diff --git a/examples/the-dungeon-puzzlers-lament/gfx/concept.aseprite b/examples/the-dungeon-puzzlers-lament/gfx/concept.aseprite index 69259a09..dc8da1a4 100644 Binary files a/examples/the-dungeon-puzzlers-lament/gfx/concept.aseprite and b/examples/the-dungeon-puzzlers-lament/gfx/concept.aseprite differ diff --git a/examples/the-dungeon-puzzlers-lament/gfx/sprites16x16.aseprite b/examples/the-dungeon-puzzlers-lament/gfx/sprites16x16.aseprite index 112b25d7..2206f636 100644 Binary files a/examples/the-dungeon-puzzlers-lament/gfx/sprites16x16.aseprite and b/examples/the-dungeon-puzzlers-lament/gfx/sprites16x16.aseprite differ diff --git a/examples/the-dungeon-puzzlers-lament/src/level.rs b/examples/the-dungeon-puzzlers-lament/src/level.rs index 2825d7ba..d827f9b4 100644 --- a/examples/the-dungeon-puzzlers-lament/src/level.rs +++ b/examples/the-dungeon-puzzlers-lament/src/level.rs @@ -41,8 +41,8 @@ impl Item { Item::SquidUp => resources::SQUID_UP_SHADOW, Item::SquidDown => resources::SQUID_DOWN_SHADOW, Item::Ice => resources::ICE, - Item::MovableBlock => resources::BLOCK, - Item::Glove => resources::GLOVE, + Item::MovableBlock => resources::ROCK_SHADOW, + Item::Glove => resources::POW_GLOVE_SHADOW, } } @@ -63,8 +63,8 @@ impl Item { Item::SquidUp => resources::SQUID_UP, Item::SquidDown => resources::SQUID_DOWN, Item::Ice => resources::ICE, - Item::MovableBlock => resources::BLOCK, - Item::Glove => resources::GLOVE, + Item::MovableBlock => resources::ROCK, + Item::Glove => resources::POW_GLOVE, } } @@ -88,7 +88,7 @@ impl Item { Item::SquidUp => STANDARD, Item::SquidDown => STANDARD, Item::Ice => ZERO, - Item::MovableBlock => ZERO, + Item::MovableBlock => STANDARD, Item::Glove => STANDARD, } } diff --git a/examples/the-dungeon-puzzlers-lament/src/resources.rs b/examples/the-dungeon-puzzlers-lament/src/resources.rs index afcc1646..ae22aff9 100644 --- a/examples/the-dungeon-puzzlers-lament/src/resources.rs +++ b/examples/the-dungeon-puzzlers-lament/src/resources.rs @@ -50,8 +50,10 @@ named_tag!( SQUID_UP_SHADOW, SQUID_DOWN_SHADOW, ICE, - BLOCK, - GLOVE, + ROCK, + ROCK_SHADOW, + POW_GLOVE, + POW_GLOVE_SHADOW, ] );