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Replace references to gbafix with agb-gbafix
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@ -6,6 +6,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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### Added
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- Added custom `gbafix` implementation which can take the elf file produced by `cargo build` directly, removing the need for the objcopy step.
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### Changed
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- Made Vector2D::new a const function.
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- The template now uses rust 2021 edition by default.
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@ -66,8 +66,6 @@ to just write games for the Game Boy Advance using this library:
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* Install with `cargo install just`
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* [mdbook](https://rust-lang.github.io/mdBook/index.html)
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* Install with `cargo install mdbook`
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* [gbafix](https://crates.io/crates/gbafix)
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* Install with `cargo install gbafix`
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With all of this installed, you should be able to run a full build of agb using by running
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```sh
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@ -30,30 +30,21 @@ Depending on your platform, the file will have either a `.elf` extension or no e
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## 3. Convert the binary to a GBA file
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In order to run the game on an emulator, we need to convert the binary file to a GBA file.
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To do this, we'll use two tools: `arm-none-eabi-objcopy` and `gbafix`.
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To do this, we'll use the tool `agb-gbafix`.
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Run the following command to convert the binary file to a GBA file:
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Run the following command to convert the binary file to a GBA ROM:
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```sh
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arm-none-eabi-objcopy -O binary target/thumbv4t-none-eabi/release/template template.gba
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agb-gbafix target/thumbv4t-none-eabi/release/template -o template.gba
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```
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or
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```sh
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arm-none-eabi-objcopy -O binary target/thumbv4t-none-eabi/release/template.elf template.gba
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agb-gbafix target/thumbv4t-none-eabi/release/template.elf -o template.gba
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```
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Depending on whether your file has the .elf extension.
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This command will create a template.gba file in the template directory.
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Next, run the following command to fix the GBA header:
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```sh
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gbafix template.gba
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```
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This command will add the correct GBA header to the template.gba file.
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This command will add the correct GBA header to the template.gba file and it will be playable on real hardware or an emulator.
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## 4. Run the game
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@ -25,8 +25,8 @@ The source code for the game is hosted on github, so you will need to install gi
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# 4. gbafix
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In order to be able to play games made with agb on real hardware or on some emulators, you will need to install 'gbafix'.
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The rust implementation can be installed very easily using `cargo install gbafix`.
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In order to be able to play games made with agb on real hardware or on some emulators, you will need to install 'agb-gbafix'.
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Agb's implementation can be installed very easily using `cargo install agb-gbafix`.
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Make sure that the Cargo bin directory is in your `PATH` as we'll need to use it later.
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@ -43,8 +43,8 @@ After installing to your `/Applications` folder you can add the binary to your p
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# 5. Real hardware - gbafix
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In order to be able to play games made with agb on real hardware or on some emulators, you will need to install 'gbafix'.
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The rust implementation can be installed very easily using `cargo install gbafix`.
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In order to be able to play games made with agb on real hardware or on some emulators, you will need to install 'agb-gbafix'.
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Agb's implementation can be installed very easily using `cargo install agb-gbafix`.
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Make sure that the Cargo bin directory is in your `PATH` as we'll need to use it later.
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@ -22,8 +22,8 @@ You will also want to install an emulator. The best support in agb is with [mgba
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`println!` support via `agb::println!` but any emulator should work. You'll get the best experience if
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`mgba-qt` is in your `PATH`.
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If you want to run your game on real hardware, you will also need to install `gbafix` which you can do after installing
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rust with the following: `cargo install gbafix`. This is not required if you are only running your game in an emulator.
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If you want to run your game on real hardware, you will also need to install `agb-gbafix` which you can do after installing
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rust with the following: `cargo install agb-gbafix`. This is not required if you are only running your game in an emulator.
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### Running in an emulator
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@ -68,6 +68,5 @@ running on the real thing.
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First build the binary in release mode using the instructions above, then do the following:
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```sh
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arm-none-eabi-objcopy -O binary target/thumbv4t-none-eabi/release/<your game> <your game>.gba
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gbafix <your game>.gba
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agb-gbafix target/thumbv4t-none-eabi/release/<your game> -o <your game>.gba
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```
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