mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 08:11:33 +11:00
Object based font rendering (#450)
* Pulled out of something else I was working on. - [x] Changelog updated / no changelog update needed
This commit is contained in:
commit
1eb0505e50
|
@ -8,10 +8,11 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Added
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- New `include_palette` macro for including every colour in an image as a `u16` slice.
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- New object based text renderer.
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### Changed
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- Changed the default template game.
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- `DynamicSprite` has a new API which changes the constructor and adds a `set_pixel` method.
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- `DynamicSprite` has a new API which changes the constructor and adds a `set_pixel` and `clear` methods.
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- You no longer need to install arm-none-eabi-binutils. In order to write games using `agb`, you now only need to install rust nightly.
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- 10% performance improvement with the software mixer.
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|
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@ -25,9 +25,9 @@ pub fn load_font(font_data: &[u8], pixels_per_em: f32) -> TokenStream {
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let line_metrics = font.horizontal_line_metrics(pixels_per_em).unwrap();
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let line_height = line_metrics.new_line_size as i32;
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let ascent = line_metrics.ascent as i32;
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let mut ascent = line_metrics.ascent as i32;
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let font = (0..128)
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let letters: Vec<_> = (0..128)
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.map(|i| font.rasterize(char::from_u32(i).unwrap(), pixels_per_em))
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.map(|(metrics, bitmap)| {
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let width = metrics.width;
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@ -56,25 +56,37 @@ pub fn load_font(font_data: &[u8], pixels_per_em: f32) -> TokenStream {
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advance_width: metrics.advance_width,
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}
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})
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.map(|letter_data| {
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let data_raw = ByteString(&letter_data.rendered);
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let height = letter_data.height as u8;
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let width = letter_data.width as u8;
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let xmin = letter_data.xmin as i8;
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let ymin = letter_data.ymin as i8;
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let advance_width = letter_data.advance_width.ceil() as u8;
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.collect();
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quote!(
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display::FontLetter::new(
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#width,
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#height,
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#data_raw,
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#xmin,
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#ymin,
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#advance_width,
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)
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let maximum_above_line = letters
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.iter()
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.map(|x| (x.height as i32 + x.ymin))
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.max()
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.unwrap();
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if (ascent - maximum_above_line) < 0 {
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ascent = maximum_above_line;
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}
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let font = letters.iter().map(|letter_data| {
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let data_raw = ByteString(&letter_data.rendered);
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let height = letter_data.height as u8;
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let width = letter_data.width as u8;
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let xmin = letter_data.xmin as i8;
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let ymin = letter_data.ymin as i8;
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let advance_width = letter_data.advance_width.ceil() as u8;
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quote!(
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display::FontLetter::new(
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#width,
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#height,
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#data_raw,
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#xmin,
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#ymin,
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#advance_width,
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)
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});
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)
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});
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quote![
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display::Font::new(&[#(#font),*], #line_height, #ascent)
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|
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Binary file not shown.
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 1.7 KiB |
BIN
agb/examples/font/pixelated.ttf
Normal file
BIN
agb/examples/font/pixelated.ttf
Normal file
Binary file not shown.
99
agb/examples/object_text_render.rs
Normal file
99
agb/examples/object_text_render.rs
Normal file
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@ -0,0 +1,99 @@
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#![no_std]
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#![no_main]
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use agb::{
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display::{
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object::{ChangeColour, ObjectTextRender, PaletteVram, Size, TextAlignment},
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palette16::Palette16,
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Font, HEIGHT, WIDTH,
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},
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include_font,
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input::Button,
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};
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extern crate alloc;
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use core::fmt::Write;
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const FONT: Font = include_font!("examples/font/yoster.ttf", 12);
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#[agb::entry]
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fn entry(gba: agb::Gba) -> ! {
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main(gba);
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}
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fn main(mut gba: agb::Gba) -> ! {
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let (mut unmanaged, _sprites) = gba.display.object.get_unmanaged();
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loop {
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let mut palette = [0x0; 16];
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palette[1] = 0xFF_FF;
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palette[2] = 0x00_FF;
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let palette = Palette16::new(palette);
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let palette = PaletteVram::new(&palette).unwrap();
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let timer = gba.timers.timers();
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let mut timer: agb::timer::Timer = timer.timer2;
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timer.set_enabled(true);
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timer.set_divider(agb::timer::Divider::Divider256);
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let mut wr = ObjectTextRender::new(&FONT, Size::S16x16, palette);
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let start = timer.value();
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let player_name = "You";
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let _ = writeln!(
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wr,
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"Woah!{change2} {player_name}! {change1}Hey there! I have a bunch of text I want to show you. However, you will find that the amount of text I can display is limited. Who'd have thought! Good thing that my text system supports scrolling! It only took around 20 jank versions to get here!",
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change2 = ChangeColour::new(2),
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change1 = ChangeColour::new(1),
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);
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let end = timer.value();
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agb::println!(
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"Write took {} cycles",
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256 * (end.wrapping_sub(start) as u32)
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);
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let vblank = agb::interrupt::VBlank::get();
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let mut input = agb::input::ButtonController::new();
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let start = timer.value();
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wr.layout((WIDTH, 40).into(), TextAlignment::Justify, 2);
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let end = timer.value();
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agb::println!(
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"Layout took {} cycles",
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256 * (end.wrapping_sub(start) as u32)
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);
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let mut line_done = false;
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let mut frame = 0;
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loop {
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vblank.wait_for_vblank();
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input.update();
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let oam = &mut unmanaged.iter();
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wr.commit(oam);
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let start = timer.value();
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if frame % 4 == 0 {
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line_done = !wr.next_letter_group();
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}
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if line_done && input.is_just_pressed(Button::A) {
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line_done = false;
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wr.pop_line();
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}
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wr.update((0, HEIGHT - 40).into());
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let end = timer.value();
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frame += 1;
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agb::println!(
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"Took {} cycles, line done {}",
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256 * (end.wrapping_sub(start) as u32),
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line_done
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);
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}
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}
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}
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@ -1,4 +1,3 @@
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use core::alloc::{Allocator, Layout};
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use core::ops::{Deref, DerefMut};
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use core::ptr::NonNull;
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@ -45,18 +44,23 @@ static GLOBAL_ALLOC: BlockAllocator = unsafe {
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macro_rules! impl_zst_allocator {
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($name_of_struct: ty, $name_of_static: ident) => {
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unsafe impl Allocator for $name_of_struct {
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fn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, core::alloc::AllocError> {
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unsafe impl core::alloc::Allocator for $name_of_struct {
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fn allocate(
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&self,
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layout: core::alloc::Layout,
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) -> Result<core::ptr::NonNull<[u8]>, core::alloc::AllocError> {
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$name_of_static.allocate(layout)
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}
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unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout) {
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unsafe fn deallocate(&self, ptr: core::ptr::NonNull<u8>, layout: core::alloc::Layout) {
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$name_of_static.deallocate(ptr, layout)
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}
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}
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};
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}
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pub(crate) use impl_zst_allocator;
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/// This is the allocator for the External Working Ram. This is currently
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/// equivalent to the Global Allocator (where things are allocated if no allocator is provided). This implements the allocator trait, so
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/// is meant to be used in specifying where certain structures should be
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|
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@ -30,4 +30,19 @@ impl Bitmap3<'_> {
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let y = y.try_into().unwrap();
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BITMAP_MODE_3.set(x, y, colour);
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}
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#[must_use]
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pub fn read_point(&self, x: i32, y: i32) -> u16 {
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let x = x.try_into().unwrap();
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let y = y.try_into().unwrap();
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BITMAP_MODE_3.get(x, y)
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}
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pub fn clear(&mut self, colour: u16) {
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for y in 0..(HEIGHT as usize) {
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for x in 0..(WIDTH as usize) {
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BITMAP_MODE_3.set(x, y, colour);
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}
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}
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}
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}
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@ -10,12 +10,12 @@ use super::tiled::{DynamicTile, RegularMap, TileSetting, VRamManager};
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/// Does not support any unicode features.
