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https://github.com/italicsjenga/agb.git
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Merge pull request #106 from gwilymk/half-multiplications-in-sound-mixing
Halve the number multiplications in sound mixing
This commit is contained in:
commit
1b40fe2b03
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@ -2,6 +2,7 @@ fn main() {
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println!("cargo:rerun-if-changed=crt0.s");
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println!("cargo:rerun-if-changed=crt0.s");
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println!("cargo:rerun-if-changed=gba_mb.ld");
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println!("cargo:rerun-if-changed=gba_mb.ld");
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println!("cargo:rerun-if-changed=src/sound/mixer/mixer.s");
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println!("cargo:rerun-if-changed=src/sound/mixer/mixer.s");
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println!("cargo:rerun-if-changed=src/asm_include.s");
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println!("cargo:rerun-if-changed=interrupt_handler.s");
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println!("cargo:rerun-if-changed=interrupt_handler.s");
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println!("cargo:rerun-if-changed=gfx/test_logo.png");
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println!("cargo:rerun-if-changed=gfx/test_logo.png");
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@ -1,3 +1,5 @@
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.include "src/asm_include.s"
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.arm
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.arm
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.global __start
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.global __start
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__start:
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__start:
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15
agb/src/asm_include.s
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15
agb/src/asm_include.s
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@ -0,0 +1,15 @@
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.macro agb_arm_func functionName:req
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.section .iwram, "ax", %progbits @ "ax" = allocatable and executable, %progbits = contains data
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.arm
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.align 2
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.global \functionName
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.type \functionName, %function
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.func \functionName
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\functionName:
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.endm
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.macro agb_arm_end functionName:req
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.pool
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.size \functionName,.-\functionName
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.endfunc
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.endm
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@ -1,86 +1,79 @@
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.arm
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.equ SOUND_BUFFER_SIZE, 176
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.global agb_rs__mixer_add
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.section .iwram, "ax"
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agb_arm_func agb_rs__mixer_add
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.align
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agb_rs__mixer_add:
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@ Arguments
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@ Arguments
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@ r0 - pointer to the data to be copied (u8 array)
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@ r0 - pointer to the data to be copied (u8 array)
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@ r1 - pointer to the sound buffer (i16 array)
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@ r1 - pointer to the sound buffer (i16 array which will alternate left and right channels, 32-bit aligned)
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@ r2 - playback speed (usize fixnum with 8 bits)
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@ r2 - playback speed (usize fixnum with 8 bits)
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@ r3 - amount to modify the left channel by (u16 fixnum with 4 bits)
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@ r3 - amount to modify the left channel by (u16 fixnum with 4 bits)
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@ stack position 1 - amount to modify the right channel by (u16 fixnum with 4 bits)
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@ stack position 1 - amount to modify the right channel by (u16 fixnum with 4 bits)
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@
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@
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@ The sound buffer must be SOUND_BUFFER_SIZE * 2 in size = 176 * 2
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@ The sound buffer must be SOUND_BUFFER_SIZE * 2 in size = 176 * 2
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push {r4-r8}
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@ r9 = amount to modify right channel by
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ldr r7, [sp, #20] @ load the right channel modification amount into r7
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push {r4-r10}
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orr r7, r7, r3, lsl #16 @ r7 now is the left channel followed by the right channel modifications.
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ldr r9, [sp, #28] @ load the right channel modification amount into r9
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mov r12, #0 @ current write offset into the resulting buffer
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mov r8, #352 @ the offset for writing to the resulting buffer between left and right channels
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mov r5, #0 @ current index we're reading from
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mov r5, #0 @ current index we're reading from
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mov r8, #SOUND_BUFFER_SIZE @ the number of steps left
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@ kept between iterations:
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@ r12 - current write offset into the output buffer (r1)
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@ r9 - the amount to modify the right channel by
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@ r8 - the constant 352
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@ r5 - the current index from the input buffer we're reading from (r0)
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@ the provided arguments are all unmodified
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@ all other registers are temporary
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1:
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1:
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add r4, r0, r5, asr #8 @ calculate the address of the next read form the sound buffer
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.macro mixer_add_loop
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ldrsb r10, [r4] @ load the current value we want to read
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add r4, r0, r5, asr #8 @ calculate the address of the next read from the sound buffer
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add r5, r5, r2 @ calculate the position to read the next step from
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ldrsb r6, [r4] @ load the current sound sample to r6
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add r5, r5, r2 @ calculate the position to read the next sample from
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mov r6, r1 @ r6 = current buffer location
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ldr r4, [r1] @ read the current value
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ldrh r4, [r6, r12]! @ load the current buffer value (r12 being the offset) but pre-increment r6 by r12
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mla r4, r6, r7, r4 @ r4 += r6 * r7 (calculating both the left and right samples together)
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mla r7, r10, r3, r4 @ r7 = r10 * r3 + r9 = current sound value * left amount + previous buffer value
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strh r7, [r6], r8 @ *r6 = r7, r6 += r8 where r8 = 352 = offset for the right hand side
