agb/examples/the-dungeon-puzzlers-lament/maps/levels/glove_key.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="7">
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<properties>
<property name="DIRECTIONS" value="LLLLLU"/>
<property name="ITEMS" value="KEY,BLOCK"/>
<property name="NAME" value="Hmmmm"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
<layer id="1" name="Tile Layer 1" width="11" height="10">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,1,8,3,2,2,8,5,4,9,0,
0,10,17,15,17,11,13,15,16,38,0,
1,1073741852,11,12,11,13,17,13,16,47,0,
10,12,17,14,15,13,13,11,13,18,0,
19,28,12,15,13,13,14,15,13,38,0,
0,19,25,26,24,22,25,24,24,27,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
<objectgroup id="2" name="Object Layer 1">
<object id="1" name="HERO" x="134.623" y="90.0266">
<point/>
</object>
<object id="2" name="GLOVE" x="119.41" y="88.7763">
<point/>
</object>
<object id="4" name="STAIRS" x="71.4795" y="72.1047">
<point/>
</object>
<object id="5" name="BLOCK" x="103.572" y="90.4434">
<point/>
</object>
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<object id="6" name="SPIKES" x="39.8034" y="87.1091">
<point/>
</object>
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</objectgroup>
</map>