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/// For usage see the `text_render.rs` example
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pub struct FontLetter {
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width: u8,
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height: u8,
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data: &'static [u8],
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xmin: i8,
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ymin: i8,
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advance_width: u8,
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pub(crate) width: u8,
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pub(crate) height: u8,
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pub(crate) data: &'static [u8],
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pub(crate) xmin: i8,
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pub(crate) ymin: i8,
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pub(crate) advance_width: u8,
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}
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impl FontLetter {
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@ -37,17 +37,24 @@ impl FontLetter {
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advance_width,
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}
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}
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pub(crate) const fn bit_absolute(&self, x: usize, y: usize) -> bool {
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let position = x + y * self.width as usize;
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let byte = self.data[position / 8];
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let bit = position % 8;
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((byte >> bit) & 1) != 0
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}
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}
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pub struct Font {
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letters: &'static [FontLetter],
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letters: &'static [FontLetter; 128],
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line_height: i32,
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ascent: i32,
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}
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impl Font {
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#[must_use]
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pub const fn new(letters: &'static [FontLetter], line_height: i32, ascent: i32) -> Self {
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pub const fn new(letters: &'static [FontLetter; 128], line_height: i32, ascent: i32) -> Self {
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Self {
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letters,
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line_height,
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|
@ -55,8 +62,16 @@ impl Font {
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}
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}
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fn letter(&self, letter: char) -> &'static FontLetter {
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&self.letters[letter as usize]
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pub(crate) fn letter(&self, letter: char) -> &'static FontLetter {
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&self.letters[letter as usize & (128 - 1)]
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}
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pub(crate) fn ascent(&self) -> i32 {
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self.ascent
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}
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pub(crate) fn line_height(&self) -> i32 {
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self.line_height
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}
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}
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|
|
|
@ -9,6 +9,7 @@
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//! harder to integrate into your games depending on how they are architectured.
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mod affine;
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mod font;
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mod managed;
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mod sprites;
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mod unmanaged;
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|
@ -22,6 +23,8 @@ pub use affine::AffineMatrixInstance;
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pub use managed::{OamManaged, Object};
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pub use unmanaged::{AffineMode, OamIterator, OamSlot, OamUnmanaged, ObjectUnmanaged};
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pub use font::{ChangeColour, ObjectTextRender, TextAlignment};
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use super::DISPLAY_CONTROL;
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|
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const OBJECT_ATTRIBUTE_MEMORY: *mut u16 = 0x0700_0000 as *mut u16;
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|
|
511
agb/src/display/object/font.rs
Normal file
511
agb/src/display/object/font.rs
Normal file
|
@ -0,0 +1,511 @@
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use core::fmt::{Display, Write};
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|
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use agb_fixnum::{Num, Vector2D};
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use alloc::{collections::VecDeque, vec::Vec};
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|
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use crate::display::Font;
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use self::{
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preprocess::{Line, Preprocessed, PreprocessedElement},
|
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renderer::{Configuration, WordRender},
|
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};
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|
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use super::{OamIterator, ObjectUnmanaged, PaletteVram, Size, SpriteVram};
|
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|
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mod preprocess;
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mod renderer;
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||||
|
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
|
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#[non_exhaustive]
|
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pub(crate) enum WhiteSpace {
|
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NewLine,
|
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Space,
|
||||
}
|
||||
|
||||
impl WhiteSpace {
|
||||
pub(crate) fn from_char(c: char) -> Self {
|
||||
match c {
|
||||
' ' => WhiteSpace::Space,
|
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'\n' => WhiteSpace::NewLine,
|
||||
_ => panic!("char not supported whitespace"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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struct BufferedRender<'font> {
|
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char_render: WordRender,
|
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preprocessor: Preprocessed,
|
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buffered_chars: VecDeque<char>,
|
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letters: Letters,
|
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font: &'font Font,
|
||||
}
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
struct Letters {
|
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letters: VecDeque<SpriteVram>,
|
||||
number_of_groups: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
#[non_exhaustive]
|
||||
/// The text alignment of the layout
|
||||
pub enum TextAlignment {
|
||||
#[default]
|
||||
/// Left aligned, the left edge of the text lines up
|
||||
Left,
|
||||
/// Right aligned, the right edge of the text lines up
|
||||
Right,
|
||||
/// Center aligned, the center of the text lines up
|
||||
Center,
|
||||
/// Justified, both the left and right edges line up with space width adapted to make it so.
