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more colours
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@ -14,7 +14,7 @@ use crate::{
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interrupt::VBlank,
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interrupt::VBlank,
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};
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};
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const SQUARE: &Sprite = &include_aseprite!("gfx/square.aseprite").sprites()[0];
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const SQUARES: &[Sprite] = include_aseprite!("gfx/square.aseprite").sprites();
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fn letters() -> Vec<Vec<Vector2D<Num<i32, 8>>>> {
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fn letters() -> Vec<Vec<Vector2D<Num<i32, 8>>>> {
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vec![
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vec![
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@ -136,7 +136,10 @@ impl<T: Renderable> Renderable for &[T] {
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pub fn no_game(mut gba: crate::Gba) -> ! {
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pub fn no_game(mut gba: crate::Gba) -> ! {
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let (mut oam, mut loader) = gba.display.object.get_unmanaged();
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let (mut oam, mut loader) = gba.display.object.get_unmanaged();
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let square = loader.get_vram_sprite(SQUARE);
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let squares: Vec<_> = SQUARES
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.iter()
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.map(|sprite| loader.get_vram_sprite(sprite))
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.collect();
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let mut letter_positons = Vec::new();
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let mut letter_positons = Vec::new();
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@ -177,13 +180,14 @@ pub fn no_game(mut gba: crate::Gba) -> ! {
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let mut time: Num<i32, 8> = num!(0.);
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let mut time: Num<i32, 8> = num!(0.);
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let time_delta: Num<i32, 8> = num!(0.025);
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let time_delta: Num<i32, 8> = num!(0.025);
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let (_background, mut vram) = gba.display.video.tiled0();
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// let (_background, mut vram) = gba.display.video.tiled0();
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vram.set_background_palettes(&[Palette16::new([u16::MAX; 16])]);
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// vram.set_background_palettes(&[Palette16::new([u16::MAX; 16])]);
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let vblank = VBlank::get();
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let vblank = VBlank::get();
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loop {
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loop {
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let mut rng = crate::rng::RandomNumberGenerator::new();
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time += time_delta;
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time += time_delta;
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time %= 1;
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time %= 1;
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let letters: Vec<ObjectUnmanaged> = letter_positons
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let letters: Vec<ObjectUnmanaged> = letter_positons
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@ -194,7 +198,8 @@ pub fn no_game(mut gba: crate::Gba) -> ! {
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*position + Vector2D::new(time.sin(), time.cos()) * 10
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*position + Vector2D::new(time.sin(), time.cos()) * 10
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})
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})
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.map(|pos| {
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.map(|pos| {
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let mut obj = ObjectUnmanaged::new(square.clone());
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let mut obj =
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ObjectUnmanaged::new(squares[rng.gen() as usize % squares.len()].clone());
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obj.show().set_position(pos.floor());
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obj.show().set_position(pos.floor());
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obj
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obj
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})
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})
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