mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 00:01:34 +11:00
more advanced movement system
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parent
025e76b8bd
commit
1bcbeb056e
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@ -6,8 +6,9 @@ use core::ops::{Deref, DerefMut};
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use agb::{
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display::object::{OamIterator, ObjectUnmanaged, SpriteLoader},
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fixnum::{num, Num, Vector2D},
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fixnum::{Num, Vector2D},
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};
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use alloc::vec;
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use alloc::vec::Vec;
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use slotmap::SecondaryMap;
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@ -26,11 +27,15 @@ struct AnimationEntity {
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attached: Option<(Item, Num<i32, 10>)>,
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}
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struct MovePoints {
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sound_effect: Option<SoundEffect>,
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points: Vec<Vector2D<Num<i32, 10>>>,
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}
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#[derive(Default)]
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struct ToPlay {
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moves: Vec<Move>,
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move_points: SecondaryMap<EntityKey, MovePoints>,
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attach_progress: Vec<AttachProgress>,
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fakeout: Vec<FakeOutMove>,
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detatch: Vec<Detatch>,
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attach: Vec<Attach>,
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change: Vec<Change>,
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@ -50,11 +55,44 @@ impl ToPlay {
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) {
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match instruction {
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AnimationInstruction::Move(e, p, s) => {
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self.moves.push(Move(e, convert_to_real_space(p), s));
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let move_points =
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self.move_points
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.entry(e)
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.unwrap()
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.or_insert_with(|| MovePoints {
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sound_effect: s,
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points: map
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.get(e)
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.map(|x| vec![x.start_position])
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.unwrap_or_default(),
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});
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move_points.points.push(convert_to_real_space(p));
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if let Some(sound_effect) = s {
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move_points.sound_effect.get_or_insert(sound_effect);
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}
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}
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AnimationInstruction::FakeOutMove(e, d, p, s) => {
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self.fakeout
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.push(FakeOutMove(e, d, p.map(convert_to_real_space), s))
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AnimationInstruction::FakeOutMove(e, d, s) => {
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let move_points =
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self.move_points
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.entry(e)
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.unwrap()
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.or_insert_with(|| MovePoints {
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sound_effect: s,
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points: map
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.get(e)
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.map(|x| vec![x.start_position])
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.unwrap_or_default(),
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});
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if let Some(sound_effect) = s {
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move_points.sound_effect.get_or_insert(sound_effect);
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}
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let &most_recent_position = move_points.points.last().unwrap();
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move_points
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.points
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.push(most_recent_position + convert_to_real_space(d.into()) / 2);
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move_points.points.push(most_recent_position);
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}
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AnimationInstruction::Detatch(e, nk, s) => self.detatch.push(Detatch(e, nk, s)),
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AnimationInstruction::Attach(e, o, s) => {
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@ -157,12 +195,6 @@ impl Map {
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entity.start_position = destination;
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}
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}
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fn set_entity_to_start_location(&mut self, entity: EntityKey) {
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if let Some(entity) = self.map.get_mut(entity) {
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entity.rendered_position = entity.start_position;
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}
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}
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}
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impl Deref for Map {
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@ -179,6 +211,31 @@ impl DerefMut for Map {
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}
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}
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fn lerp_points<N: Copy + core::ops::Mul<Num<i32, 10>, Output = N> + core::ops::Add<Output = N>>(
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points: &[N],
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t: Num<i32, 10>,
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) -> N {
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let number_of_points = points.len() as i32;
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let slope_for_spike_fn = number_of_points - 1;
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let relevant_points_pair_idx = (t * slope_for_spike_fn).floor();
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let spike_function_for_first = t * -slope_for_spike_fn + relevant_points_pair_idx + 1;
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let spike_function_for_second = t * slope_for_spike_fn - relevant_points_pair_idx;
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let first_point_idx = relevant_points_pair_idx as usize;
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let &first = points
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.get(first_point_idx)
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.expect("Maybe input to lerp is out of range?");
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let second = points.get(first_point_idx + 1);
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if let Some(&second) = second {
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first * spike_function_for_first + second * spike_function_for_second
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} else {
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first
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}
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}
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impl Animation {
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pub fn populate(&mut self, instruction: AnimationInstruction, sfx: &mut Sfx) {
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self.to_play.populate(instruction, &mut self.map, sfx);
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@ -243,30 +300,16 @@ impl Animation {
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}
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pub fn update(&mut self, sfx: &mut Sfx) -> bool {
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if !self.to_play.moves.is_empty()
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|| !self.to_play.fakeout.is_empty()
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|| !self.to_play.attach_progress.is_empty()
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{
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if !self.to_play.move_points.is_empty() || !self.to_play.attach_progress.is_empty() {
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if self.time >= 1.into() {
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// finalise animations
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for m in self.to_play.moves.drain(0..) {
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for m in self.to_play.move_points.drain() {
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let entity = m.0;
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let destination = m.1;
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let &destination = m.1.points.last().unwrap();
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self.map.set_entity_start_location(entity, destination);
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}
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for m in self.to_play.fakeout.drain(0..) {
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let entity = m.0;
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let destination = m.2;
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if let Some(destination) = destination {
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self.map.set_entity_start_location(entity, destination);
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} else {
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self.map.set_entity_to_start_location(entity);
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}
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}
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for m in self.to_play.attach_progress.drain(0..) {
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if let Some(ease) = self