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ldrh r7, [r6] @ same for the right hand side, r6 now points to the right hand side location
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str r4, [r1], #4 @ store the new value, and increment the pointer
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mla r4, r10, r9, r7
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.endm
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strh r4, [r6]
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add r12, r12, #2 @ increment the current write offset in the resulting buffer
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mixer_add_loop
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cmp r12, #352 @ check if we're done
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mixer_add_loop
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bne 1b
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mixer_add_loop
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mixer_add_loop
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pop {r4-r10}
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subs r8, r8, #4 @ loop counter
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bne 1b @ jump back if we're done with the loop
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pop {r4-r8}
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bx lr
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bx lr
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.pool
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agb_arm_end agb_rs__mixer_add
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.arm
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.macro clamp_s8 reg:req
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.global agb_rs__mixer_collapse
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cmn \reg, #127
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.section .iwram
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mvnlt \reg, #127
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.align
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agb_rs__mixer_collapse:
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cmp \reg, #128
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movgt \reg, #128
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.endm
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agb_arm_func agb_rs__mixer_collapse
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@ Arguments:
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@ Arguments:
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@ r0 = target buffer (i8)
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@ r0 = target buffer (i8)
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@ r1 = input buffer (i16) of fixnums with 4 bits of precision
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@ r1 = input buffer (i16) of fixnums with 4 bits of precision (read in sets of i16 in an i32)
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mov r2, #352
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mov r2, #SOUND_BUFFER_SIZE @ loop counter
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1:
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1:
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@ r12 = *r1; r1++
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@ r12 = *r1; r1++
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ldrsh r12, [r1], #2
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ldr r12, [r1], #4
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lsr r3, r12, #4 @ r3 = r12 >> 4
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lsl r3, r12, #16 @ r3 is going to be the right sample, push r12 left 16 bits first
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asr r3, r3, #20 @ move r3 back to being the correct value
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mov r12, r12, asr #20 @ r12 = left sample
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cmn r12, #2048 @ compare r12 against -2048
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clamp_s8 r12 @ clamp the audio to 8 bit values
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mvnlt r3, #127 @ r3 = -127 if r12 <= 2048
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clamp_s8 r3
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cmp r12, #2048 @ compare r12 against 2048
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strb r3, [r0, #SOUND_BUFFER_SIZE] @ *(r0 + SOUND_BUFFER_SIZE) = r3
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movge r3, #127 @ r3 = 127 if r12 >= 2048
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strb r12, [r0], #1 @ *r0 = r12; r0++
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strb r3, [r0], #1 @ *r0 = r3; r0++
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subs r2, r2, #1 @ r2 -= 1
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subs r2, r2, #1 @ r2 -= 1
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bne 1b @ loop if not 0
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bne 1b @ loop if not 0
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bx lr
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bx lr
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.pool
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agb_arm_end agb_rs__mixer_collapse
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@ -92,9 +92,12 @@ impl Mixer {
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const SOUND_FREQUENCY: i32 = 10512;
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const SOUND_FREQUENCY: i32 = 10512;
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const SOUND_BUFFER_SIZE: usize = 176;
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const SOUND_BUFFER_SIZE: usize = 176;
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#[repr(C, align(4))]
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struct SoundBuffer([i8; SOUND_BUFFER_SIZE * 2]);
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struct MixerBuffer {
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struct MixerBuffer {
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buffer1: [i8; SOUND_BUFFER_SIZE * 2], // first half is left, second is right
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buffer1: SoundBuffer, // alternating bytes left and right channels
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buffer2: [i8; SOUND_BUFFER_SIZE * 2],
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buffer2: SoundBuffer,
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buffer_1_active: bool,
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buffer_1_active: bool,
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}
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}
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@ -102,8 +105,8 @@ struct MixerBuffer {
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impl MixerBuffer {
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impl MixerBuffer {
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fn new() -> Self {
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fn new() -> Self {
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MixerBuffer {
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MixerBuffer {
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buffer1: [0; SOUND_BUFFER_SIZE * 2],
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buffer1: SoundBuffer([0; SOUND_BUFFER_SIZE * 2]),
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buffer2: [0; SOUND_BUFFER_SIZE * 2],
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buffer2: SoundBuffer([0; SOUND_BUFFER_SIZE * 2]),
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buffer_1_active: true,
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buffer_1_active: true,
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}
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}
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@ -164,9 +167,9 @@ impl MixerBuffer {
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fn get_write_buffer(&mut self) -> &mut [i8; SOUND_BUFFER_SIZE * 2] {
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fn get_write_buffer(&mut self) -> &mut [i8; SOUND_BUFFER_SIZE * 2] {
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if self.buffer_1_active {
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if self.buffer_1_active {
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&mut self.buffer2
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&mut self.buffer2.0
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} else {
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} else {
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&mut self.buffer1
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&mut self.buffer1.0
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}
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}
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}
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}
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}
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}
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