agb/examples/the-dungeon-puzzlers-lament/maps/levels/level2.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="4">
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<properties>
<property name="DIRECTIONS" value="DDDL"/>
<property name="ITEMS" value="DOOR"/>
<property name="NAME" value="You can't go through locked doors"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,3,9,0,0,0,0,
0,0,0,0,10,16,38,0,0,0,0,
0,0,1,8,1073741852,11,18,0,0,0,0,
0,0,46,14,16,16,38,0,0,0,0,
0,0,19,22,28,17,47,0,0,0,0,
0,0,0,0,46,12,38,0,0,0,0,
0,0,0,0,19,26,27,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
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<objectgroup id="2" name="Puzzle">
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<object id="1" name="HERO" x="87.5735" y="42.2091">
<point/>
</object>
<object id="2" name="STAIRS" x="70.3595" y="74.9152">
<point/>
</object>
</objectgroup>
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<objectgroup id="3" name="Solution">
<object id="3" name="DOOR" x="88.0459" y="84.148">
<point/>
</object>
</objectgroup>
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</map>