agb/examples/the-dungeon-puzzlers-lament/maps/levels/block_push_3.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="22">
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<properties>
<property name="DIRECTIONS" value="RRUURRDD"/>
<property name="ITEMS" value="BLOCK,ICE"/>
<property name="NAME" value="Wow, finally a level with nothing new introduced!"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,
0,0,1,6,2,8,8,9,0,0,0,
0,1,1073741852,17,12,16,12,3221225500,9,0,0,
0,46,11,16,12,17,17,12,38,0,0,
0,46,17,16,12,16,11,14,38,0,0,
0,19,26,28,14,12,14,15,38,0,0,
0,0,0,19,24,28,11,2147483676,27,0,0,
0,0,0,0,0,19,23,27,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
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<objectgroup id="2" name="Puzzle">
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<object id="14" name="HERO" x="54.7994" y="55.9458">
<point/>
</object>
<object id="16" name="BLOCK" x="103.408" y="71.7665">
<point/>
</object>
<object id="17" name="SWITCH" x="119.458" y="55.4872">
<point/>
</object>
<object id="18" name="STAIRS" x="103.408" y="87.358">
<point/>
</object>
<object id="19" name="DOOR_SWITCHED" x="104.325" y="103.179">
<point/>
</object>
</objectgroup>
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<objectgroup id="3" name="Solution">
<object id="20" name="ICE" x="103.637" y="54.3408">
<point/>
</object>
<object id="21" name="BLOCK" x="87.358" y="53.8822">
<point/>
</object>
</objectgroup>
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</map>