From 0278fc815853e50dbddee23b0d9f4a18e3f168cc Mon Sep 17 00:00:00 2001 From: Gwilym Inzani Date: Sat, 6 May 2023 21:43:14 +0100 Subject: [PATCH] Add changelog entry for removing binutils dependency --- CHANGELOG.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index c28c9183..a5850034 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -12,6 +12,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ### Changed - Changed the default template game. - `DynamicSprite` has a new API which changes the constructor and adds a `set_pixel` method. +- You no longer need to install arm-none-eabi-binutils. In order to write games using `agb`, you now only need to install rust nightly. ## [0.15.0] - 2023/04/25 @@ -21,7 +22,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ### Changed - Importing background tiles has been improved. You no longer need to use `include_gfx!` with the toml file. Instead, use `include_background_gfx`. See the documentation for usage. -- The hashmap implementation is now it its own crate, `agb-hashmap`. There is no change in API, but you can now use this for interop between non-agb code and agb code +- The hashmap implementation is now it its own crate, `agb-hashmap`. There is no change in API, but you can now use this for interop between non-agb code and agb code. - Moved the existing object API to be the OamManaged API. The old names persist with deprecated notices on them. ## [0.14.0] - 2023/04/11