Fix new clippy lints in tiled

This commit is contained in:
Gwilym Kuiper 2022-06-11 20:40:12 +01:00
parent f2e565f512
commit 1b393cd612
4 changed files with 33 additions and 24 deletions

View file

@ -24,6 +24,7 @@ pub enum PartialUpdateStatus {
}
impl<'a> InfiniteScrolledMap<'a> {
#[must_use]
pub fn new(
map: MapLoan<'a, RegularMap>,
tile: Box<dyn Fn(Vector2D<i32>) -> (&'a TileSet<'a>, TileSetting) + 'a>,
@ -190,8 +191,8 @@ impl<'a> InfiniteScrolledMap<'a> {
let current_scroll = self.map.scroll_pos();
let new_scroll = (
size.px_offset_x(current_scroll.x as i32 + difference.x),
size.px_offset_y(current_scroll.y as i32 + difference.y),
size.px_offset_x(i32::from(current_scroll.x) + difference.x),
size.px_offset_y(i32::from(current_scroll.y) + difference.y),
)
.into();

View file

@ -105,7 +105,7 @@ impl RegularMap {
pub fn commit(&mut self, vram: &mut VRamManager) {
let new_bg_control_value = (self.priority as u16)
| ((self.screenblock as u16) << 8)
| (u16::from(self.screenblock) << 8)
| (self.size.size_flag() << 14);
self.bg_control_register().set(new_bg_control_value);
@ -136,6 +136,7 @@ impl RegularMap {
self.y_scroll = pos.y;
}
#[must_use]
pub fn scroll_pos(&self) -> Vector2D<u16> {
(self.x_scroll, self.y_scroll).into()
}

View file

@ -18,25 +18,23 @@ pub enum RegularBackgroundSize {
}
impl RegularBackgroundSize {
#[must_use]
pub fn width(&self) -> u32 {
match self {
RegularBackgroundSize::Background32x32 => 32,
RegularBackgroundSize::Background64x32 => 64,
RegularBackgroundSize::Background32x64 => 32,
RegularBackgroundSize::Background64x64 => 64,
RegularBackgroundSize::Background32x64 | RegularBackgroundSize::Background32x32 => 32,
RegularBackgroundSize::Background64x64 | RegularBackgroundSize::Background64x32 => 64,
}
}
#[must_use]
pub fn height(&self) -> u32 {
match self {
RegularBackgroundSize::Background32x32 => 32,
RegularBackgroundSize::Background64x32 => 32,
RegularBackgroundSize::Background32x64 => 64,
RegularBackgroundSize::Background64x64 => 64,
RegularBackgroundSize::Background32x32 | RegularBackgroundSize::Background64x32 => 32,
RegularBackgroundSize::Background32x64 | RegularBackgroundSize::Background64x64 => 64,
}
}
pub(crate) fn size_flag(&self) -> u16 {
pub(crate) fn size_flag(self) -> u16 {
match self {
RegularBackgroundSize::Background32x32 => 0,
RegularBackgroundSize::Background64x32 => 1,
@ -45,17 +43,17 @@ impl RegularBackgroundSize {
}
}
pub(crate) fn num_tiles(&self) -> usize {
pub(crate) fn num_tiles(self) -> usize {
(self.width() * self.height()) as usize
}
pub(crate) fn num_screen_blocks(&self) -> usize {
pub(crate) fn num_screen_blocks(self) -> usize {
self.num_tiles() / (32 * 32)
}
// This is hilariously complicated due to how the GBA stores the background screenblocks.
// See https://www.coranac.com/tonc/text/regbg.htm#sec-map for an explanation
pub(crate) fn gba_offset(&self, pos: Vector2D<u16>) -> usize {
pub(crate) fn gba_offset(self, pos: Vector2D<u16>) -> usize {
let x_mod = pos.x & (self.width() as u16 - 1);
let y_mod = pos.y & (self.height() as u16 - 1);
@ -66,19 +64,19 @@ impl RegularBackgroundSize {
pos as usize
}
pub(crate) fn tile_pos_x(&self, x: i32) -> u16 {
pub(crate) fn tile_pos_x(self, x: i32) -> u16 {
((x as u32) & (self.width() - 1)) as u16
}
pub(crate) fn tile_pos_y(&self, y: i32) -> u16 {
pub(crate) fn tile_pos_y(self, y: i32) -> u16 {
((y as u32) & (self.height() - 1)) as u16
}
pub(crate) fn px_offset_x(&self, x: i32) -> u16 {
pub(crate) fn px_offset_x(self, x: i32) -> u16 {
((x as u32) & (self.width() * 8 - 1)) as u16
}
pub(crate) fn px_offset_y(&self, y: i32) -> u16 {
pub(crate) fn px_offset_y(self, y: i32) -> u16 {
((y as u32) & (self.height() * 8 - 1)) as u16
}
}
@ -101,6 +99,7 @@ impl Tile {
pub struct TileSetting(u16);
impl TileSetting {
#[must_use]
pub const fn new(tile_id: u16, hflip: bool, vflip: bool, palette_id: u8) -> Self {
Self(
(tile_id & ((1 << 10) - 1))
@ -110,6 +109,7 @@ impl TileSetting {
)
}
#[must_use]
pub const fn from_raw(raw: u16) -> Self {
Self(raw)
}

