Object based font rendering (#450)

* Pulled out of something else I was working on.

- [x] Changelog updated / no changelog update needed
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15 changed files with 1141 additions and 78 deletions

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@ -8,10 +8,11 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Added ### Added
- New `include_palette` macro for including every colour in an image as a `u16` slice. - New `include_palette` macro for including every colour in an image as a `u16` slice.
- New object based text renderer.
### Changed ### Changed
- Changed the default template game. - Changed the default template game.
- `DynamicSprite` has a new API which changes the constructor and adds a `set_pixel` method. - `DynamicSprite` has a new API which changes the constructor and adds a `set_pixel` and `clear` methods.
- You no longer need to install arm-none-eabi-binutils. In order to write games using `agb`, you now only need to install rust nightly. - You no longer need to install arm-none-eabi-binutils. In order to write games using `agb`, you now only need to install rust nightly.
- 10% performance improvement with the software mixer. - 10% performance improvement with the software mixer.

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@ -25,9 +25,9 @@ pub fn load_font(font_data: &[u8], pixels_per_em: f32) -> TokenStream {
let line_metrics = font.horizontal_line_metrics(pixels_per_em).unwrap(); let line_metrics = font.horizontal_line_metrics(pixels_per_em).unwrap();
let line_height = line_metrics.new_line_size as i32; let line_height = line_metrics.new_line_size as i32;
let ascent = line_metrics.ascent as i32; let mut ascent = line_metrics.ascent as i32;
let font = (0..128) let letters: Vec<_> = (0..128)
.map(|i| font.rasterize(char::from_u32(i).unwrap(), pixels_per_em)) .map(|i| font.rasterize(char::from_u32(i).unwrap(), pixels_per_em))
.map(|(metrics, bitmap)| { .map(|(metrics, bitmap)| {
let width = metrics.width; let width = metrics.width;
@ -56,7 +56,19 @@ pub fn load_font(font_data: &[u8], pixels_per_em: f32) -> TokenStream {
advance_width: metrics.advance_width, advance_width: metrics.advance_width,
} }
}) })
.map(|letter_data| { .collect();
let maximum_above_line = letters
.iter()
.map(|x| (x.height as i32 + x.ymin))
.max()
.unwrap();
if (ascent - maximum_above_line) < 0 {
ascent = maximum_above_line;
}
let font = letters.iter().map(|letter_data| {
let data_raw = ByteString(&letter_data.rendered); let data_raw = ByteString(&letter_data.rendered);
let height = letter_data.height as u8; let height = letter_data.height as u8;
let width = letter_data.width as u8; let width = letter_data.width as u8;

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@ -0,0 +1,99 @@
#![no_std]
#![no_main]
use agb::{
display::{
object::{ChangeColour, ObjectTextRender, PaletteVram, Size, TextAlignment},
palette16::Palette16,
Font, HEIGHT, WIDTH,
},
include_font,
input::Button,
};
extern crate alloc;
use core::fmt::Write;
const FONT: Font = include_font!("examples/font/yoster.ttf", 12);
#[agb::entry]
fn entry(gba: agb::Gba) -> ! {
main(gba);
}
fn main(mut gba: agb::Gba) -> ! {
let (mut unmanaged, _sprites) = gba.display.object.get_unmanaged();
loop {
let mut palette = [0x0; 16];
palette[1] = 0xFF_FF;
palette[2] = 0x00_FF;
let palette = Palette16::new(palette);
let palette = PaletteVram::new(&palette).unwrap();
let timer = gba.timers.timers();
let mut timer: agb::timer::Timer = timer.timer2;
timer.set_enabled(true);
timer.set_divider(agb::timer::Divider::Divider256);
let mut wr = ObjectTextRender::new(&FONT, Size::S16x16, palette);
let start = timer.value();
let player_name = "You";
let _ = writeln!(
wr,
"Woah!{change2} {player_name}! {change1}Hey there! I have a bunch of text I want to show you. However, you will find that the amount of text I can display is limited. Who'd have thought! Good thing that my text system supports scrolling! It only took around 20 jank versions to get here!",
change2 = ChangeColour::new(2),
change1 = ChangeColour::new(1),
);
let end = timer.value();
agb::println!(
"Write took {} cycles",
256 * (end.wrapping_sub(start) as u32)
);
let vblank = agb::interrupt::VBlank::get();
let mut input = agb::input::ButtonController::new();
let start = timer.value();
wr.layout((WIDTH, 40).into(), TextAlignment::Justify, 2);
let end = timer.value();
agb::println!(
"Layout took {} cycles",
256 * (end.wrapping_sub(start) as u32)
);
let mut line_done = false;
let mut frame = 0;
loop {
vblank.wait_for_vblank();
input.update();
let oam = &mut unmanaged.iter();
wr.commit(oam);
let start = timer.value();
if frame % 4 == 0 {
line_done = !wr.next_letter_group();
}
if line_done && input.is_just_pressed(Button::A) {
line_done = false;
wr.pop_line();
}
wr.update((0, HEIGHT - 40).into());
let end = timer.value();
frame += 1;
agb::println!(
"Took {} cycles, line done {}",
256 * (end.wrapping_sub(start) as u32),
line_done
);
}
}
}

