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https://github.com/italicsjenga/agb.git
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add good map support
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@ -46,25 +46,61 @@ pub enum BackgroundSize {
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}
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#[non_exhaustive]
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pub struct Background {
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layer: usize,
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pub struct Background<'a> {
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background: u8,
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block: u8,
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map: Option<&'a [u16]>,
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map_dim_x: u32,
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map_dim_y: u32,
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pos_x: i32,
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pos_y: i32,
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}
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impl Background {
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pub fn enable(&mut self) {
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impl<'a> Background<'a> {
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unsafe fn new(layer: u8, block: u8) -> Background<'a> {
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let mut background = Background {
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background: layer,
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block,
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map: None,
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map_dim_x: 0,
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map_dim_y: 0,
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pos_x: 0,
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pos_y: 0,
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};
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background.set_colour_mode(ColourMode::FourBitPerPixel);
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background.set_background_size(BackgroundSize::S32x32);
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background.set_block(block);
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background
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}
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pub fn set_map(&mut self, map: &'a [u16], dim_x: u32, dim_y: u32) {
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self.map = Some(map);
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self.map_dim_x = dim_x;
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self.map_dim_y = dim_y;
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self.draw_full_map();
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}
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}
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impl Background<'_> {
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pub fn show(&mut self) {
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assert!(self.map.is_some(), "map should be set before showing");
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let mode = DISPLAY_CONTROL.get();
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let new_mode = mode | (1 << (self.layer + 0x08));
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let new_mode = mode | (1 << (self.background + 0x08));
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DISPLAY_CONTROL.set(new_mode);
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}
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pub fn disable(&mut self) {
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pub fn hide(&mut self) {
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let mode = DISPLAY_CONTROL.get();
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let new_mode = mode | !(1 << (self.layer + 0x08));
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let new_mode = mode | !(1 << (self.background + 0x08));
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DISPLAY_CONTROL.set(new_mode);
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}
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unsafe fn get_register(&mut self) -> *mut u16 {
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(0x0400_0008 + 2 * self.layer) as *mut u16
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(0x0400_0008 + 2 * self.background as usize) as *mut u16
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}
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unsafe fn set_block(&mut self, block: u8) {
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self.set_bits(0x08, 5, block as u16)
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}
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unsafe fn set_bits(&mut self, start: u16, num_bits: u16, bits: u16) {
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@ -79,29 +115,126 @@ impl Background {
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unsafe { self.set_bits(0, 2, p as u16) }
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}
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pub fn set_colour_mode(&mut self, mode: ColourMode) {
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fn set_colour_mode(&mut self, mode: ColourMode) {
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unsafe { self.set_bits(0x07, 1, mode as u16) }
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}
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pub fn set_background_size(&mut self, size: BackgroundSize) {
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fn set_background_size(&mut self, size: BackgroundSize) {
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unsafe { self.set_bits(0x0E, 2, size as u16) }
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}
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pub fn set_screen_base_block(&mut self, block: u32) {
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assert!(
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block < 32,
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"screen base block must be in range 0 to 31 inclusive"
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);
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unsafe { self.set_bits(0x08, 5, block as u16) }
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fn map_get(&self, x: i32, y: i32, default: u16) -> u16 {
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let map = self.map.unwrap();
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if x >= self.map_dim_x as i32 || x < 0 {
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default
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} else if y >= self.map_dim_y as i32 || y < 0 {
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default
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} else {
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map[(self.map_dim_x as i32 * y + x) as usize]
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}
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}
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fn set_x(&mut self, x: u16) {
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unsafe { *((0x0400_0010 + 4 * self.background as usize) as *mut u16) = x }
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}
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fn set_y(&mut self, y: u16) {
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unsafe { *((0x0400_0012 + 4 * self.background as usize) as *mut u16) = y }
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}
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pub fn draw_full_map(&mut self) {
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let x_map_space = self.pos_x / 8;
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let y_map_space = self.pos_y / 8;
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let x_block_space = x_map_space % 32;
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let y_block_space = y_map_space % 32;
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for x in -1..31 {
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for y in -1..21 {
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unsafe {
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(&mut (*MAP)[self.block as usize][(y_block_space + y).rem_euclid(32) as usize]
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[(x_block_space + x).rem_euclid(32) as usize]
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as *mut u16)
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.write_volatile(self.map_get(x_map_space + x, y_map_space + y, 0))
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};
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}
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}
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}
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pub fn set_position(&mut self, x: i32, y: i32) {
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let x_map_space = x / 8;
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let y_map_space = y / 8;
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let prev_x_map_space = self.pos_x / 8;
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let prev_y_map_space = self.pos_y / 8;
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let x_difference = x_map_space - prev_x_map_space;
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let y_difference = y_map_space - prev_y_map_space;
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let x_block_space = x_map_space % 32;
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let y_block_space = y_map_space % 32;
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self.pos_x = x;
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self.pos_y = y;
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// don't fancily handle if we've moved more than one tile, just copy the whole new map
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if x_difference.abs() > 1 || y_difference.abs() > 1 {
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self.draw_full_map();
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} else {
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if x_difference != 0 {
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let x_offset = match x_difference {
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-1 => -1,
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1 => 30,
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_ => unreachable!(),
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};
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for y in -1..21 {
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unsafe {
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(&mut (*MAP)[self.block as usize]
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[(y_block_space + y).rem_euclid(32) as usize]
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[(x_block_space + x_offset).rem_euclid(32) as usize]
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as *mut u16)
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.write_volatile(self.map_get(
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x_map_space + x_offset,
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y_map_space + y,
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0,
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))
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};
