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The link register points to the next instruction, not the current one (#718)
agb-debug was producing some bad backtraces which was being caused by the fact that we were producing slightly incorrect values which made bigger examples of backtraces completely useless. I could fix this in agb-debug, but I feel like the correct place to do this is just fixing agb. - [x] Changelog updated
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@ -14,6 +14,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Fixed
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- Affine background center position didn't work outside of the upper left quadrant of the gba's screen.
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- Fixed backtrace pointing to the wrong line of code (being out by one).
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## [0.20.2] - 2024/05/25
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@ -77,7 +77,10 @@ pub(crate) fn unwind_exception() -> Frames {
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break;
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}
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frames.push(lr);
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// need to subtract 2 here since the link register points to the _next_ instruction
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// to execute, not the one that is being branched from which is the one we care about
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// in the stack trace.
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frames.push(lr - 2);
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frame_pointer = sp;
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}
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@ -80,8 +80,12 @@ CommonInit:
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ldr r0, =0
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mov r1, r0
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@ ensure the frame pointer is zero so that stack traces are guaranteed to terminate
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mov r7, r0
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@ load main and branch
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ldr r2, =main
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mov lr, pc
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bx r2
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@ loop if we end up here
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