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@ -1,4 +1,3 @@
use core::alloc::{Allocator, Layout};
use core::ops::{Deref, DerefMut}; use core::ops::{Deref, DerefMut};
use core::ptr::NonNull; use core::ptr::NonNull;
@ -45,18 +44,23 @@ static GLOBAL_ALLOC: BlockAllocator = unsafe {
macro_rules! impl_zst_allocator { macro_rules! impl_zst_allocator {
($name_of_struct: ty, $name_of_static: ident) => { ($name_of_struct: ty, $name_of_static: ident) => {
unsafe impl Allocator for $name_of_struct { unsafe impl core::alloc::Allocator for $name_of_struct {
fn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, core::alloc::AllocError> { fn allocate(
&self,
layout: core::alloc::Layout,
) -> Result<core::ptr::NonNull<[u8]>, core::alloc::AllocError> {
$name_of_static.allocate(layout) $name_of_static.allocate(layout)
} }
unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout) { unsafe fn deallocate(&self, ptr: core::ptr::NonNull<u8>, layout: core::alloc::Layout) {
$name_of_static.deallocate(ptr, layout) $name_of_static.deallocate(ptr, layout)
} }
} }
}; };
} }
pub(crate) use impl_zst_allocator;
/// This is the allocator for the External Working Ram. This is currently /// This is the allocator for the External Working Ram. This is currently
/// equivalent to the Global Allocator (where things are allocated if no allocator is provided). This implements the allocator trait, so /// equivalent to the Global Allocator (where things are allocated if no allocator is provided). This implements the allocator trait, so
/// is meant to be used in specifying where certain structures should be /// is meant to be used in specifying where certain structures should be

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@ -30,4 +30,19 @@ impl Bitmap3<'_> {
let y = y.try_into().unwrap(); let y = y.try_into().unwrap();
BITMAP_MODE_3.set(x, y, colour); BITMAP_MODE_3.set(x, y, colour);
} }
#[must_use]
pub fn read_point(&self, x: i32, y: i32) -> u16 {
let x = x.try_into().unwrap();
let y = y.try_into().unwrap();
BITMAP_MODE_3.get(x, y)
}
pub fn clear(&mut self, colour: u16) {
for y in 0..(HEIGHT as usize) {
for x in 0..(WIDTH as usize) {
BITMAP_MODE_3.set(x, y, colour);
}
}
}
} }

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@ -10,12 +10,12 @@ use super::tiled::{DynamicTile, RegularMap, TileSetting, VRamManager};
/// Does not support any unicode features. /// Does not support any unicode features.
/// For usage see the `text_render.rs` example /// For usage see the `text_render.rs` example
pub struct FontLetter { pub struct FontLetter {
width: u8, pub(crate) width: u8,
height: u8, pub(crate) height: u8,
data: &'static [u8], pub(crate) data: &'static [u8],
xmin: i8, pub(crate) xmin: i8,
ymin: i8, pub(crate) ymin: i8,
advance_width: u8, pub(crate) advance_width: u8,
} }
impl FontLetter { impl FontLetter {
@ -37,17 +37,24 @@ impl FontLetter {
advance_width, advance_width,
} }
} }
pub(crate) const fn bit_absolute(&self, x: usize, y: usize) -> bool {
let position = x + y * self.width as usize;
let byte = self.data[position / 8];
let bit = position % 8;
((byte >> bit) & 1) != 0
}
} }
pub struct Font { pub struct Font {
letters: &'static [FontLetter], letters: &'static [FontLetter; 128],
line_height: i32, line_height: i32,
ascent: i32, ascent: i32,
} }
impl Font { impl Font {
#[must_use] #[must_use]
pub const fn new(letters: &'static [FontLetter], line_height: i32, ascent: i32) -> Self { pub const fn new(letters: &'static [FontLetter; 128], line_height: i32, ascent: i32) -> Self {
Self { Self {
letters, letters,
line_height, line_height,
@ -55,8 +62,16 @@ impl Font {
} }
} }
fn letter(&self, letter: char) -> &'static FontLetter { pub(crate) fn letter(&self, letter: char) -> &'static FontLetter {
&self.letters[letter as usize] &self.letters[letter as usize & (128 - 1)]
}
pub(crate) fn ascent(&self) -> i32 {
self.ascent
}
pub(crate) fn line_height(&self) -> i32 {
self.line_height
} }
} }

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@ -9,6 +9,7 @@
//! harder to integrate into your games depending on how they are architectured. //! harder to integrate into your games depending on how they are architectured.
mod affine; mod affine;
mod font;
mod managed; mod managed;
mod sprites; mod sprites;
mod unmanaged; mod unmanaged;
@ -22,6 +23,8 @@ pub use affine::AffineMatrixInstance;
pub use managed::{OamManaged, Object}; pub use managed::{OamManaged, Object};
pub use unmanaged::{AffineMode, OamIterator, OamSlot, OamUnmanaged, ObjectUnmanaged}; pub use unmanaged::{AffineMode, OamIterator, OamSlot, OamUnmanaged, ObjectUnmanaged};
pub use font::{ChangeColour, ObjectTextRender, TextAlignment};
use super::DISPLAY_CONTROL; use super::DISPLAY_CONTROL;
const OBJECT_ATTRIBUTE_MEMORY: *mut u16 = 0x0700_0000 as *mut u16; const OBJECT_ATTRIBUTE_MEMORY: *mut u16 = 0x0700_0000 as *mut u16;

