Fix spellings in object.rs

This commit is contained in:
Gwilym Kuiper 2022-11-17 21:10:11 +00:00
parent 6274827f58
commit 0d6e6c709c
2 changed files with 9 additions and 7 deletions

View file

@ -58,6 +58,7 @@
"optimise", "optimise",
"optimised", "optimised",
"Optimiser", "Optimiser",
"optimises",
"Paks", "Paks",
"paletted", "paletted",
"prioritised", "prioritised",
@ -73,6 +74,7 @@
"SRAM", "SRAM",
"subcrates", "subcrates",
"subpat", "subpat",
"synchronisation",
"syscall", "syscall",
"syscalls", "syscalls",
"THUMBV", "THUMBV",

View file

@ -26,7 +26,7 @@ use attributes::*;
/// Include this type if you call `get_object_controller` in impl block. This /// Include this type if you call `get_object_controller` in impl block. This
/// helps you use the right lifetimes and doesn't impl Sync (using from two /// helps you use the right lifetimes and doesn't impl Sync (using from two
/// "threads" without syncronisation is not safe), but sending to another /// "threads" without synchronisation is not safe), but sending to another
/// "thread" is safe. /// "thread" is safe.
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
struct ObjectControllerReference<'a> { struct ObjectControllerReference<'a> {
@ -314,7 +314,7 @@ impl TagMap {
/// Gets a tag associated with the name. A tag in aseprite refers to a /// Gets a tag associated with the name. A tag in aseprite refers to a
/// sequence of sprites with some metadata for how to animate it. You should /// sequence of sprites with some metadata for how to animate it. You should
/// call this in a constant context so it is evalulated at compile time. It /// call this in a constant context so it is evaluated at compile time. It
/// is inefficient to call this elsewhere. /// is inefficient to call this elsewhere.
/// ```rust,no_run /// ```rust,no_run
/// # #![no_std] /// # #![no_std]
@ -376,7 +376,7 @@ impl Tag {
unsafe { slice::from_raw_parts(self.sprites, self.len) } unsafe { slice::from_raw_parts(self.sprites, self.len) }
} }
/// A single sprite refered to by index in the animation sequence. /// A single sprite referred to by index in the animation sequence.
#[must_use] #[must_use]
pub const fn sprite(&self, idx: usize) -> &'static Sprite { pub const fn sprite(&self, idx: usize) -> &'static Sprite {
if idx >= self.len { if idx >= self.len {
@ -667,7 +667,7 @@ struct ObjectInner {
} }
struct ObjectControllerStatic { struct ObjectControllerStatic {
_free_affine_matricies: Vec<u8>, _free_affine_matrices: Vec<u8>,
free_object: Vec<u8>, free_object: Vec<u8>,
shadow_oam: Vec<Option<ObjectInner>>, shadow_oam: Vec<Option<ObjectInner>>,
z_order: Vec<u8>, z_order: Vec<u8>,
@ -680,7 +680,7 @@ impl ObjectControllerStatic {
shadow_oam: (0..128).map(|_| None).collect(), shadow_oam: (0..128).map(|_| None).collect(),
z_order: (0..128).collect(), z_order: (0..128).collect(),
free_object: (0..128).collect(), free_object: (0..128).collect(),
_free_affine_matricies: (0..32).collect(), _free_affine_matrices: (0..32).collect(),
sprite_controller: SpriteControllerInner::new(), sprite_controller: SpriteControllerInner::new(),
} }
} }
@ -1033,7 +1033,7 @@ impl<'a> Object<'a> {
self self
} }
/// Sets the z priority of the sprite. Higher priority will be dislayed /// Sets the z priority of the sprite. Higher priority will be displayed
/// above background layers with lower priorities. No change will be seen /// above background layers with lower priorities. No change will be seen
/// until [ObjectController::commit] is called. /// until [ObjectController::commit] is called.
pub fn set_priority(&mut self, priority: Priority) -> &mut Self { pub fn set_priority(&mut self, priority: Priority) -> &mut Self {