|
||||
Justify,
|
||||
}
|
||||
|
||||
struct TextAlignmentSettings {
|
||||
space_width: Num<i32, 10>,
|
||||
start_x: i32,
|
||||
}
|
||||
|
||||
impl TextAlignment {
|
||||
fn settings(self, line: &Line, minimum_space_width: i32, width: i32) -> TextAlignmentSettings {
|
||||
match self {
|
||||
TextAlignment::Left => TextAlignmentSettings {
|
||||
space_width: minimum_space_width.into(),
|
||||
start_x: 0,
|
||||
},
|
||||
TextAlignment::Right => TextAlignmentSettings {
|
||||
space_width: minimum_space_width.into(),
|
||||
start_x: width - line.width(),
|
||||
},
|
||||
TextAlignment::Center => TextAlignmentSettings {
|
||||
space_width: minimum_space_width.into(),
|
||||
start_x: (width - line.width()) / 2,
|
||||
},
|
||||
TextAlignment::Justify => {
|
||||
let space_width = if line.number_of_spaces() != 0 {
|
||||
Num::new(
|
||||
width - line.width() + line.number_of_spaces() as i32 * minimum_space_width,
|
||||
) / line.number_of_spaces() as i32
|
||||
} else {
|
||||
minimum_space_width.into()
|
||||
};
|
||||
TextAlignmentSettings {
|
||||
space_width,
|
||||
start_x: 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'font> BufferedRender<'font> {
|
||||
#[must_use]
|
||||
fn new(font: &'font Font, sprite_size: Size, palette: PaletteVram) -> Self {
|
||||
let config = Configuration::new(sprite_size, palette);
|
||||
BufferedRender {
|
||||
char_render: WordRender::new(config),
|
||||
preprocessor: Preprocessed::new(),
|
||||
buffered_chars: VecDeque::new(),
|
||||
letters: Default::default(),
|
||||
font,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn is_private_use(c: char) -> bool {
|
||||
('\u{E000}'..'\u{F8FF}').contains(&c)
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
/// Changes the palette to use to draw characters.
|
||||
/// ```rust,no_run
|
||||
/// # #![no_std]
|
||||
/// # #![no_main]
|
||||
/// use agb::display::object::{ObjectTextRender, PaletteVram, ChangeColour, Size};
|
||||
/// use agb::display::palette16::Palette16;
|
||||
/// use agb::display::Font;
|
||||
///
|
||||
/// use core::fmt::Write;
|
||||
///
|
||||
/// const EXAMPLE_FONT: Font = agb::include_font!("examples/font/yoster.ttf", 12);
|
||||
///
|
||||
/// # fn foo() {
|
||||
/// let mut palette = [0x0; 16];
|
||||
/// palette[1] = 0xFF_FF;
|
||||
/// palette[2] = 0x00_FF;
|
||||
/// let palette = Palette16::new(palette);
|
||||
/// let palette = PaletteVram::new(&palette).unwrap();
|
||||
/// let mut writer = ObjectTextRender::new(&EXAMPLE_FONT, Size::S16x16, palette);
|
||||
///
|
||||
/// let _ = writeln!(writer, "Hello, {}World{}!", ChangeColour::new(2), ChangeColour::new(1));
|
||||
/// # }
|
||||
/// ```
|
||||
pub struct ChangeColour(u8);
|
||||
|
||||
impl ChangeColour {
|
||||
#[must_use]
|
||||
/// Creates the colour changer. Colour is a palette index and must be in the range 0..16.
|
||||
pub fn new(colour: usize) -> Self {
|
||||
assert!(colour < 16, "paletted colour must be valid (0..=15)");
|
||||
|
||||
Self(colour as u8)
|
||||
}
|
||||
|
||||
fn try_from_char(c: char) -> Option<Self> {
|
||||
let c = c as u32 as usize;
|
||||
if (0xE000..0xE000 + 16).contains(&c) {
|
||||
Some(ChangeColour::new(c - 0xE000))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn to_char(self) -> char {
|
||||
char::from_u32(self.0 as u32 + 0xE000).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for ChangeColour {
|
||||
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
|
||||
f.write_char(self.to_char())
|
||||
}
|
||||
}
|
||||
|
||||
impl BufferedRender<'_> {
|
||||
fn input_character(&mut self, character: char) {
|
||||
if !is_private_use(character) {
|
||||
self.preprocessor
|
||||
.add_character(self.font, character, self.char_render.sprite_width());
|
||||
}
|
||||
self.buffered_chars.push_back(character);
|
||||
}
|
||||
|
||||
fn process(&mut self) {
|
||||
let Some(c) = self.buffered_chars.pop_front() else {
|
||||
return;
|
||||
};
|
||||
match c {
|
||||
' ' | '\n' => {
|
||||
if let Some(group) = self.char_render.finalise_letter() {
|
||||
self.letters.letters.push_back(group);
|
||||
self.letters.number_of_groups += 1;
|
||||
}
|
||||
|
||||
self.letters.number_of_groups += 1;
|
||||
}
|
||||
letter => {
|
||||
if let Some(group) = self.char_render.render_char(self.font, letter) {
|
||||
self.letters.letters.push_back(group);
|
||||
self.letters.number_of_groups += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The object text renderer. Uses objects to render and layout text. It's use is non trivial.
|
||||
/// Changes the palette to use to draw characters.
|
||||
/// ```rust,no_run
|
||||
/// #![no_std]
|
||||
/// #![no_main]
|
||||
/// use agb::display::object::{ObjectTextRender, PaletteVram, TextAlignment, Size};
|
||||
/// use agb::display::palette16::Palette16;
|
||||
/// use agb::display::{Font, WIDTH};
|
||||
///
|
||||
/// use core::fmt::Write;
|
||||
///
|
||||
/// const EXAMPLE_FONT: Font = agb::include_font!("examples/font/yoster.ttf", 12);
|
||||
///
|
||||
/// #[agb::entry]
|
||||
/// fn main(gba: &mut agb::Gba) -> ! {
|
||||
/// let (mut unmanaged, _) = gba.display.object.get_unmanaged();
|
||||
/// let vblank = agb::interrupt::VBlank::get();
|
||||
///
|
||||
/// let mut palette = [0x0; 16];
|
||||
/// palette[1] = 0xFF_FF;
|
||||
/// let palette = Palette16::new(palette);
|
||||
/// let palette = PaletteVram::new(&palette).unwrap();
|
||||
///
|
||||
/// let mut writer = ObjectTextRender::new(&EXAMPLE_FONT, Size::S16x16, palette);
|
||||
///
|
||||
/// let _ = writeln!(writer, "Hello, World!");
|
||||
/// writer.layout((WIDTH, 40).into(), TextAlignment::Left, 2);
|
||||
///
|
||||
/// loop {
|
||||
/// writer.next_letter_group();
|
||||
/// writer.update((0, 0).into());
|
||||
/// vblank.wait_for_vblank();
|
||||
/// let oam = &mut unmanaged.iter();
|
||||
/// writer.commit(oam);
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
pub struct ObjectTextRender<'font> {
|
||||
buffer: BufferedRender<'font>,
|
||||
layout: LayoutCache,
|
||||
number_of_objects: usize,
|
||||
}
|
||||
|
||||
impl<'font> ObjectTextRender<'font> {
|
||||
#[must_use]
|
||||
/// Creates a new text renderer with a given font, sprite size, and palette.