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@ -0,0 +1,511 @@
use core::fmt::{Display, Write};
use agb_fixnum::{Num, Vector2D};
use alloc::{collections::VecDeque, vec::Vec};
use crate::display::Font;
use self::{
preprocess::{Line, Preprocessed, PreprocessedElement},
renderer::{Configuration, WordRender},
};
use super::{OamIterator, ObjectUnmanaged, PaletteVram, Size, SpriteVram};
mod preprocess;
mod renderer;
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
#[non_exhaustive]
pub(crate) enum WhiteSpace {
NewLine,
Space,
}
impl WhiteSpace {
pub(crate) fn from_char(c: char) -> Self {
match c {
' ' => WhiteSpace::Space,
'\n' => WhiteSpace::NewLine,
_ => panic!("char not supported whitespace"),
}
}
}
struct BufferedRender<'font> {
char_render: WordRender,
preprocessor: Preprocessed,
buffered_chars: VecDeque<char>,
letters: Letters,
font: &'font Font,
}
#[derive(Debug, Default)]
struct Letters {
letters: VecDeque<SpriteVram>,
number_of_groups: usize,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
#[non_exhaustive]
/// The text alignment of the layout
pub enum TextAlignment {
#[default]
/// Left aligned, the left edge of the text lines up
Left,
/// Right aligned, the right edge of the text lines up
Right,
/// Center aligned, the center of the text lines up
Center,
/// Justified, both the left and right edges line up with space width adapted to make it so.
Justify,
}
struct TextAlignmentSettings {
space_width: Num<i32, 10>,
start_x: i32,
}
impl TextAlignment {
fn settings(self, line: &Line, minimum_space_width: i32, width: i32) -> TextAlignmentSettings {
match self {
TextAlignment::Left => TextAlignmentSettings {
space_width: minimum_space_width.into(),
start_x: 0,
},
TextAlignment::Right => TextAlignmentSettings {
space_width: minimum_space_width.into(),
start_x: width - line.width(),
},
TextAlignment::Center => TextAlignmentSettings {
space_width: minimum_space_width.into(),
start_x: (width - line.width()) / 2,
},
TextAlignment::Justify => {
let space_width = if line.number_of_spaces() != 0 {
Num::new(
width - line.width() + line.number_of_spaces() as i32 * minimum_space_width,
) / line.number_of_spaces() as i32
} else {
minimum_space_width.into()
};
TextAlignmentSettings {
space_width,
start_x: 0,
}
}
}
}
}
impl<'font> BufferedRender<'font> {
#[must_use]
fn new(font: &'font Font, sprite_size: Size, palette: PaletteVram) -> Self {
let config = Configuration::new(sprite_size, palette);
BufferedRender {
char_render: WordRender::new(config),
preprocessor: Preprocessed::new(),
buffered_chars: VecDeque::new(),
letters: Default::default(),
font,
}
}
}
fn is_private_use(c: char) -> bool {
('\u{E000}'..'\u{F8FF}').contains(&c)
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
/// Changes the palette to use to draw characters.
/// ```rust,no_run
/// # #![no_std]
/// # #![no_main]
/// use agb::display::object::{ObjectTextRender, PaletteVram, ChangeColour, Size};
/// use agb::display::palette16::Palette16;
/// use agb::display::Font;
///
/// use core::fmt::Write;
///
/// const EXAMPLE_FONT: Font = agb::include_font!("examples/font/yoster.ttf", 12);
///
/// # fn foo() {
/// let mut palette = [0x0; 16];
/// palette[1] = 0xFF_FF;
/// palette[2] = 0x00_FF;
/// let palette = Palette16::new(palette);
/// let palette = PaletteVram::new(&palette).unwrap();
/// let mut writer = ObjectTextRender::new(&EXAMPLE_FONT, Size::S16x16, palette);
///
/// let _ = writeln!(writer, "Hello, {}World{}!", ChangeColour::new(2), ChangeColour::new(1));
/// # }
/// ```
pub struct ChangeColour(u8);
impl ChangeColour {
#[must_use]
/// Creates the colour changer. Colour is a palette index and must be in the range 0..16.
pub fn new(colour: usize) -> Self {
assert!(colour < 16, "paletted colour must be valid (0..=15)");
Self(colour as u8)
}
fn try_from_char(c: char) -> Option<Self> {
let c = c as u32 as usize;
if (0xE000..0xE000 + 16).contains(&c) {
Some(ChangeColour::new(c - 0xE000))
} else {
None
}
}
fn to_char(self) -> char {
char::from_u32(self.0 as u32 + 0xE000).unwrap()
}
}
impl Display for ChangeColour {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
f.write_char(self.to_char())
}
}
impl BufferedRender<'_> {
fn input_character(&mut self, character: char) {
if !is_private_use(character) {
self.preprocessor
.add_character(self.font, character, self.char_render.sprite_width());
}
self.buffered_chars.push_back(character);
}
fn process(&mut self) {
let Some(c) = self.buffered_chars.pop_front() else {
return;
};
match c {
' ' | '\n' => {
if let Some(group) = self.char_render.finalise_letter() {
self.letters.letters.push_back(group);
self.letters.number_of_groups += 1;
}
self.letters.number_of_groups += 1;
}
letter => {
if let Some(group) = self.char_render.render_char(self.font, letter) {
self.letters.letters.push_back(group);
self.letters.number_of_groups += 1;
}
}
}
}
}
/// The object text renderer. Uses objects to render and layout text. It's use is non trivial.
/// Changes the palette to use to draw characters.
/// ```rust,no_run
/// #![no_std]
/// #![no_main]
/// use agb::display::object::{ObjectTextRender, PaletteVram, TextAlignment, Size};
/// use agb::display::palette16::Palette16;
/// use agb::display::{Font, WIDTH};
///
/// use core::fmt::Write;
///
/// const EXAMPLE_FONT: Font = agb::include_font!("examples/font/yoster.ttf", 12);
///
/// #[agb::entry]
/// fn main(gba: &mut agb::Gba) -> ! {
/// let (mut unmanaged, _) = gba.display.object.get_unmanaged();
/// let vblank = agb::interrupt::VBlank::get();
///
/// let mut palette = [0x0; 16];
/// palette[1] = 0xFF_FF;
/// let palette = Palette16::new(palette);
/// let palette = PaletteVram::new(&palette).unwrap();
///
/// let mut writer = ObjectTextRender::new(&EXAMPLE_FONT, Size::S16x16, palette);
///
/// let _ = writeln!(writer, "Hello, World!");
/// writer.layout((WIDTH, 40).into(), TextAlignment::Left, 2);
///
/// loop {
/// writer.next_letter_group();
/// writer.update((0, 0).into());
/// vblank.wait_for_vblank();
/// let oam = &mut unmanaged.iter();
/// writer.commit(oam);
/// }
/// }
/// ```
pub struct ObjectTextRender<'font> {
buffer: BufferedRender<'font>,
layout: LayoutCache,
number_of_objects: usize,
}
impl<'font> ObjectTextRender<'font> {
#[must_use]
/// Creates a new text renderer with a given font, sprite size, and palette.
/// You must ensure that the sprite size can accomodate the letters from the
/// font otherwise it will panic at render time.
