agb/examples/the-dungeon-puzzlers-lament/maps/levels/level3.tmx

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2023-07-26 07:34:09 +10:00
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="5">
<properties>
<property name="DIRECTIONS" value="RRDURRRRR"/>
<property name="ITEMS" value="DOOR"/>
<property name="NAME" value="Keys open more than one door"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
<layer id="1" name="Tile Layer 1" width="11" height="10">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,1,5,3,5,5,5,9,0,0,
0,0,10,17,12,12,16,11,47,0,0,
0,0,19,28,14,2147483676,20,25,27,0,0,
0,0,0,19,20,27,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
<objectgroup id="2" name="Object Layer 1">
<object id="1" name="HERO" x="55.3188" y="74.784">
<point/>
</object>
<object id="2" name="KEY" x="71.3188" y="89.784">
<point/>
</object>
<object id="3" name="DOOR" x="100.944" y="75.284">
<point/>
</object>
<object id="4" name="STAIRS" x="118.194" y="74.409">
<point/>
</object>
</objectgroup>
</map>