|
||||
/// You must ensure that the sprite size can accomodate the letters from the
|
||||
/// font otherwise it will panic at render time.
|
||||
pub fn new(font: &'font Font, sprite_size: Size, palette: PaletteVram) -> Self {
|
||||
Self {
|
||||
buffer: BufferedRender::new(font, sprite_size, palette),
|
||||
number_of_objects: 0,
|
||||
layout: LayoutCache {
|
||||
positions: VecDeque::new(),
|
||||
line_capacity: VecDeque::new(),
|
||||
objects: Vec::new(),
|
||||
objects_are_at_origin: (0, 0).into(),
|
||||
area: (0, 0).into(),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Write for ObjectTextRender<'_> {
|
||||
fn write_str(&mut self, s: &str) -> core::fmt::Result {
|
||||
for c in s.chars() {
|
||||
self.buffer.input_character(c);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl ObjectTextRender<'_> {
|
||||
/// Commits work already done to screen. You can commit to multiple places in the same frame.
|
||||
pub fn commit(&mut self, oam: &mut OamIterator) {
|
||||
for (object, slot) in self.layout.objects.iter().zip(oam) {
|
||||
slot.set(object);
|
||||
}
|
||||
}
|
||||
|
||||
/// Force a relayout, must be called after writing.
|
||||
pub fn layout(
|
||||
&mut self,
|
||||
area: Vector2D<i32>,
|
||||
alignment: TextAlignment,
|
||||
paragraph_spacing: i32,
|
||||
) {
|
||||
self.layout.create_positions(
|
||||
self.buffer.font,
|
||||
&self.buffer.preprocessor,
|
||||
&LayoutSettings {
|
||||
area,
|
||||
alignment,
|
||||
paragraph_spacing,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
/// Removes one complete line. Returns whether a line could be removed. You must call [`update`][ObjectTextRender::update] after this
|
||||
pub fn pop_line(&mut self) -> bool {
|
||||
let width = self.layout.area.x;
|
||||
let space = self.buffer.font.letter(' ').advance_width as i32;
|
||||
let line_height = self.buffer.font.line_height();
|
||||
if let Some(line) = self.buffer.preprocessor.lines(width, space).next() {
|
||||
// there is a line
|
||||
if self.layout.objects.len() >= line.number_of_letter_groups() {
|
||||
// we have enough rendered letter groups to count
|
||||
self.number_of_objects -= line.number_of_letter_groups();
|
||||
for _ in 0..line.number_of_letter_groups() {
|
||||
self.buffer.letters.letters.pop_front();
|
||||
self.layout.positions.pop_front();
|
||||
}
|
||||
self.layout.line_capacity.pop_front();
|
||||
self.layout.objects.clear();
|
||||
self.buffer.preprocessor.pop(&line);
|
||||
for position in self.layout.positions.iter_mut() {
|
||||
position.y -= line_height as i16;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
/// Updates the internal state of the number of letters to write and popped
|
||||
/// line. Should be called in the same frame as and after
|
||||
/// [`next_letter_group`][ObjectTextRender::next_letter_group], [`next_line`][ObjectTextRender::next_line], and [`pop_line`][ObjectTextRender::pop_line].
|
||||
pub fn update(&mut self, position: Vector2D<i32>) {
|
||||
if !self.buffer.buffered_chars.is_empty()
|
||||
&& self.buffer.letters.letters.len() <= self.number_of_objects + 5
|
||||
{
|
||||
self.buffer.process();
|
||||
}
|
||||
|
||||
self.layout.update_objects_to_display_at_position(
|
||||
position,
|
||||
self.buffer.letters.letters.iter(),
|
||||
self.number_of_objects,
|
||||
);
|
||||
}
|
||||
|
||||
/// Causes the next letter group to be shown on the next update. Returns
|
||||
/// whether another letter could be added in the space given.
|
||||
pub fn next_letter_group(&mut self) -> bool {
|
||||
if !self.can_render_another_element() {
|
||||
return false;
|
||||
}
|
||||
self.number_of_objects += 1;
|
||||
self.at_least_n_letter_groups(self.number_of_objects);
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
fn can_render_another_element(&self) -> bool {
|
||||
let max_number_of_lines = (self.layout.area.y / self.buffer.font.line_height()) as usize;
|
||||
|
||||
let max_number_of_objects = self
|
||||
.layout
|
||||
.line_capacity
|
||||
.iter()
|
||||
.take(max_number_of_lines)
|
||||
.sum::<usize>();
|
||||
|
||||
max_number_of_objects > self.number_of_objects
|
||||
}
|
||||
|
||||
/// Causes the next line to be shown on the next update. Returns
|
||||
/// whether another line could be added in the space given.