pub fn new(font: &'font Font, sprite_size: Size, palette: PaletteVram) -> Self {
Self {
buffer: BufferedRender::new(font, sprite_size, palette),
number_of_objects: 0,
layout: LayoutCache {
positions: VecDeque::new(),
line_capacity: VecDeque::new(),
objects: Vec::new(),
objects_are_at_origin: (0, 0).into(),
area: (0, 0).into(),
},
}
}
}
impl Write for ObjectTextRender<'_> {
fn write_str(&mut self, s: &str) -> core::fmt::Result {
for c in s.chars() {
self.buffer.input_character(c);
}
Ok(())
}
}
impl ObjectTextRender<'_> {
/// Commits work already done to screen. You can commit to multiple places in the same frame.
pub fn commit(&mut self, oam: &mut OamIterator) {
for (object, slot) in self.layout.objects.iter().zip(oam) {
slot.set(object);
}
}
/// Force a relayout, must be called after writing.
pub fn layout(
&mut self,
area: Vector2D<i32>,
alignment: TextAlignment,
paragraph_spacing: i32,
) {
self.layout.create_positions(
self.buffer.font,
&self.buffer.preprocessor,
&LayoutSettings {
area,
alignment,
paragraph_spacing,
},
);
}
/// Removes one complete line. Returns whether a line could be removed. You must call [`update`][ObjectTextRender::update] after this
pub fn pop_line(&mut self) -> bool {
let width = self.layout.area.x;
let space = self.buffer.font.letter(' ').advance_width as i32;
let line_height = self.buffer.font.line_height();
if let Some(line) = self.buffer.preprocessor.lines(width, space).next() {
// there is a line
if self.layout.objects.len() >= line.number_of_letter_groups() {
// we have enough rendered letter groups to count
self.number_of_objects -= line.number_of_letter_groups();
for _ in 0..line.number_of_letter_groups() {
self.buffer.letters.letters.pop_front();
self.layout.positions.pop_front();
}
self.layout.line_capacity.pop_front();
self.layout.objects.clear();
self.buffer.preprocessor.pop(&line);
for position in self.layout.positions.iter_mut() {
position.y -= line_height as i16;
}
return true;
}
}
false
}
/// Updates the internal state of the number of letters to write and popped
/// line. Should be called in the same frame as and after
/// [`next_letter_group`][ObjectTextRender::next_letter_group], [`next_line`][ObjectTextRender::next_line], and [`pop_line`][ObjectTextRender::pop_line].
pub fn update(&mut self, position: Vector2D<i32>) {
if !self.buffer.buffered_chars.is_empty()
&& self.buffer.letters.letters.len() <= self.number_of_objects + 5
{
self.buffer.process();
}
self.layout.update_objects_to_display_at_position(
position,
self.buffer.letters.letters.iter(),
self.number_of_objects,
);
}
/// Causes the next letter group to be shown on the next update. Returns
/// whether another letter could be added in the space given.
pub fn next_letter_group(&mut self) -> bool {
if !self.can_render_another_element() {
return false;
}
self.number_of_objects += 1;
self.at_least_n_letter_groups(self.number_of_objects);
true
}
fn can_render_another_element(&self) -> bool {
let max_number_of_lines = (self.layout.area.y / self.buffer.font.line_height()) as usize;
let max_number_of_objects = self
.layout
.line_capacity
.iter()
.take(max_number_of_lines)
.sum::<usize>();
max_number_of_objects > self.number_of_objects
}
/// Causes the next line to be shown on the next update. Returns
/// whether another line could be added in the space given.
pub fn next_line(&mut self) -> bool {
let max_number_of_lines = (self.layout.area.y / self.buffer.font.line_height()) as usize;
// find current line
for (start, end) in self
.layout
.line_capacity
.iter()
.scan(0, |count, line_size| {
let start = *count;
*count += line_size;
Some((start, *count))
})
.take(max_number_of_lines)
{
if self.number_of_objects >= start && self.number_of_objects < end {
self.number_of_objects = end;
self.at_least_n_letter_groups(end);
return true;
}
}
false
}
fn at_least_n_letter_groups(&mut self, n: usize) {
while !self.buffer.buffered_chars.is_empty() && self.buffer.letters.letters.len() <= n {
self.buffer.process();
}
}
}
struct LayoutCache {
positions: VecDeque<Vector2D<i16>>,
line_capacity: VecDeque<usize>,
objects: Vec<ObjectUnmanaged>,
objects_are_at_origin: Vector2D<i32>,
area: Vector2D<i32>,
}
impl LayoutCache {
fn update_objects_to_display_at_position<'a>(
&mut self,
position: Vector2D<i32>,
letters: impl Iterator<Item = &'a SpriteVram>,
number_of_objects: usize,
) {
let already_done = if position == self.objects_are_at_origin {
self.objects.len()
} else {
self.objects.clear();
0
};
self.objects.extend(
self.positions
.iter()
.zip(letters)
.take(number_of_objects)
.skip(already_done)
.map(|(offset, letter)| {
let position = offset.change_base() + position;
let mut object = ObjectUnmanaged::new(letter.clone());
object.show().set_position(position);
object
}),
);
self.objects.truncate(number_of_objects);
self.objects_are_at_origin = position;
}
fn create_positions(
&mut self,
font: &Font,
preprocessed: &Preprocessed,
settings: &LayoutSettings,
) {
self.area = settings.area;
self.line_capacity.clear();
self.positions.clear();
for (line, line_positions) in Self::create_layout(font, preprocessed, settings) {
self.line_capacity.push_back(line.number_of_letter_groups());
self.positions
.extend(line_positions.map(|x| Vector2D::new(x.x as i16, x.y as i16)));
}
}
fn create_layout<'a>(
font: &Font,
preprocessed: &'a Preprocessed,
settings: &'a LayoutSettings,
) -> impl Iterator<Item = (Line, impl Iterator<Item = Vector2D<i32>> + 'a)> + 'a {
let minimum_space_width = font.letter(' ').advance_width as i32;
let width = settings.area.x;
let line_height = font.line_height();
let mut head_position: Vector2D<Num<i32, 10>> = (0, -line_height).into();
preprocessed
.lines_element(width, minimum_space_width)
.map(move |(line, line_elements)| {
let line_settings = settings
.alignment
.settings(&line, minimum_space_width, width);
head_position.y += line_height;
head_position.x = line_settings.start_x.into();
(
line,
line_elements.filter_map(move |element| match element.decode() {
PreprocessedElement::LetterGroup { width } => {
let this_position = head_position;
head_position.x += width as i32;
Some(this_position.floor())
}
PreprocessedElement::WhiteSpace(space) => {
match space {
WhiteSpace::NewLine => {
head_position.y += settings.paragraph_spacing;
}
WhiteSpace::Space => head_position.x += line_settings.space_width,
}
None
}
}),
)
})
}
}
#[derive(PartialEq, Eq, Default)]
struct LayoutSettings {
area: Vector2D<i32>,
alignment: TextAlignment,
paragraph_spacing: i32,
}