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.map
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@ -279,49 +322,11 @@ impl Animation {
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}
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} else {
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// play moves and fakeouts
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for m in self.to_play.moves.iter_mut() {
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let entity = m.0;
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let destination = m.1;
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sfx.play_sound_effect(m.2.take());
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for (entity, move_points) in self.to_play.move_points.iter_mut() {
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sfx.play_sound_effect(move_points.sound_effect.take());
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if let Some(entity) = self.map.get_mut(entity) {
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let location = entity.start_position * (Num::<i32, 10>::new(1) - self.ease)
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+ destination * self.ease;
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entity.rendered_position = location;
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}
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}
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for m in self.to_play.fakeout.iter_mut() {
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let entity = m.0;
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if let Some(entity) = self.map.get_mut(entity) {
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let direction = m.1;
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let destination = m.2.unwrap_or(entity.start_position);
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let direction = convert_to_real_space(direction.into());
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sfx.play_sound_effect(m.3.take());
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let go_to = destination + direction / 2;
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let mix = (self.ease * 2 - 1).abs();
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let start_position_mix = if self.ease <= num!(0.5) {
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mix
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} else {
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0.into()
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};
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let end_position_mix = if self.ease >= num!(0.5) {
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mix
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} else {
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0.into()
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};
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let intermediate_position_mix = -mix + 1;
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let location = entity.start_position * start_position_mix
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+ go_to * intermediate_position_mix
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+ destination * end_position_mix;
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let location = lerp_points(&move_points.points, self.ease);
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entity.rendered_position = location;
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}
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@ -363,9 +368,13 @@ impl Animation {
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attached: None,
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},
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);
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self.to_play
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.moves
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.push(Move(new_key, destination_position, None));
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self.to_play.move_points.insert(
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new_key,
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MovePoints {
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sound_effect: None,
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points: vec![position, destination_position],
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},
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);
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}
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}
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} else if !self.to_play.attach.is_empty() {
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@ -414,13 +423,6 @@ impl Animation {
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}
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}
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struct Move(EntityKey, Vector2D<Num<i32, 10>>, Option<SoundEffect>);
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struct FakeOutMove(
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EntityKey,
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Direction,
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Option<Vector2D<Num<i32, 10>>>,
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Option<SoundEffect>,
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);
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struct Detatch(EntityKey, EntityKey, Option<SoundEffect>);
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struct Attach(EntityKey, Item, EntityKey, Option<SoundEffect>);
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struct AttachProgress(EntityKey, Option<SoundEffect>);
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@ -431,12 +433,7 @@ struct Change(EntityKey, Item, Option<SoundEffect>);
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pub enum AnimationInstruction {
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Add(EntityKey, Item, Vector2D<i32>, Option<SoundEffect>),
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Move(EntityKey, Vector2D<i32>, Option<SoundEffect>),
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FakeOutMove(
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EntityKey,
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Direction,
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Option<Vector2D<i32>>,
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Option<SoundEffect>,
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),
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FakeOutMove(EntityKey, Direction, Option<SoundEffect>),
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Detatch(EntityKey, EntityKey, Option<SoundEffect>),
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Attach(EntityKey, EntityKey, Option<SoundEffect>),
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Change(EntityKey, Item, Option<SoundEffect>),
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@ -44,23 +44,6 @@ impl ActionResult {
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}
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}
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fn remove_move_animation_for_entity(
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animations: &mut Vec<AnimationInstruction>,
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entity_key: EntityKey,
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) {
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if let Some(existing_animation) = animations.iter().position(|x| {
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if let AnimationInstruction::Move(entity, _, _) = x {
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*entity == entity_key
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} else if let AnimationInstruction::FakeOutMove(entity, _, _, _) = x {
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*entity == entity_key
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} else {
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false
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}
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}) {
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animations.swap_remove(existing_animation);
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}
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}
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struct HasMoved(bool);
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struct WantsToMoveAgain(bool);
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@ -190,7 +173,6 @@ impl EntityMap {
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MoveAttemptResolution::AttemptPush => {
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let depth = push_depth - 1;
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if depth >= 0 {
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remove_move_animation_for_entity(animations, other_entity_key);
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let (can_move_result, action_result) = self.attempt_move_in_direction(
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map,
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animations,
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@ -270,7 +252,6 @@ impl EntityMap {
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animations.push(AnimationInstruction::FakeOutMove(
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entity_to_update_key,
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direction,
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self.map.get(entity_to_update_key).map(|e| e.location),
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if explicit_stay_put {
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self.map
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.get(entity_to_update_key)
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@ -368,7 +349,6 @@ impl EntityMap {
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break;
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}
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OverlapResolution::MoveAgain => {
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remove_move_animation_for_entity(animations, entity_to_update_key);
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should_move_again = true;
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}
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OverlapResolution::Teleport => {
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@ -382,7 +362,6 @@ impl EntityMap {
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let location_to_teleport_to = other_teleporter.location;
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if self.whats_at(location_to_teleport_to).count() == 1 {
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//ok, we can teleport
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remove_move_animation_for_entity(animations, entity_to_update_key);
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animations.push(AnimationInstruction::Move(
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entity_to_update_key,
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location_to_teleport_to,
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