|
||||
pub fn next_line(&mut self) -> bool {
|
||||
let max_number_of_lines = (self.layout.area.y / self.buffer.font.line_height()) as usize;
|
||||
|
||||
// find current line
|
||||
|
||||
for (start, end) in self
|
||||
.layout
|
||||
.line_capacity
|
||||
.iter()
|
||||
.scan(0, |count, line_size| {
|
||||
let start = *count;
|
||||
*count += line_size;
|
||||
Some((start, *count))
|
||||
})
|
||||
.take(max_number_of_lines)
|
||||
{
|
||||
if self.number_of_objects >= start && self.number_of_objects < end {
|
||||
self.number_of_objects = end;
|
||||
self.at_least_n_letter_groups(end);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
fn at_least_n_letter_groups(&mut self, n: usize) {
|
||||
while !self.buffer.buffered_chars.is_empty() && self.buffer.letters.letters.len() <= n {
|
||||
self.buffer.process();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct LayoutCache {
|
||||
positions: VecDeque<Vector2D<i16>>,
|
||||
line_capacity: VecDeque<usize>,
|
||||
objects: Vec<ObjectUnmanaged>,
|
||||
objects_are_at_origin: Vector2D<i32>,
|
||||
area: Vector2D<i32>,
|
||||
}
|
||||
|
||||
impl LayoutCache {
|
||||
fn update_objects_to_display_at_position<'a>(
|
||||
&mut self,
|
||||
position: Vector2D<i32>,
|
||||
letters: impl Iterator<Item = &'a SpriteVram>,
|
||||
number_of_objects: usize,
|
||||
) {
|
||||
let already_done = if position == self.objects_are_at_origin {
|
||||
self.objects.len()
|
||||
} else {
|
||||
self.objects.clear();
|
||||
0
|
||||
};
|
||||
self.objects.extend(
|
||||
self.positions
|
||||
.iter()
|
||||
.zip(letters)
|
||||
.take(number_of_objects)
|
||||
.skip(already_done)
|
||||
.map(|(offset, letter)| {
|
||||
let position = offset.change_base() + position;
|
||||
let mut object = ObjectUnmanaged::new(letter.clone());
|
||||
object.show().set_position(position);
|
||||
object
|
||||
}),
|
||||
);
|
||||
self.objects.truncate(number_of_objects);
|
||||
self.objects_are_at_origin = position;
|
||||
}
|
||||
|
||||
fn create_positions(
|
||||
&mut self,
|
||||
font: &Font,
|
||||
preprocessed: &Preprocessed,
|
||||
settings: &LayoutSettings,
|
||||
) {
|
||||
self.area = settings.area;
|
||||
self.line_capacity.clear();
|
||||
self.positions.clear();
|
||||
for (line, line_positions) in Self::create_layout(font, preprocessed, settings) {
|
||||
self.line_capacity.push_back(line.number_of_letter_groups());
|
||||
self.positions
|
||||
.extend(line_positions.map(|x| Vector2D::new(x.x as i16, x.y as i16)));
|
||||
}
|
||||
}
|
||||
|
||||
fn create_layout<'a>(
|
||||
font: &Font,
|
||||
preprocessed: &'a Preprocessed,
|
||||
settings: &'a LayoutSettings,
|
||||
) -> impl Iterator<Item = (Line, impl Iterator<Item = Vector2D<i32>> + 'a)> + 'a {
|
||||
let minimum_space_width = font.letter(' ').advance_width as i32;
|
||||
let width = settings.area.x;
|
||||
let line_height = font.line_height();
|
||||
|
||||
let mut head_position: Vector2D<Num<i32, 10>> = (0, -line_height).into();
|
||||
|
||||
preprocessed
|
||||
.lines_element(width, minimum_space_width)
|
||||
.map(move |(line, line_elements)| {
|
||||
let line_settings = settings
|
||||
.alignment
|
||||
.settings(&line, minimum_space_width, width);
|
||||
|
||||
head_position.y += line_height;
|
||||
head_position.x = line_settings.start_x.into();
|
||||
|
||||
(
|
||||
line,
|
||||
line_elements.filter_map(move |element| match element.decode() {
|
||||
PreprocessedElement::LetterGroup { width } => {
|
||||
let this_position = head_position;
|
||||
head_position.x += width as i32;
|
||||
Some(this_position.floor())
|
||||
}
|
||||
PreprocessedElement::WhiteSpace(space) => {
|
||||
match space {
|
||||
WhiteSpace::NewLine => {
|
||||
head_position.y += settings.paragraph_spacing;
|
||||
}
|
||||
WhiteSpace::Space => head_position.x += line_settings.space_width,
|
||||
}
|
||||
None
|
||||
}
|
||||
}),
|
||||
)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Eq, Default)]
|
||||
struct LayoutSettings {
|
||||
area: Vector2D<i32>,
|
||||
alignment: TextAlignment,
|
||||
paragraph_spacing: i32,
|
||||
}
|
241
agb/src/display/object/font/preprocess.rs
Normal file
241
agb/src/display/object/font/preprocess.rs
Normal file
|
@ -0,0 +1,241 @@
|
|||
use alloc::collections::VecDeque;
|
||||
|
||||
use crate::display::Font;
|
||||
|
||||
use super::WhiteSpace;
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub(crate) struct PreprocessedElementEncoded(u8);
|
||||
|
||||
impl PreprocessedElementEncoded {
|
||||
pub(crate) fn decode(self) -> PreprocessedElement {
|
||||
match self.0 {
|
||||
255 => PreprocessedElement::WhiteSpace(WhiteSpace::NewLine),
|
||||
254 => PreprocessedElement::WhiteSpace(WhiteSpace::Space),
|
||||
width => PreprocessedElement::LetterGroup { width },
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
|
||||
pub(crate) enum PreprocessedElement {
|
||||
LetterGroup { width: u8 },
|
||||
WhiteSpace(WhiteSpace),
|
||||
}
|
||||
|
||||
impl PreprocessedElement {
|
||||
fn encode(self) -> PreprocessedElementEncoded {
|
||||
PreprocessedElementEncoded(match self {
|
||||
PreprocessedElement::LetterGroup { width } => width,
|
||||
PreprocessedElement::WhiteSpace(space) => match space {
|
||||
WhiteSpace::NewLine => 255,
|
||||
WhiteSpace::Space => 254,
|
||||
},
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, Debug)]
|
||||
pub(crate) struct Preprocessed {
|
||||
widths: VecDeque<PreprocessedElementEncoded>,
|
||||
preprocessor: Preprocessor,
|
||||
}
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
struct Preprocessor {
|
||||
width_in_sprite: i32,
|
||||
}
|
||||
|
||||
impl Preprocessor {
|
||||
fn add_character(
|
||||
&mut self,
|
||||
font: &Font,
|
||||
character: char,
|
||||