View file

@ -0,0 +1,241 @@
use alloc::collections::VecDeque;
use crate::display::Font;
use super::WhiteSpace;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub(crate) struct PreprocessedElementEncoded(u8);
impl PreprocessedElementEncoded {
pub(crate) fn decode(self) -> PreprocessedElement {
match self.0 {
255 => PreprocessedElement::WhiteSpace(WhiteSpace::NewLine),
254 => PreprocessedElement::WhiteSpace(WhiteSpace::Space),
width => PreprocessedElement::LetterGroup { width },
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub(crate) enum PreprocessedElement {
LetterGroup { width: u8 },
WhiteSpace(WhiteSpace),
}
impl PreprocessedElement {
fn encode(self) -> PreprocessedElementEncoded {
PreprocessedElementEncoded(match self {
PreprocessedElement::LetterGroup { width } => width,
PreprocessedElement::WhiteSpace(space) => match space {
WhiteSpace::NewLine => 255,
WhiteSpace::Space => 254,
},
})
}
}
#[derive(Default, Debug)]
pub(crate) struct Preprocessed {
widths: VecDeque<PreprocessedElementEncoded>,
preprocessor: Preprocessor,
}
#[derive(Debug, Default)]
struct Preprocessor {
width_in_sprite: i32,
}
impl Preprocessor {
fn add_character(
&mut self,
font: &Font,
character: char,
sprite_width: i32,
widths: &mut VecDeque<PreprocessedElementEncoded>,
) {
match character {
space @ (' ' | '\n') => {
if self.width_in_sprite != 0 {
widths.push_back(
PreprocessedElement::LetterGroup {
width: self.width_in_sprite as u8,
}
.encode(),
);
self.width_in_sprite = 0;
}
widths.push_back(
PreprocessedElement::WhiteSpace(WhiteSpace::from_char(space)).encode(),
);
}
letter => {
let letter = font.letter(letter);
if self.width_in_sprite + letter.width as i32 > sprite_width {
widths.push_back(
PreprocessedElement::LetterGroup {
width: self.width_in_sprite as u8,
}
.encode(),
);
self.width_in_sprite = 0;
}
if self.width_in_sprite != 0 {
self.width_in_sprite += letter.xmin as i32;
}
self.width_in_sprite += letter.advance_width as i32;
}
}
}
}
pub(crate) struct Lines<'preprocess> {
minimum_space_width: i32,
layout_width: i32,
data: &'preprocess VecDeque<PreprocessedElementEncoded>,
current_start_idx: usize,
}
pub(crate) struct Line {
width: i32,
number_of_text_elements: usize,
number_of_spaces: usize,
number_of_letter_groups: usize,
}
impl Line {
#[inline(always)]
pub(crate) fn width(&self) -> i32 {
self.width
}
#[inline(always)]
pub(crate) fn number_of_text_elements(&self) -> usize {
self.number_of_text_elements
}
#[inline(always)]
pub(crate) fn number_of_spaces(&self) -> usize {
self.number_of_spaces
}
#[inline(always)]
pub(crate) fn number_of_letter_groups(&self) -> usize {
self.number_of_letter_groups
}
}
impl<'pre> Iterator for Lines<'pre> {
type Item = Line;
fn next(&mut self) -> Option<Self::Item> {
if self.current_start_idx >= self.data.len() {
return None;
}
let mut line_idx_length = 0;
let mut current_line_width_pixels = 0;
let mut spaces_after_last_word_count = 0usize;
let mut start_of_current_word = usize::MAX;
let mut length_of_current_word_pixels = 0;
let mut length_of_current_word = 0;
let mut number_of_spaces = 0;
let mut number_of_letter_groups = 0;
while let Some(next) = self.data.get(self.current_start_idx + line_idx_length) {
match next.decode() {
PreprocessedElement::LetterGroup { width } => {
if start_of_current_word == usize::MAX {
start_of_current_word = line_idx_length;
}
length_of_current_word_pixels += width as i32;
length_of_current_word += 1;
if current_line_width_pixels
+ length_of_current_word_pixels
+ spaces_after_last_word_count as i32 * self.minimum_space_width
>= self.layout_width
{
line_idx_length = start_of_current_word;
break;
}
}
PreprocessedElement::WhiteSpace(space) => {
if start_of_current_word != usize::MAX {
// flush word
current_line_width_pixels += length_of_current_word_pixels
+ spaces_after_last_word_count as i32 * self.minimum_space_width;
