agb/examples/the-dungeon-puzzlers-lament/maps/levels/another_ice.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="17">
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<properties>
<property name="DIRECTIONS" value="RRU"/>
<property name="ITEMS" value="ICE,ICE,ICE,TELEPORTER,TELEPORTER"/>
<property name="NAME" value="How fast can something go?"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
0,0,0,1,2,9,0,1,8,6,9,
0,0,0,10,17,18,1,1073741852,17,12,18,
0,1,5,1073741852,17,3221225500,1073741852,14,13,15,47,
0,46,16,17,15,12,16,12,2147483676,26,27,
0,10,12,3221225505,1073741857,3221225505,1073741857,16,18,0,0,
0,37,15,1073741863,2147483689,41,1073741863,13,3221225500,9,0,
0,46,13,17,1073741864,3221225512,14,11,15,18,0,
0,19,28,11,17,16,12,13,11,47,0,
0,0,19,20,22,20,28,15,14,18,0,
0,0,0,0,0,0,19,26,23,27,0
</data>
</layer>
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<objectgroup id="2" name="Puzzle">
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<object id="1" name="STAIRS" x="72.2556" y="24.5112">
<point/>
</object>
<object id="2" name="HERO" x="40.4421" y="57.8051">
<point/>
</object>
<object id="3" name="BLOCK" x="120.375" y="57.0922">
<point/>
</object>
<object id="7" name="BLOCK" x="103.637" y="57.0922">
<point/>
</object>
<object id="8" name="SQUID_UP" x="119.687" y="120.146">
<point/>
</object>
<object id="9" name="ICE" x="71.5373" y="43.1058">
<point/>
</object>
<object id="10" name="ICE" x="71.5373" y="58.468">
<point/>
</object>
</objectgroup>
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<objectgroup id="3" name="Solution">
<object id="12" name="ICE" x="120.834" y="102.72">
<point/>
</object>
<object id="13" name="ICE" x="119.229" y="86.2116">
<point/>
</object>
<object id="14" name="ICE" x="118.999" y="69.0151">
<point/>
</object>
<object id="15" name="TELEPORTER" x="118.541" y="37.3736">
<point/>
</object>
<object id="16" name="TELEPORTER" x="89.4216" y="55.4872">
<point/>
</object>
</objectgroup>
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</map>