZE_LAYERS,
GBA_GL_FINALIZE_FLAGS,
GBA_GL_FINALIZE_WINDOW,
GBA_GL_FINALIZE_PALETTE,
GBA_GL_FINALIZE_BACKDROP,
GBA_GL_UNIFORM_MAX = 14
};
struct GBAVideoGLShader {
GLuint program;
GLuint vao;
GLuint uniforms[GBA_GL_UNIFORM_MAX];
};
struct GBAVideoGLRenderer {
struct GBAVideoRenderer d;
uint32_t* temporaryBuffer;
struct GBAVideoGLBackground bg[4];
int oamMax;
bool oamDirty;
struct GBAVideoRendererSprite sprites[128];
GLuint fbo[GBA_GL_FBO_MAX];
GLuint layers[GBA_GL_TEX_MAX];
GLuint vbo;
GLuint outputTex;
GLuint paletteTex;
uint16_t shadowPalette[GBA_VIDEO_VERTICAL_PIXELS][512];
int nextPalette;
int paletteDirtyScanlines;
bool paletteDirty;
GLuint vramTex;
unsigned vramDirty;
uint16_t shadowRegs[0x30];
uint64_t regsDirty;
struct GBAVideoGLShader bgShader[6];
struct GBAVideoGLShader objShader[3];
struct GBAVideoGLShader windowShader;
struct GBAVideoGLShader finalizeShader;
GBARegisterDISPCNT dispcnt;
unsigned target1Obj;
unsigned target1Bd;
unsigned target2Obj;
unsigned target2Bd;
enum GBAVideoBlendEffect blendEffect;
uint16_t blda;
uint16_t bldb;
uint16_t bldy;
GBAMosaicControl mosaic;
struct GBAVideoGLWindowN {
struct GBAVideoWindowRegion h;
struct GBAVideoWindowRegion v;
GBAWindowControl control;
} winN[2];
GLint winNHistory[2][GBA_VIDEO_VERTICAL_PIXELS * 4];
GLint spriteCycles[GBA_VIDEO_VERTICAL_PIXELS];
GBAWindowControl winout;
GBAWindowControl objwin;
int firstAffine;
int firstY;
int scale;
};
void GBAVideoGLRendererCreate(struct GBAVideoGLRenderer* renderer);
void GBAVideoGLRendererSetScale(struct GBAVideoGLRenderer* renderer, int scale);
#endif
CXX_GUARD_END
#endif