number_of_spaces += spaces_after_last_word_count;
number_of_letter_groups += length_of_current_word;
// reset parser
length_of_current_word_pixels = 0;
length_of_current_word = 0;
start_of_current_word = usize::MAX;
spaces_after_last_word_count = 0;
}
match space {
WhiteSpace::NewLine => {
line_idx_length += 1;
break;
}
WhiteSpace::Space => {
spaces_after_last_word_count += 1;
}
}
}
};
line_idx_length += 1;
}
self.current_start_idx += line_idx_length;
Some(Line {
width: current_line_width_pixels,
number_of_text_elements: line_idx_length,
number_of_spaces,
number_of_letter_groups,
})
}
}
impl Preprocessed {
pub(crate) fn new() -> Self {
Default::default()
}
pub(crate) fn add_character(&mut self, font: &Font, c: char, sprite_width: i32) {
self.preprocessor
.add_character(font, c, sprite_width, &mut self.widths);
}
pub(crate) fn pop(&mut self, line: &Line) {
let elements = line.number_of_text_elements();
for _ in 0..elements {
self.widths.pop_front();
}
}
pub(crate) fn lines(&self, layout_width: i32, minimum_space_width: i32) -> Lines<'_> {
Lines {
minimum_space_width,
layout_width,
data: &self.widths,
current_start_idx: 0,
}
}
pub(crate) fn lines_element(
&self,
layout_width: i32,
minimum_space_width: i32,
) -> impl Iterator<Item = (Line, impl Iterator<Item = PreprocessedElementEncoded> + '_)> {
let mut idx = 0;
self.lines(layout_width, minimum_space_width).map(move |x| {
let length = x.number_of_text_elements;
let d = self.widths.range(idx..(idx + length)).copied();
idx += length;
(x, d)
})
}
}

View file

@ -0,0 +1,117 @@
use crate::display::{
object::{DynamicSprite, PaletteVram, Size, SpriteVram},
Font,
};
use super::ChangeColour;
struct WorkingLetter {
dynamic: DynamicSprite,
// where to render the letter from x_min to x_max
x_offset: i32,
}
impl WorkingLetter {
fn new(size: Size) -> Self {
Self {
dynamic: DynamicSprite::new(size),
x_offset: 0,
}
}
fn reset(&mut self) {
self.x_offset = 0;
}
}
pub struct Configuration {
sprite_size: Size,
palette: PaletteVram,
}
impl Configuration {
#[must_use]
pub fn new(sprite_size: Size, palette: PaletteVram) -> Self {
Self {
sprite_size,
palette,
}
}
}
pub(crate) struct WordRender {
working: WorkingLetter,
config: Configuration,
colour: usize,
}
impl WordRender {
pub(crate) fn sprite_width(&self) -> i32 {
self.config.sprite_size.to_width_height().0 as i32
}
#[must_use]
pub(crate) fn new(config: Configuration) -> Self {
WordRender {
working: WorkingLetter::new(config.sprite_size),
config,
colour: 1,
}
}
#[must_use]
pub(crate) fn finalise_letter(&mut self) -> Option<SpriteVram> {
if self.working.x_offset == 0 {
return None;
}
let mut new_sprite = DynamicSprite::new(self.config.sprite_size);
core::mem::swap(&mut self.working.dynamic, &mut new_sprite);
let sprite = new_sprite.to_vram(self.config.palette.clone());
self.working.reset();
Some(sprite)
}
#[must_use]
pub(crate) fn render_char(&mut self, font: &Font, c: char) -> Option<SpriteVram> {
if let Some(next_colour) = ChangeColour::try_from_char(c) {
self.colour = next_colour.0 as usize;
return None;
}
let font_letter: &crate::display::FontLetter = font.letter(c);
// uses more than the sprite can hold
let group = if self.working.x_offset + font_letter.width as i32
> self.config.sprite_size.to_width_height().0 as i32
{
self.finalise_letter()
} else {
None
};
if self.working.x_offset != 0 {
self.working.x_offset += font_letter.xmin as i32;
}
let y_position = font.ascent() - font_letter.height as i32 - font_letter.ymin as i32;
for y in 0..font_letter.height as usize {
for x in 0..font_letter.width as usize {
let rendered = font_letter.bit_absolute(x, y);
if rendered {
self.working.dynamic.set_pixel(
x + self.working.x_offset as usize,
(y_position + y as i32) as usize,
self.colour,
);
}
}
}
self.working.x_offset += font_letter.advance_width as i32;
group
}
}

