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implement base changing
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@ -94,21 +94,6 @@ pub struct Num<I: FixedWidthUnsignedInteger, const N: usize>(I);
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pub type FixedNum<const N: usize> = Num<i32, N>;
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pub type FixedNum<const N: usize> = Num<i32, N>;
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pub type Integer = Num<i32, 0>;
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pub type Integer = Num<i32, 0>;
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pub fn change_base<
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I: FixedWidthUnsignedInteger,
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J: FixedWidthUnsignedInteger + Into<I>,
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const N: usize,
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const M: usize,
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>(
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num: Num<J, N>,
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) -> Num<I, M> {
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if N < M {
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Num(num.0.into() << (M - N))
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} else {
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Num(num.0.into() >> (N - M))
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}
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}
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impl<I: FixedWidthUnsignedInteger, const N: usize> From<I> for Num<I, N> {
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impl<I: FixedWidthUnsignedInteger, const N: usize> From<I> for Num<I, N> {
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fn from(value: I) -> Self {
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fn from(value: I) -> Self {
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Num(value << N)
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Num(value << N)
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@ -232,6 +217,15 @@ impl<I: FixedWidthSignedInteger, const N: usize> Neg for Num<I, N> {
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}
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}
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impl<I: FixedWidthUnsignedInteger, const N: usize> Num<I, N> {
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impl<I: FixedWidthUnsignedInteger, const N: usize> Num<I, N> {
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pub fn change_base<J: FixedWidthUnsignedInteger + From<I>, const M: usize>(self) -> Num<J, M> {
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let n: J = self.0.into();
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if N < M {
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Num(n << (M - N))
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} else {
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Num(n >> (N - M))
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}
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}
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pub fn from_raw(n: I) -> Self {
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pub fn from_raw(n: I) -> Self {
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Num(n)
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Num(n)
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}
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}
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@ -358,8 +352,8 @@ fn test_change_base(_gba: &mut super::Gba) {
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let two: Num<i32, 9> = 2.into();
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let two: Num<i32, 9> = 2.into();
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let three: Num<i32, 4> = 3.into();
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let three: Num<i32, 4> = 3.into();
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assert_eq!(two + change_base(three), 5.into());
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assert_eq!(two + three.change_base(), 5.into());
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assert_eq!(three + change_base(two), 5.into());
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assert_eq!(three + two.change_base(), 5.into());
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}
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}
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#[test_case]
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#[test_case]
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@ -511,6 +505,12 @@ impl<T: Number> From<(T, T)> for Vector2D<T> {
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}
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}
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}
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}
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impl<T: Number> Vector2D<T> {
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pub fn change_base<U: Number + From<T>>(self) -> Vector2D<U> {
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(self.x.into(), self.y.into()).into()
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}
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}
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impl<I: FixedWidthUnsignedInteger, const N: usize> From<Vector2D<I>> for Vector2D<Num<I, N>> {
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impl<I: FixedWidthUnsignedInteger, const N: usize> From<Vector2D<I>> for Vector2D<Num<I, N>> {
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fn from(n: Vector2D<I>) -> Self {
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fn from(n: Vector2D<I>) -> Self {
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Vector2D {
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Vector2D {
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@ -525,6 +525,12 @@ pub struct Rect<T: Number> {
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pub size: Vector2D<T>,
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pub size: Vector2D<T>,
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}
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}
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impl<T: Number> Rect<T> {
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pub fn new(position: Vector2D<T>, size: Vector2D<T>) -> Self {
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Rect { position, size }
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}
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}
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impl<T: Number> Vector2D<T> {
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impl<T: Number> Vector2D<T> {
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pub fn new(x: T, y: T) -> Self {
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pub fn new(x: T, y: T) -> Self {
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Vector2D { x, y }
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Vector2D { x, y }
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