add good map support

This commit is contained in:
Corwin Kuiper 2021-04-28 03:09:08 +01:00
parent 70f6e25a7c
commit 12e01d6e01

View file

@ -46,25 +46,61 @@ pub enum BackgroundSize {
}
#[non_exhaustive]
pub struct Background {
layer: usize,
pub struct Background<'a> {
background: u8,
block: u8,
map: Option<&'a [u16]>,
map_dim_x: u32,
map_dim_y: u32,
pos_x: i32,
pos_y: i32,
}
impl Background {
pub fn enable(&mut self) {
impl<'a> Background<'a> {
unsafe fn new(layer: u8, block: u8) -> Background<'a> {
let mut background = Background {
background: layer,
block,
map: None,
map_dim_x: 0,
map_dim_y: 0,
pos_x: 0,
pos_y: 0,
};
background.set_colour_mode(ColourMode::FourBitPerPixel);
background.set_background_size(BackgroundSize::S32x32);
background.set_block(block);
background
}
pub fn set_map(&mut self, map: &'a [u16], dim_x: u32, dim_y: u32) {
self.map = Some(map);
self.map_dim_x = dim_x;
self.map_dim_y = dim_y;
self.draw_full_map();
}
}
impl Background<'_> {
pub fn show(&mut self) {
assert!(self.map.is_some(), "map should be set before showing");
let mode = DISPLAY_CONTROL.get();
let new_mode = mode | (1 << (self.layer + 0x08));
let new_mode = mode | (1 << (self.background + 0x08));
DISPLAY_CONTROL.set(new_mode);
}
pub fn disable(&mut self) {
pub fn hide(&mut self) {
let mode = DISPLAY_CONTROL.get();
let new_mode = mode | !(1 << (self.layer + 0x08));
let new_mode = mode | !(1 << (self.background + 0x08));
DISPLAY_CONTROL.set(new_mode);
}
unsafe fn get_register(&mut self) -> *mut u16 {
(0x0400_0008 + 2 * self.layer) as *mut u16
(0x0400_0008 + 2 * self.background as usize) as *mut u16
}
unsafe fn set_block(&mut self, block: u8) {
self.set_bits(0x08, 5, block as u16)
}
unsafe fn set_bits(&mut self, start: u16, num_bits: u16, bits: u16) {
@ -79,29 +115,126 @@ impl Background {
unsafe { self.set_bits(0, 2, p as u16) }
}
pub fn set_colour_mode(&mut self, mode: ColourMode) {
fn set_colour_mode(&mut self, mode: ColourMode) {
unsafe { self.set_bits(0x07, 1, mode as u16) }
}
pub fn set_background_size(&mut self, size: BackgroundSize) {
fn set_background_size(&mut self, size: BackgroundSize) {
unsafe { self.set_bits(0x0E, 2, size as u16) }
}
pub fn set_screen_base_block(&mut self, block: u32) {
assert!(
block < 32,
"screen base block must be in range 0 to 31 inclusive"
);
unsafe { self.set_bits(0x08, 5, block as u16) }
fn map_get(&self, x: i32, y: i32, default: u16) -> u16 {
let map = self.map.unwrap();
if x >= self.map_dim_x as i32 || x < 0 {
default
} else if y >= self.map_dim_y as i32 || y < 0 {
default
} else {
map[(self.map_dim_x as i32 * y + x) as usize]
}
}
fn set_x(&mut self, x: u16) {
unsafe { *((0x0400_0010 + 4 * self.background as usize) as *mut u16) = x }
}
fn set_y(&mut self, y: u16) {
unsafe { *((0x0400_0012 + 4 * self.background as usize) as *mut u16) = y }
}
pub fn draw_full_map(&mut self) {
let x_map_space = self.pos_x / 8;
let y_map_space = self.pos_y / 8;
let x_block_space = x_map_space % 32;
let y_block_space = y_map_space % 32;
for x in -1..31 {
for y in -1..21 {
unsafe {
(&mut (*MAP)[self.block as usize][(y_block_space + y).rem_euclid(32) as usize]
[(x_block_space + x).rem_euclid(32) as usize]
as *mut u16)
.write_volatile(self.map_get(x_map_space + x, y_map_space + y, 0))
};
}
}
}
pub fn set_position(&mut self, x: i32, y: i32) {
let x_map_space = x / 8;
let y_map_space = y / 8;
let prev_x_map_space = self.pos_x / 8;
let prev_y_map_space = self.pos_y / 8;
let x_difference = x_map_space - prev_x_map_space;
let y_difference = y_map_space - prev_y_map_space;
let x_block_space = x_map_space % 32;
let y_block_space = y_map_space % 32;
self.pos_x = x;
self.pos_y = y;
// don't fancily handle if we've moved more than one tile, just copy the whole new map
if x_difference.abs() > 1 || y_difference.abs() > 1 {
self.draw_full_map();
} else {
if x_difference != 0 {
let x_offset = match x_difference {
-1 => -1,
1 => 30,
_ => unreachable!(),
};
for y in -1..21 {
unsafe {
(&mut (*MAP)[self.block as usize]
[(y_block_space + y).rem_euclid(32) as usize]
[(x_block_space + x_offset).rem_euclid(32) as usize]
as *mut u16)
.write_volatile(self.map_get(
x_map_space + x_offset,
y_map_space + y,
0,
))
};
}
}
if y_difference != 0 {
let y_offset = match y_difference {
