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a more basic ice level
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parent
c44b131d73
commit
20794d152c
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@ -0,0 +1,40 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="169">
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<properties>
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<property name="DIRECTIONS" value="LDDD"/>
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<property name="ITEMS" value="SQUID_UP,ICE,ICE"/>
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<property name="NAME" value="In reality, a squid is a friend. They can't help but kill the hero, but they've been helping at every floor!"/>
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</properties>
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<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Tile Layer 1" width="11" height="10">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,
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0,0,1,3,2,9,0,0,0,0,0,
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0,0,37,11,11,3221225500,3,3,9,0,0,
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0,0,10,15,13,14,15,14,47,0,0,
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0,0,37,16,14,17,14,11,18,0,0,
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0,0,10,17,13,17,11,12,38,0,0,
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0,0,46,12,13,17,13,13,18,0,0,
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0,0,19,28,15,14,12,2147483676,27,0,0,
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0,0,0,19,21,20,25,27,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0
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</data>
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</layer>
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<objectgroup id="2" name="Object Layer 1">
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<object id="164" name="HERO" x="117.5" y="70.75">
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<point/>
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</object>
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<object id="165" name="BLOCK" x="105" y="69.75">
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<point/>
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</object>
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<object id="166" name="SPIKES" x="104" y="103.25">
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<point/>
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</object>
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<object id="167" name="STAIRS" x="102" y="119.75">
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<point/>
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</object>
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<object id="168" name="SWITCH" x="71.5" y="40">
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<point/>
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</object>
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</objectgroup>
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</map>
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