sprite_width: i32,
|
||||
widths: &mut VecDeque<PreprocessedElementEncoded>,
|
||||
) {
|
||||
match character {
|
||||
space @ (' ' | '\n') => {
|
||||
if self.width_in_sprite != 0 {
|
||||
widths.push_back(
|
||||
PreprocessedElement::LetterGroup {
|
||||
width: self.width_in_sprite as u8,
|
||||
}
|
||||
.encode(),
|
||||
);
|
||||
self.width_in_sprite = 0;
|
||||
}
|
||||
widths.push_back(
|
||||
PreprocessedElement::WhiteSpace(WhiteSpace::from_char(space)).encode(),
|
||||
);
|
||||
}
|
||||
letter => {
|
||||
let letter = font.letter(letter);
|
||||
if self.width_in_sprite + letter.width as i32 > sprite_width {
|
||||
widths.push_back(
|
||||
PreprocessedElement::LetterGroup {
|
||||
width: self.width_in_sprite as u8,
|
||||
}
|
||||
.encode(),
|
||||
);
|
||||
self.width_in_sprite = 0;
|
||||
}
|
||||
if self.width_in_sprite != 0 {
|
||||
self.width_in_sprite += letter.xmin as i32;
|
||||
}
|
||||
self.width_in_sprite += letter.advance_width as i32;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) struct Lines<'preprocess> {
|
||||
minimum_space_width: i32,
|
||||
layout_width: i32,
|
||||
data: &'preprocess VecDeque<PreprocessedElementEncoded>,
|
||||
current_start_idx: usize,
|
||||
}
|
||||
|
||||
pub(crate) struct Line {
|
||||
width: i32,
|
||||
number_of_text_elements: usize,
|
||||
number_of_spaces: usize,
|
||||
number_of_letter_groups: usize,
|
||||
}
|
||||
|
||||
impl Line {
|
||||
#[inline(always)]
|
||||
pub(crate) fn width(&self) -> i32 {
|
||||
self.width
|
||||
}
|
||||
#[inline(always)]
|
||||
pub(crate) fn number_of_text_elements(&self) -> usize {
|
||||
self.number_of_text_elements
|
||||
}
|
||||
#[inline(always)]
|
||||
pub(crate) fn number_of_spaces(&self) -> usize {
|
||||
self.number_of_spaces
|
||||
}
|
||||
#[inline(always)]
|
||||
pub(crate) fn number_of_letter_groups(&self) -> usize {
|
||||
self.number_of_letter_groups
|
||||
}
|
||||
}
|
||||
|
||||
impl<'pre> Iterator for Lines<'pre> {
|
||||
type Item = Line;
|
||||
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
if self.current_start_idx >= self.data.len() {
|
||||
return None;
|
||||
}
|
||||
|
||||
let mut line_idx_length = 0;
|
||||
let mut current_line_width_pixels = 0;
|
||||
let mut spaces_after_last_word_count = 0usize;
|
||||
let mut start_of_current_word = usize::MAX;
|
||||
let mut length_of_current_word_pixels = 0;
|
||||
let mut length_of_current_word = 0;
|
||||
let mut number_of_spaces = 0;
|
||||
let mut number_of_letter_groups = 0;
|
||||
|
||||
while let Some(next) = self.data.get(self.current_start_idx + line_idx_length) {
|
||||
match next.decode() {
|
||||
PreprocessedElement::LetterGroup { width } => {
|
||||
if start_of_current_word == usize::MAX {
|
||||
start_of_current_word = line_idx_length;
|
||||
}
|
||||
length_of_current_word_pixels += width as i32;
|
||||
length_of_current_word += 1;
|
||||
if current_line_width_pixels
|
||||
+ length_of_current_word_pixels
|
||||
+ spaces_after_last_word_count as i32 * self.minimum_space_width
|
||||
>= self.layout_width
|
||||
{
|
||||
line_idx_length = start_of_current_word;
|
||||
break;
|
||||
}
|
||||
}
|
||||
PreprocessedElement::WhiteSpace(space) => {
|
||||
if start_of_current_word != usize::MAX {
|
||||
// flush word
|
||||
current_line_width_pixels += length_of_current_word_pixels
|
||||
+ spaces_after_last_word_count as i32 * self.minimum_space_width;
|
||||
number_of_spaces += spaces_after_last_word_count;
|
||||
number_of_letter_groups += length_of_current_word;
|
||||
|
||||
// reset parser
|
||||
length_of_current_word_pixels = 0;
|
||||
length_of_current_word = 0;
|
||||
start_of_current_word = usize::MAX;
|
||||
spaces_after_last_word_count = 0;
|
||||
}
|
||||
|
||||
match space {
|
||||
WhiteSpace::NewLine => {
|
||||
line_idx_length += 1;
|
||||
break;
|
||||
}
|
||||
WhiteSpace::Space => {
|
||||
spaces_after_last_word_count += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
line_idx_length += 1;
|
||||
}
|
||||
|
||||
self.current_start_idx += line_idx_length;
|
||||
|
||||
Some(Line {
|
||||
width: current_line_width_pixels,
|
||||
number_of_text_elements: line_idx_length,
|
||||
number_of_spaces,
|
||||
number_of_letter_groups,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl Preprocessed {
|
||||
pub(crate) fn new() -> Self {
|
||||
Default::default()
|
||||
}
|
||||
|
||||
pub(crate) fn add_character(&mut self, font: &Font, c: char, sprite_width: i32) {
|
||||
self.preprocessor
|
||||
.add_character(font, c, sprite_width, &mut self.widths);
|
||||
}
|
||||
|
||||
pub(crate) fn pop(&mut self, line: &Line) {
|
||||
let elements = line.number_of_text_elements();
|
||||
for _ in 0..elements {
|
||||
self.widths.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn lines(&self, layout_width: i32, minimum_space_width: i32) -> Lines<'_> {
|
||||
Lines {
|
||||
minimum_space_width,
|
||||
layout_width,
|
||||
data: &self.widths,
|
||||
current_start_idx: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn lines_element(
|
||||
&self,
|
||||
layout_width: i32,
|
||||
minimum_space_width: i32,
|
||||
) -> impl Iterator<Item = (Line, impl Iterator<Item = PreprocessedElementEncoded> + '_)> {
|
||||
let mut idx = 0;
|
||||
self.lines(layout_width, minimum_space_width).map(move |x| {
|
||||
let length = x.number_of_text_elements;
|
||||
|
||||
let d = self.widths.range(idx..(idx + length)).copied();
|
||||
idx += length;
|
||||
(x, d)
|
||||
})
|
||||
}
|
||||
}
|
117
agb/src/display/object/font/renderer.rs
Normal file
117
agb/src/display/object/font/renderer.rs
Normal file
|
@ -0,0 +1,117 @@
|
|||
use crate::display::{
|
||||
object::{DynamicSprite, PaletteVram, Size, SpriteVram},
|
||||
Font,
|
||||
};
|
||||
|
||||