View file

@ -1,14 +1,12 @@
use core::{alloc::Allocator, ptr::NonNull}; use core::{alloc::Allocator, ptr::NonNull};
use alloc::{ use alloc::{
alloc::Global,
boxed::Box, boxed::Box,
rc::{Rc, Weak}, rc::{Rc, Weak},
vec::Vec,
}; };
use crate::{ use crate::{
agb_alloc::{block_allocator::BlockAllocator, bump_allocator::StartEnd}, agb_alloc::{block_allocator::BlockAllocator, bump_allocator::StartEnd, impl_zst_allocator},
display::palette16::Palette16, display::palette16::Palette16,
hash_map::HashMap, hash_map::HashMap,
}; };
@ -18,8 +16,8 @@ use super::{
BYTES_PER_TILE_4BPP, BYTES_PER_TILE_4BPP,
}; };
const PALETTE_SPRITE: usize = 0x0500_0200; pub const PALETTE_SPRITE: usize = 0x0500_0200;
const TILE_SPRITE: usize = 0x06010000; pub const TILE_SPRITE: usize = 0x06010000;
static SPRITE_ALLOCATOR: BlockAllocator = unsafe { static SPRITE_ALLOCATOR: BlockAllocator = unsafe {
BlockAllocator::new(StartEnd { BlockAllocator::new(StartEnd {
@ -28,6 +26,10 @@ static SPRITE_ALLOCATOR: BlockAllocator = unsafe {
}) })
}; };
pub struct SpriteAllocator;
impl_zst_allocator!(SpriteAllocator, SPRITE_ALLOCATOR);
static PALETTE_ALLOCATOR: BlockAllocator = unsafe { static PALETTE_ALLOCATOR: BlockAllocator = unsafe {
BlockAllocator::new(StartEnd { BlockAllocator::new(StartEnd {
start: || PALETTE_SPRITE, start: || PALETTE_SPRITE,
@ -35,6 +37,10 @@ static PALETTE_ALLOCATOR: BlockAllocator = unsafe {
}) })
}; };
pub struct PaletteAllocator;
impl_zst_allocator!(PaletteAllocator, PALETTE_ALLOCATOR);
/// The Sprite Id is a thin wrapper around the pointer to the sprite in /// The Sprite Id is a thin wrapper around the pointer to the sprite in
/// rom and is therefore a unique identifier to a sprite /// rom and is therefore a unique identifier to a sprite
#[derive(Clone, Copy, PartialEq, Eq, Hash)] #[derive(Clone, Copy, PartialEq, Eq, Hash)]
@ -162,13 +168,21 @@ impl SpriteVram {
.as_ptr() .as_ptr()
.copy_from_nonoverlapping(data.as_ptr(), data.len()); .copy_from_nonoverlapping(data.as_ptr(), data.len());
} }
Ok(SpriteVram { Ok(unsafe { Self::from_location_size(allocated, size, palette) })
}
unsafe fn from_location_size(
data: NonNull<u8>,
size: Size,
palette: PaletteVram,
) -> SpriteVram {
SpriteVram {
data: Rc::new(SpriteVramData { data: Rc::new(SpriteVramData {
location: Location::from_sprite_ptr(allocated), location: Location::from_sprite_ptr(data),
size, size,
palette, palette,
}), }),
}) }
} }
pub(crate) fn location(&self) -> u16 { pub(crate) fn location(&self) -> u16 {
@ -290,31 +304,54 @@ impl Default for SpriteLoader {
} }
/// Sprite data that can be used to create sprites in vram. /// Sprite data that can be used to create sprites in vram.
pub struct DynamicSprite<A: Allocator = Global> { pub struct DynamicSprite {
data: Box<[u8], A>, data: Box<[u16], SpriteAllocator>,
size: Size, size: Size,
} }
impl Clone for DynamicSprite {
fn clone(&self) -> Self {
let allocation = SpriteAllocator
.allocate(self.size.layout())
.expect("cannot allocate dynamic sprite");
let allocation = core::ptr::slice_from_raw_parts_mut(
allocation.as_ptr() as *mut _,
allocation.len() / 2,
);
let mut data = unsafe { Box::from_raw_in(allocation, SpriteAllocator) };
data.clone_from_slice(&self.data);
Self {
data,
size: self.size,
}
}
}
impl DynamicSprite { impl DynamicSprite {
/// Creates a new dynamic sprite of a given size
pub fn try_new(size: Size) -> Result<Self, LoaderError> {
let allocation = SpriteAllocator
.allocate_zeroed(size.layout())
.map_err(|_| LoaderError::SpriteFull)?;
let allocation = core::ptr::slice_from_raw_parts_mut(
allocation.as_ptr() as *mut _,
allocation.len() / 2,
);
let data = unsafe { Box::from_raw_in(allocation, SpriteAllocator) };
Ok(DynamicSprite { data, size })
}
#[must_use] #[must_use]
/// Creates a new dynamic sprite. /// Creates a new dynamic sprite of a given size
pub fn new(size: Size) -> Self { pub fn new(size: Size) -> Self {
Self::new_in(size, Global) Self::try_new(size).expect("couldn't allocate dynamic sprite")
}
}
impl<A: Allocator> DynamicSprite<A> {
#[must_use]
/// Creates a new dynamic sprite of a given size in a given allocator.
pub fn new_in(size: Size, allocator: A) -> Self {
let num_bytes = size.number_of_tiles() * BYTES_PER_TILE_4BPP;
let mut data = Vec::with_capacity_in(num_bytes, allocator);
data.resize(num_bytes, 0);
let data = data.into_boxed_slice();
DynamicSprite { data, size }
} }
/// Set the pixel of a sprite to a given paletted pixel. Panics if the /// Set the pixel of a sprite to a given paletted pixel. Panics if the
@ -333,24 +370,36 @@ impl<A: Allocator> DynamicSprite<A> {
let tile_number_to_modify = adjust_tile_x + adjust_tile_y * sprite_tile_x; let tile_number_to_modify = adjust_tile_x + adjust_tile_y * sprite_tile_x;
let byte_to_modify_in_tile = x / 2 + y * 4; let (x_in_tile, y_in_tile) = (x % 8, y % 8);
let byte_to_modify = tile_number_to_modify * BYTES_PER_TILE_4BPP + byte_to_modify_in_tile;
let mut byte = self.data[byte_to_modify];
let parity = (x & 0b1) * 4;
byte = (byte & !(0b1111 << parity)) | ((paletted_pixel as u8) << parity); let half_word_to_modify_in_tile = x_in_tile / 4 + y_in_tile * 2;
self.data[byte_to_modify] = byte;
let half_word_to_modify =
tile_number_to_modify * BYTES_PER_TILE_4BPP / 2 + half_word_to_modify_in_tile;
let mut half_word = self.data[half_word_to_modify];
let nibble_to_modify = (x % 4) * 4;
half_word = (half_word & !(0b1111 << nibble_to_modify))
| ((paletted_pixel as u16) << nibble_to_modify);
self.data[half_word_to_modify] = half_word;
} }
/// Tries to copy the sprite to vram to be used to set object sprites. /// Wipes the sprite
pub fn try_vram(&self, palette: PaletteVram) -> Result<SpriteVram, LoaderError> { pub fn clear(&mut self, paletted_pixel: usize) {
SpriteVram::new(&self.data, self.size, palette) assert!(paletted_pixel < 0x10);
let reset =
(paletted_pixel | paletted_pixel << 4 | paletted_pixel << 8 | paletted_pixel << 12)
as u16;
self.data.fill(reset);
} }
#[must_use] #[must_use]
/// Tries to copy the sprite to vram to be used to set object sprites. /// Tries to copy the sprite to vram to be used to set object sprites.
/// Panics if it cannot be allocated. /// Panics if it cannot be allocated.
pub fn to_vram(&self, palette: PaletteVram) -> SpriteVram { pub fn to_vram(self, palette: PaletteVram) -> SpriteVram {
self.try_vram(palette).expect("cannot create sprite") let data = unsafe { NonNull::new_unchecked(Box::leak(self.data).as_mut_ptr()) };
unsafe { SpriteVram::from_location_size(data.cast(), self.size, palette) }
} }
} }