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}
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}
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if y_difference != 0 {
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let y_offset = match y_difference {
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-1 => -1,
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1 => 20,
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_ => unreachable!(),
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};
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for x in -1..31 {
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unsafe {
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(&mut (*MAP)[self.block as usize]
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[(y_block_space + y_offset).rem_euclid(32) as usize]
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[(x_block_space + x).rem_euclid(32) as usize]
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as *mut u16)
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.write_volatile(self.map_get(
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x_map_space + x,
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y_map_space + y_offset,
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0,
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))
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};
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}
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}
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}
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let x_remainder = x % (32 * 8);
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let y_remainder = y % (32 * 8);
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self.set_x(x_remainder as u16);
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self.set_y(y_remainder as u16);
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}
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}
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#[non_exhaustive]
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pub struct Tiled0 {
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pub background_0: Background,
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pub background_1: Background,
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pub background_2: Background,
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pub background_3: Background,
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used_blocks: u32,
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num_backgrounds: u8,
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pub object: ObjectControl,
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}
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@ -110,25 +243,20 @@ impl Tiled0 {
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set_graphics_settings(GraphicsSettings::empty());
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set_graphics_mode(DisplayMode::Tiled0);
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Tiled0 {
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background_0: Background { layer: 0 },
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background_1: Background { layer: 1 },
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background_2: Background { layer: 2 },
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background_3: Background { layer: 3 },
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used_blocks: 0,
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num_backgrounds: 0,
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object: ObjectControl::new(),
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}
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}
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pub fn set_sprite_palette_entry(&mut self, index: u8, colour: u16) {
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fn set_sprite_palette_entry(&mut self, index: u8, colour: u16) {
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PALETTE_SPRITE.set(index as usize, colour)
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}
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pub fn set_background_palette_entry(&mut self, index: u8, colour: u16) {
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PALETTE_BACKGROUND.set(index as usize, colour)
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}
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pub fn set_sprite_tilemap_entry(&mut self, index: u32, data: u32) {
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fn set_sprite_tilemap_entry(&mut self, index: u32, data: u32) {
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TILE_SPRITE.set(index as usize, data);
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}
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pub fn set_background_tilemap_entry(&mut self, index: u32, data: u32) {
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fn set_background_tilemap_entry(&mut self, index: u32, data: u32) {
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TILE_BACKGROUND.set(index as usize, data);
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}
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@ -138,20 +266,15 @@ impl Tiled0 {
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}
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}
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pub fn set_background_palette(&mut self, colour: &[u16]) {
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for (index, &entry) in colour.iter().enumerate() {
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self.set_background_palette_entry(index.try_into().unwrap(), entry)
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fn set_background_palette(&mut self, pal_index: u8, palette: &palette16::Palette16) {
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for (colour_index, &colour) in palette.colours.iter().enumerate() {
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PALETTE_BACKGROUND.set(pal_index as usize * 16 + colour_index, colour);
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}
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}
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pub fn set_background_palettes(&mut self, palettes: &[palette16::Palette16]) {
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for (palette_index, entry) in palettes.iter().enumerate() {
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for (colour_index, &colour) in entry.colours.iter().enumerate() {
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self.set_background_palette_entry(
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(palette_index * 16 + colour_index) as u8,
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colour,
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);
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}
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self.set_background_palette(palette_index as u8, entry)
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}
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}
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@ -161,17 +284,56 @@ impl Tiled0 {
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}
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}
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pub fn set_background_tilemap(&mut self, tiles: &[u32]) {
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for (index, &tile) in tiles.iter().enumerate() {
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self.set_background_tilemap_entry(index as u32, tile)
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pub fn get_background(&mut self) -> Result<Background, &'static str> {
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if self.num_backgrounds >= 4 {
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return Err("too many backgrounds created, maximum is 4");
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}
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if !self.used_blocks == 0 {
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return Err("all blocks are used");
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}
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let mut availiable_block = u8::MAX;
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for i in 0..32 {
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if (1 << i) & self.used_blocks == 0 {
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availiable_block = i;
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break;
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}
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}
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assert!(
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availiable_block != u8::MAX,
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"should be able to find a block"
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);
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self.used_blocks |= 1 << availiable_block;
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let background = self.num_backgrounds;
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self.num_backgrounds = background + 1;
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Ok(unsafe { Background::new(background, availiable_block) })
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}
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pub fn copy_to_map(&mut self, map_id: usize, entries: &[u16]) {
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let map =
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unsafe { &mut ((*(MAP as *mut [[u16; 32 * 32]; 32]))[map_id]) as *mut [u16; 32 * 32] };
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for (index, &entry) in entries.iter().enumerate() {
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unsafe { (&mut (*map)[index] as *mut u16).write_volatile(entry) }
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pub fn set_background_tilemap(&mut self, start_tile: u32, tiles: &[u32]) {
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let u32_per_block = 512;
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let start_block = (start_tile * 8) / u32_per_block;
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// round up rather than down
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let end_block = (start_tile * 8 + tiles.len() as u32 + u32_per_block - 1) / u32_per_block;
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let blocks_to_use: u32 = (1 << (end_block - start_block)) - 1 << start_block;
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assert!(
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self.used_blocks & blocks_to_use == 0,
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"blocks {} to {} should be unused for this copy to succeed",
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start_block,
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end_block
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);
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self.used_blocks |= blocks_to_use;
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for (index, &tile) in tiles.iter().enumerate() {
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self.set_background_tilemap_entry(start_tile + index as u32, tile)
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}
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}
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}
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