-1 => -1,
1 => 20,
_ => unreachable!(),
};
for x in -1..31 {
unsafe {
(&mut (*MAP)[self.block as usize]
[(y_block_space + y_offset).rem_euclid(32) as usize]
[(x_block_space + x).rem_euclid(32) as usize]
as *mut u16)
.write_volatile(self.map_get(
x_map_space + x,
y_map_space + y_offset,
0,
))
};
}
}
}
let x_remainder = x % (32 * 8);
let y_remainder = y % (32 * 8);
self.set_x(x_remainder as u16);
self.set_y(y_remainder as u16);
}
}
#[non_exhaustive]
pub struct Tiled0 {
pub background_0: Background,
pub background_1: Background,
pub background_2: Background,
pub background_3: Background,
used_blocks: u32,
num_backgrounds: u8,
pub object: ObjectControl,
}
@ -110,25 +243,20 @@ impl Tiled0 {
set_graphics_settings(GraphicsSettings::empty());
set_graphics_mode(DisplayMode::Tiled0);
Tiled0 {
background_0: Background { layer: 0 },
background_1: Background { layer: 1 },
background_2: Background { layer: 2 },
background_3: Background { layer: 3 },
used_blocks: 0,
num_backgrounds: 0,
object: ObjectControl::new(),
}
}
pub fn set_sprite_palette_entry(&mut self, index: u8, colour: u16) {
fn set_sprite_palette_entry(&mut self, index: u8, colour: u16) {
PALETTE_SPRITE.set(index as usize, colour)
}
pub fn set_background_palette_entry(&mut self, index: u8, colour: u16) {
PALETTE_BACKGROUND.set(index as usize, colour)
}
pub fn set_sprite_tilemap_entry(&mut self, index: u32, data: u32) {
fn set_sprite_tilemap_entry(&mut self, index: u32, data: u32) {
TILE_SPRITE.set(index as usize, data);
}
pub fn set_background_tilemap_entry(&mut self, index: u32, data: u32) {
fn set_background_tilemap_entry(&mut self, index: u32, data: u32) {
TILE_BACKGROUND.set(index as usize, data);
}
@ -138,20 +266,15 @@ impl Tiled0 {
}
}
pub fn set_background_palette(&mut self, colour: &[u16]) {
for (index, &entry) in colour.iter().enumerate() {
self.set_background_palette_entry(index.try_into().unwrap(), entry)
fn set_background_palette(&mut self, pal_index: u8, palette: &palette16::Palette16) {
for (colour_index, &colour) in palette.colours.iter().enumerate() {
PALETTE_BACKGROUND.set(pal_index as usize * 16 + colour_index, colour);
}
}
pub fn set_background_palettes(&mut self, palettes: &[palette16::Palette16]) {
for (palette_index, entry) in palettes.iter().enumerate() {
for (colour_index, &colour) in entry.colours.iter().enumerate() {
self.set_background_palette_entry(
(palette_index * 16 + colour_index) as u8,
colour,
);
}
self.set_background_palette(palette_index as u8, entry)
}
}
@ -161,17 +284,56 @@ impl Tiled0 {
}
}
pub fn set_background_tilemap(&mut self, tiles: &[u32]) {
for (index, &tile) in tiles.iter().enumerate() {
self.set_background_tilemap_entry(index as u32, tile)
pub fn get_background(&mut self) -> Result<Background, &'static str> {
if self.num_backgrounds >= 4 {
return Err("too many backgrounds created, maximum is 4");
}
if !self.used_blocks == 0 {
return Err("all blocks are used");
}
let mut availiable_block = u8::MAX;
for i in 0..32 {
if (1 << i) & self.used_blocks == 0 {
availiable_block = i;
break;
}
}
assert!(
availiable_block != u8::MAX,
"should be able to find a block"
);
self.used_blocks |= 1 << availiable_block;
let background = self.num_backgrounds;
self.num_backgrounds = background + 1;
Ok(unsafe { Background::new(background, availiable_block) })
}
pub fn copy_to_map(&mut self, map_id: usize, entries: &[u16]) {
let map =
unsafe { &mut ((*(MAP as *mut [[u16; 32 * 32]; 32]))[map_id]) as *mut [u16; 32 * 32] };
for (index, &entry) in entries.iter().enumerate() {
unsafe { (&mut (*map)[index] as *mut u16).write_volatile(entry) }
pub fn set_background_tilemap(&mut self, start_tile: u32, tiles: &[u32]) {
let u32_per_block = 512;
let start_block = (start_tile * 8) / u32_per_block;
// round up rather than down
let end_block = (start_tile * 8 + tiles.len() as u32 + u32_per_block - 1) / u32_per_block;
let blocks_to_use: u32 = (1 << (end_block - start_block)) - 1 << start_block;
assert!(
self.used_blocks & blocks_to_use == 0,
"blocks {} to {} should be unused for this copy to succeed",
start_block,
end_block
);
self.used_blocks |= blocks_to_use;
for (index, &tile) in tiles.iter().enumerate() {
self.set_background_tilemap_entry(start_tile + index as u32, tile)
}
}
}