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Don't start at boss by default
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@ -2158,7 +2158,7 @@ fn game_with_level(gba: &mut agb::Gba) {
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let mut sfx = sfx::Sfx::new(&mut mixer);
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sfx.purple_night();
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let mut start_at_boss = true;
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let mut start_at_boss = false;
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loop {
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let (background, mut vram) = gba.display.video.tiled0();
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