View file

@ -101,7 +101,6 @@ impl OamSlot<'_> {
/// By writing these as two separate functions, one inlined and one not, the /// By writing these as two separate functions, one inlined and one not, the
/// compiler doesn't have to copy around the slot structure while still /// compiler doesn't have to copy around the slot structure while still
/// keeping move semantics. This is slightly faster in benchmarks. /// keeping move semantics. This is slightly faster in benchmarks.
#[inline(never)]
fn set_inner(&self, object: &ObjectUnmanaged) { fn set_inner(&self, object: &ObjectUnmanaged) {
let mut attributes = object.attributes; let mut attributes = object.attributes;
// SAFETY: This function is not reentrant and we currently hold a mutable borrow of the [UnmanagedOAM]. // SAFETY: This function is not reentrant and we currently hold a mutable borrow of the [UnmanagedOAM].

View file

@ -129,13 +129,10 @@ fn generate_sprites() -> Box<[SpriteVram]> {
.collect(); .collect();
// generate sprites // generate sprites
let mut sprite = DynamicSprite::new(Size::S8x8);
for (palette, colour) in (0..PALETTE.len()).map(|x| (x / 15, x % 15)) { for (palette, colour) in (0..PALETTE.len()).map(|x| (x / 15, x % 15)) {
for y in 0..8 { let mut sprite = DynamicSprite::new(Size::S8x8);
for x in 0..8 { sprite.clear(colour + 1);
sprite.set_pixel(x, y, colour + 1);
}
}
sprites.push(sprite.to_vram(palettes[palette].clone())); sprites.push(sprite.to_vram(palettes[palette].clone()));
} }