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https://github.com/italicsjenga/agb.git
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Merge pull request #153 from corwinkuiper/remove-step
remove the step feature
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commit
039bc0acb1
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@ -6,7 +6,6 @@
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#![feature(alloc_error_handler)]
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#![test_runner(crate::test_runner)]
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#![reexport_test_harness_main = "test_main"]
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#![feature(step_trait)]
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//! # agb
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//! `agb` is a library for making games on the Game Boy Advance using the Rust
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//! programming language. It attempts to be a high level abstraction over the
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@ -862,18 +862,52 @@ impl<T: Number> Rect<T> {
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}
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}
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impl<T: FixedWidthUnsignedInteger + core::iter::Step> Rect<T> {
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impl<T: FixedWidthUnsignedInteger> Rect<T> {
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pub fn iter(self) -> impl Iterator<Item = (T, T)> {
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(self.position.x..=(self.position.x + self.size.x))
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.into_iter()
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.flat_map(move |x| {
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(self.position.y..=(self.position.y + self.size.y))
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.into_iter()
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.map(move |y| (x, y))
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})
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let mut x = self.position.x - T::one();
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let mut y = self.position.y;
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core::iter::from_fn(move || {
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x = x + T::one();
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if x > self.position.x + self.size.x {
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x = self.position.x;
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y = y + T::one();
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if y > self.position.y + self.size.y {
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return None;
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}
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}
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Some((x, y))
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})
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}
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}
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#[cfg(test)]
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#[test_case]
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fn test_rect_iter(_gba: &mut crate::Gba) {
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let rect: Rect<i32> = Rect::new((5_i32, 5_i32).into(), (3_i32, 3_i32).into());
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assert_eq!(
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rect.iter().collect::<alloc::vec::Vec<_>>(),
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&[
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(5, 5),
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(6, 5),
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(7, 5),
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(8, 5),
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(5, 6),
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(6, 6),
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(7, 6),
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(8, 6),
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(5, 7),
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(6, 7),
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(7, 7),
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(8, 7),
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(5, 8),
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(6, 8),
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(7, 8),
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(8, 8),
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]
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);
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}
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impl<T: Number> Vector2D<T> {
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pub fn new(x: T, y: T) -> Self {
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Vector2D { x, y }
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