agb/examples/the-dungeon-puzzlers-lament/maps/levels/block_push_1.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="9">
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<properties>
<property name="DIRECTIONS" value="LLLLLLLLUUUU"/>
<property name="ITEMS" value="BLOCK,BLOCK"/>
<property name="NAME" value="Less familiar, but exciting nonetheless"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
0,1,3,2,6,9,0,0,0,0,0,
0,46,15,14,13,3221225500,4,6,7,7,9,
0,46,12,11,15,16,11,13,15,14,38,
0,46,12,13,14,16,17,14,11,12,18,
0,10,13,16,15,14,12,14,13,15,18,
0,46,16,17,17,13,15,14,16,15,18,
0,19,28,17,11,16,12,15,17,15,38,
0,0,19,20,28,17,17,15,17,2147483676,27,
0,0,0,0,19,21,25,20,23,27,0,
0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
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<objectgroup id="2" name="Puzzle">
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<object id="3" name="HERO" x="119.458" y="71.7665">
<point/>
</object>
<object id="4" name="SWITCH" x="71.308" y="71.5373">
<point/>
</object>
<object id="5" name="STAIRS" x="86.8994" y="39.6665">
<point/>
</object>
<object id="6" name="DOOR_SWITCHED" x="87.1287" y="54.3408">
<point/>
</object>
</objectgroup>
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<objectgroup id="3" name="Solution">
<object id="7" name="BLOCK" x="54.3408" y="71.9958">
<point/>
</object>
<object id="8" name="BLOCK" x="86.2116" y="68.7858">
<point/>
</object>
</objectgroup>
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</map>