use super::ChangeColour;
|
||||
|
||||
struct WorkingLetter {
|
||||
dynamic: DynamicSprite,
|
||||
// where to render the letter from x_min to x_max
|
||||
x_offset: i32,
|
||||
}
|
||||
|
||||
impl WorkingLetter {
|
||||
fn new(size: Size) -> Self {
|
||||
Self {
|
||||
dynamic: DynamicSprite::new(size),
|
||||
x_offset: 0,
|
||||
}
|
||||
}
|
||||
|
||||
fn reset(&mut self) {
|
||||
self.x_offset = 0;
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Configuration {
|
||||
sprite_size: Size,
|
||||
palette: PaletteVram,
|
||||
}
|
||||
|
||||
impl Configuration {
|
||||
#[must_use]
|
||||
pub fn new(sprite_size: Size, palette: PaletteVram) -> Self {
|
||||
Self {
|
||||
sprite_size,
|
||||
palette,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) struct WordRender {
|
||||
working: WorkingLetter,
|
||||
config: Configuration,
|
||||
colour: usize,
|
||||
}
|
||||
|
||||
impl WordRender {
|
||||
pub(crate) fn sprite_width(&self) -> i32 {
|
||||
self.config.sprite_size.to_width_height().0 as i32
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub(crate) fn new(config: Configuration) -> Self {
|
||||
WordRender {
|
||||
working: WorkingLetter::new(config.sprite_size),
|
||||
config,
|
||||
colour: 1,
|
||||
}
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub(crate) fn finalise_letter(&mut self) -> Option<SpriteVram> {
|
||||
if self.working.x_offset == 0 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let mut new_sprite = DynamicSprite::new(self.config.sprite_size);
|
||||
core::mem::swap(&mut self.working.dynamic, &mut new_sprite);
|
||||
let sprite = new_sprite.to_vram(self.config.palette.clone());
|
||||
self.working.reset();
|
||||
|
||||
Some(sprite)
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub(crate) fn render_char(&mut self, font: &Font, c: char) -> Option<SpriteVram> {
|
||||
if let Some(next_colour) = ChangeColour::try_from_char(c) {
|
||||
self.colour = next_colour.0 as usize;
|
||||
return None;
|
||||
}
|
||||
|
||||
let font_letter: &crate::display::FontLetter = font.letter(c);
|
||||
|
||||
// uses more than the sprite can hold
|
||||
let group = if self.working.x_offset + font_letter.width as i32
|
||||
> self.config.sprite_size.to_width_height().0 as i32
|
||||
{
|
||||
self.finalise_letter()
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
if self.working.x_offset != 0 {
|
||||
self.working.x_offset += font_letter.xmin as i32;
|
||||
}
|
||||
|
||||
let y_position = font.ascent() - font_letter.height as i32 - font_letter.ymin as i32;
|
||||
|
||||
for y in 0..font_letter.height as usize {
|
||||
for x in 0..font_letter.width as usize {
|
||||
let rendered = font_letter.bit_absolute(x, y);
|
||||
if rendered {
|
||||
self.working.dynamic.set_pixel(
|
||||
x + self.working.x_offset as usize,
|
||||
(y_position + y as i32) as usize,
|
||||
self.colour,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.working.x_offset += font_letter.advance_width as i32;
|
||||
|
||||
group
|
||||
}
|
||||
}
|
|
@ -1,14 +1,12 @@
|
|||
use core::{alloc::Allocator, ptr::NonNull};
|
||||
|
||||
use alloc::{
|
||||
alloc::Global,
|
||||
boxed::Box,
|
||||
rc::{Rc, Weak},
|
||||
vec::Vec,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
agb_alloc::{block_allocator::BlockAllocator, bump_allocator::StartEnd},
|
||||
agb_alloc::{block_allocator::BlockAllocator, bump_allocator::StartEnd, impl_zst_allocator},
|
||||
display::palette16::Palette16,
|
||||
hash_map::HashMap,
|
||||
};
|
||||
|
@ -18,8 +16,8 @@ use super::{
|
|||
BYTES_PER_TILE_4BPP,
|
||||
};
|
||||
|
||||
const PALETTE_SPRITE: usize = 0x0500_0200;
|
||||
const TILE_SPRITE: usize = 0x06010000;
|
||||
pub const PALETTE_SPRITE: usize = 0x0500_0200;
|
||||
pub const TILE_SPRITE: usize = 0x06010000;
|
||||
|
||||
static SPRITE_ALLOCATOR: BlockAllocator = unsafe {
|
||||
BlockAllocator::new(StartEnd {
|
||||
|
@ -28,6 +26,10 @@ static SPRITE_ALLOCATOR: BlockAllocator = unsafe {
|
|||
})
|
||||
};
|
||||
|
||||
pub struct SpriteAllocator;
|
||||
|
||||
impl_zst_allocator!(SpriteAllocator, SPRITE_ALLOCATOR);
|
||||
|
||||
static PALETTE_ALLOCATOR: BlockAllocator = unsafe {
|
||||
BlockAllocator::new(StartEnd {
|
||||
start: || PALETTE_SPRITE,
|
||||
|
@ -35,6 +37,10 @@ static PALETTE_ALLOCATOR: BlockAllocator = unsafe {
|
|||
})
|
||||
};
|
||||
|
||||
pub struct PaletteAllocator;
|
||||
|
||||
impl_zst_allocator!(PaletteAllocator, PALETTE_ALLOCATOR);
|
||||
|
||||
/// The Sprite Id is a thin wrapper around the pointer to the sprite in
|
||||
/// rom and is therefore a unique identifier to a sprite
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
|
||||
|
@ -162,13 +168,21 @@ impl SpriteVram {
|
|||
.as_ptr()
|
||||
.copy_from_nonoverlapping(data.as_ptr(), data.len());
|
||||
}
|
||||
Ok(SpriteVram {
|
||||
Ok(unsafe { Self::from_location_size(allocated, size, palette) })
|
||||
}
|
||||
|
||||
unsafe fn from_location_size(
|
||||
data: NonNull<u8>,
|
||||
size: Size,
|
||||
palette: PaletteVram,
|
||||
) -> SpriteVram {
|
||||
SpriteVram {
|
||||
data: Rc::new(SpriteVramData {
|
||||
location: Location::from_sprite_ptr(allocated),
|
||||
location: Location::from_sprite_ptr(data),
|
||||
size,
|
||||
palette,
|
||||
}),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn location(&self) -> u16 {
|
||||
|
@ -290,31 +304,54 @@ impl Default for SpriteLoader {
|
|||
}
|
||||
|
||||
/// Sprite data that can be used to create sprites in vram.
|
||||
pub struct DynamicSprite<A: Allocator = Global> {
|
||||
data: Box<[u8], A>,
|
||||
pub struct DynamicSprite {
|
||||
data: Box<[u16], SpriteAllocator>,
|
||||
size: Size,
|
||||
}
|
||||
|
||||
impl DynamicSprite {
|
||||
#[must_use]
|
||||
/// Creates a new dynamic sprite.