View file

@ -44,6 +44,7 @@ pub struct TileSet<'a> {
}
impl<'a> TileSet<'a> {
#[must_use]
pub fn new(tiles: &'a [u8], format: TileFormat) -> Self {
Self { tiles, format }
}
@ -53,7 +54,7 @@ impl<'a> TileSet<'a> {
}
}
#[derive(Debug)]
#[derive(Debug, Clone, Copy)]
pub struct TileIndex(u16);
impl TileIndex {
@ -61,7 +62,7 @@ impl TileIndex {
Self(index as u16)
}
pub(crate) const fn index(&self) -> u16 {
pub(crate) const fn index(self) -> u16 {
self.0
}
}
@ -128,8 +129,9 @@ pub struct DynamicTile<'a> {
}
impl DynamicTile<'_> {
#[must_use]
pub fn fill_with(self, colour_index: u8) -> Self {
let colour_index = colour_index as u32;
let colour_index = u32::from(colour_index);
let mut value = 0;
for i in 0..8 {
@ -142,6 +144,7 @@ impl DynamicTile<'_> {
}
impl DynamicTile<'_> {
#[must_use]
pub fn tile_set(&self) -> TileSet<'_> {
let tiles = unsafe {
slice::from_raw_parts_mut(
@ -153,6 +156,7 @@ impl DynamicTile<'_> {
TileSet::new(tiles, TileFormat::FourBpp)
}
#[must_use]
pub fn tile_index(&self) -> u16 {
let difference = self.tile_data.as_ptr() as usize - TILE_RAM_START;
(difference / (8 * 8 / 2)) as u16
@ -188,6 +192,7 @@ impl VRamManager {
TileReference(NonNull::new(ptr as *mut _).unwrap())
}
#[must_use]
pub fn new_dynamic_tile<'a>(&mut self) -> DynamicTile<'a> {
let tile_format = TileFormat::FourBpp;
let new_reference: NonNull<u32> =
@ -227,6 +232,8 @@ impl VRamManager {
}
}
// This needs to take ownership of the dynamic tile because it will no longer be valid after this call
#[allow(clippy::needless_pass_by_value)]
pub fn remove_dynamic_tile(&mut self, dynamic_tile: DynamicTile<'_>) {
let pointer = NonNull::new(dynamic_tile.tile_data.as_mut_ptr() as *mut _).unwrap();
let tile_reference = TileReference(pointer);
@ -336,7 +343,7 @@ impl VRamManager {
tile_slice.as_ptr() as *const u16,
target_location,
tile_size_in_half_words,
)
);
};
}
@ -356,7 +363,7 @@ impl VRamManager {
/// Copies palettes to the background palettes without any checks.
pub fn set_background_palettes(&mut self, palettes: &[palette16::Palette16]) {
for (palette_index, entry) in palettes.iter().enumerate() {
self.set_background_palette(palette_index as u8, entry)
self.set_background_palette(palette_index as u8, entry);
}
}
}