agb/examples/the-dungeon-puzzlers-lament/maps/levels/level_squid_force_button.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="8">
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<properties>
<property name="DIRECTIONS" value="RDDL"/>
<property name="ITEMS" value="DOOR_SWITCHED,DOOR_SWITCHED_OPEN"/>
<property name="NAME" value="Squids, they have a mind of their own"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,
0,1,7,9,0,0,0,0,0,0,0,
0,10,14,47,0,0,1,5,2,9,0,
0,46,11,18,0,1,1073741852,16,16,38,0,
0,10,17,47,0,10,13,11,15,47,0,
0,10,16,47,0,10,13,12,11,18,0,
0,10,13,18,0,19,28,13,2147483676,27,0,
0,10,11,38,0,0,19,23,27,0,0,
0,19,21,27,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
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<objectgroup id="2" name="Puzzle">
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<object id="1" name="SQUID_DOWN" x="39.9103" y="42.1559">
<point/>
</object>
<object id="2" name="SWITCH" x="39.9103" y="74.1559">
<point/>
</object>
<object id="3" name="HERO" x="119.91" y="58.1559">
<point/>
</object>
<object id="4" name="STAIRS" x="103.91" y="74.1559">
<point/>
</object>
<object id="5" name="SPIKES" x="135.91" y="74.1559">
<point/>
</object>
</objectgroup>
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<objectgroup id="3" name="Solution">
<object id="6" name="DOOR_SWITCHED" x="134.635" y="54.4365">
<point/>
</object>
<object id="7" name="DOOR_SWITCHED_OPEN" x="119.178" y="86.6951">
<point/>
</object>
</objectgroup>
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</map>