The link register points to the next instruction, not the current one (#718)

agb-debug was producing some bad backtraces which was being caused by
the fact that we were producing slightly incorrect values which made
bigger examples of backtraces completely useless.

I could fix this in agb-debug, but I feel like the correct place to do
this is just fixing agb.

- [x] Changelog updated
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Gwilym Inzani 2024-06-04 21:47:16 +01:00 committed by GitHub
commit 062eb1154e
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3 changed files with 9 additions and 1 deletions

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@ -14,6 +14,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Fixed
- Affine background center position didn't work outside of the upper left quadrant of the gba's screen.
- Fixed backtrace pointing to the wrong line of code (being out by one).
## [0.20.2] - 2024/05/25

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@ -77,7 +77,10 @@ pub(crate) fn unwind_exception() -> Frames {
break;
}
frames.push(lr);
// need to subtract 2 here since the link register points to the _next_ instruction
// to execute, not the one that is being branched from which is the one we care about
// in the stack trace.
frames.push(lr - 2);
frame_pointer = sp;
}

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@ -80,8 +80,12 @@ CommonInit:
ldr r0, =0
mov r1, r0
@ ensure the frame pointer is zero so that stack traces are guaranteed to terminate
mov r7, r0
@ load main and branch
ldr r2, =main
mov lr, pc
bx r2
@ loop if we end up here