agb/examples/the-dungeon-puzzlers-lament/maps/levels/level_around.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="3">
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<properties>
<property name="DIRECTIONS" value="RULDRULDRULD"/>
<property name="ITEMS" value="DOOR,SWORD,SLIME,SQUID_UP"/>
<property name="NAME" value="Now they're just going in circles"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
<layer id="1" name="Tile Layer 1" width="11" height="10">
<data encoding="csv">
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0,0,0,0,1,7,5,6,9,0,0,
0,0,1,4,1073741852,17,13,13,3221225500,9,0,
0,1,1073741852,13,16,11,12,16,16,18,0,
0,37,13,13,15,14,13,11,11,47,0,
0,46,12,14,12,13,17,17,2147483676,27,0,
0,46,11,13,14,11,16,13,47,0,0,
0,19,28,12,13,17,17,16,47,0,0,
0,0,19,28,15,17,15,2147483676,27,0,0,
0,0,0,19,22,25,20,27,0,0,0,
0,0,0,0,0,0,0,0,0,0,0
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</data>
</layer>
<objectgroup id="2" name="Object Layer 1">
<object id="1" name="HERO" x="72.9779" y="76.2911">
<point/>
</object>
<object id="2" name="STAIRS" x="120.978" y="44.2911">
<point/>
</object>
</objectgroup>
</map>