|
||||
pub fn new(size: Size) -> Self {
|
||||
Self::new_in(size, Global)
|
||||
impl Clone for DynamicSprite {
|
||||
fn clone(&self) -> Self {
|
||||
let allocation = SpriteAllocator
|
||||
.allocate(self.size.layout())
|
||||
.expect("cannot allocate dynamic sprite");
|
||||
|
||||
let allocation = core::ptr::slice_from_raw_parts_mut(
|
||||
allocation.as_ptr() as *mut _,
|
||||
allocation.len() / 2,
|
||||
);
|
||||
|
||||
let mut data = unsafe { Box::from_raw_in(allocation, SpriteAllocator) };
|
||||
|
||||
data.clone_from_slice(&self.data);
|
||||
|
||||
Self {
|
||||
data,
|
||||
size: self.size,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<A: Allocator> DynamicSprite<A> {
|
||||
impl DynamicSprite {
|
||||
/// Creates a new dynamic sprite of a given size
|
||||
pub fn try_new(size: Size) -> Result<Self, LoaderError> {
|
||||
let allocation = SpriteAllocator
|
||||
.allocate_zeroed(size.layout())
|
||||
.map_err(|_| LoaderError::SpriteFull)?;
|
||||
|
||||
let allocation = core::ptr::slice_from_raw_parts_mut(
|
||||
allocation.as_ptr() as *mut _,
|
||||
allocation.len() / 2,
|
||||
);
|
||||
|
||||
let data = unsafe { Box::from_raw_in(allocation, SpriteAllocator) };
|
||||
|
||||
Ok(DynamicSprite { data, size })
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
/// Creates a new dynamic sprite of a given size in a given allocator.
|
||||
pub fn new_in(size: Size, allocator: A) -> Self {
|
||||
let num_bytes = size.number_of_tiles() * BYTES_PER_TILE_4BPP;
|
||||
let mut data = Vec::with_capacity_in(num_bytes, allocator);
|
||||
|
||||
data.resize(num_bytes, 0);
|
||||
|
||||
let data = data.into_boxed_slice();
|
||||
|
||||
DynamicSprite { data, size }
|
||||
/// Creates a new dynamic sprite of a given size
|
||||
pub fn new(size: Size) -> Self {
|
||||
Self::try_new(size).expect("couldn't allocate dynamic sprite")
|
||||
}
|
||||
|
||||
/// Set the pixel of a sprite to a given paletted pixel. Panics if the
|
||||
|
@ -333,24 +370,36 @@ impl<A: Allocator> DynamicSprite<A> {
|
|||
|
||||
let tile_number_to_modify = adjust_tile_x + adjust_tile_y * sprite_tile_x;
|
||||
|
||||
let byte_to_modify_in_tile = x / 2 + y * 4;
|
||||
let byte_to_modify = tile_number_to_modify * BYTES_PER_TILE_4BPP + byte_to_modify_in_tile;
|
||||
let mut byte = self.data[byte_to_modify];
|
||||
let parity = (x & 0b1) * 4;
|
||||
let (x_in_tile, y_in_tile) = (x % 8, y % 8);
|
||||
|
||||
byte = (byte & !(0b1111 << parity)) | ((paletted_pixel as u8) << parity);
|
||||
self.data[byte_to_modify] = byte;
|
||||
let half_word_to_modify_in_tile = x_in_tile / 4 + y_in_tile * 2;
|
||||
|
||||
let half_word_to_modify =
|
||||
tile_number_to_modify * BYTES_PER_TILE_4BPP / 2 + half_word_to_modify_in_tile;
|
||||
let mut half_word = self.data[half_word_to_modify];
|
||||
|
||||
let nibble_to_modify = (x % 4) * 4;
|
||||
|
||||
half_word = (half_word & !(0b1111 << nibble_to_modify))
|
||||
| ((paletted_pixel as u16) << nibble_to_modify);
|
||||
self.data[half_word_to_modify] = half_word;
|
||||
}
|
||||
|
||||
/// Tries to copy the sprite to vram to be used to set object sprites.
|
||||
pub fn try_vram(&self, palette: PaletteVram) -> Result<SpriteVram, LoaderError> {
|
||||
SpriteVram::new(&self.data, self.size, palette)
|
||||
/// Wipes the sprite
|
||||
pub fn clear(&mut self, paletted_pixel: usize) {
|
||||
assert!(paletted_pixel < 0x10);
|
||||
let reset =
|
||||
(paletted_pixel | paletted_pixel << 4 | paletted_pixel << 8 | paletted_pixel << 12)
|
||||
as u16;
|
||||
self.data.fill(reset);
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
/// Tries to copy the sprite to vram to be used to set object sprites.
|
||||
/// Panics if it cannot be allocated.
|
||||
pub fn to_vram(&self, palette: PaletteVram) -> SpriteVram {
|
||||
self.try_vram(palette).expect("cannot create sprite")
|
||||
pub fn to_vram(self, palette: PaletteVram) -> SpriteVram {
|
||||
let data = unsafe { NonNull::new_unchecked(Box::leak(self.data).as_mut_ptr()) };
|
||||
|
||||
unsafe { SpriteVram::from_location_size(data.cast(), self.size, palette) }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -101,7 +101,6 @@ impl OamSlot<'_> {
|
|||
/// By writing these as two separate functions, one inlined and one not, the
|
||||
/// compiler doesn't have to copy around the slot structure while still
|
||||
/// keeping move semantics. This is slightly faster in benchmarks.
|
||||
#[inline(never)]
|
||||
fn set_inner(&self, object: &ObjectUnmanaged) {
|
||||
let mut attributes = object.attributes;
|
||||
// SAFETY: This function is not reentrant and we currently hold a mutable borrow of the [UnmanagedOAM].
|
||||
|
|
|
@ -129,13 +129,10 @@ fn generate_sprites() -> Box<[SpriteVram]> {
|
|||
.collect();
|
||||
|
||||
// generate sprites
|
||||
let mut sprite = DynamicSprite::new(Size::S8x8);
|
||||
|
||||
for (palette, colour) in (0..PALETTE.len()).map(|x| (x / 15, x % 15)) {
|
||||
for y in 0..8 {
|
||||
for x in 0..8 {
|
||||
sprite.set_pixel(x, y, colour + 1);
|
||||
}
|
||||
}
|
||||
let mut sprite = DynamicSprite::new(Size::S8x8);
|
||||
sprite.clear(colour + 1);
|
||||
sprites.push(sprite.to_vram(palettes[palette].clone()));
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue