Initial work on porting gba save code to agb codebase.

This commit is contained in:
Alissa Rao 2022-08-16 17:16:34 -07:00
parent e4e90ed51b
commit 217f42a635
No known key found for this signature in database
GPG key ID: 9314D8F6745E881E
5 changed files with 500 additions and 0 deletions

View file

@ -7,6 +7,7 @@ fn main() {
"src/sound/mixer/mixer.s", "src/sound/mixer/mixer.s",
"src/agbabi/memset.s", "src/agbabi/memset.s",
"src/agbabi/memcpy.s", "src/agbabi/memcpy.s",
"src/save/asm_routines.s",
]; ];
println!("cargo:rerun-if-changed=gba.ld"); println!("cargo:rerun-if-changed=gba.ld");

View file

@ -168,6 +168,8 @@ pub use agb_fixnum as fixnum;
pub mod hash_map; pub mod hash_map;
/// Simple random number generator /// Simple random number generator
pub mod rng; pub mod rng;
/// Implements save games.
pub mod save;
mod single; mod single;
/// Implements sound output. /// Implements sound output.
pub mod sound; pub mod sound;

View file

@ -0,0 +1,89 @@
@
@ char WramReadByte(const char* offset);
@
@ A routine that reads a byte from a given memory offset.
@
.thumb
.global WramReadByte
.thumb_func
.align 2
WramReadByte:
ldr r1, =WramReadByteInner
bx r1
.section .data
.thumb
.thumb_func
.align 2
WramReadByteInner:
ldrb r0, [r0]
mov pc, lr
.section .text
@
@ bool WramVerifyBuf(const char* buf1, const char* buf2, int count);
@
@ A routine that compares two memory offsets.
@
.thumb
.global WramVerifyBuf
.thumb_func
.align 2
WramVerifyBuf:
push {r4-r5, lr}
movs r5, r0 @ set up r5 to be r0, so we can use it immediately for the return result
movs r0, #0 @ set up r0 so the default return result is false
ldr r4, =WramVerifyBufInner
bx r4 @ jump to the part in WRAM
.section .data
.thumb
.thumb_func
.align 2
WramVerifyBufInner:
@ At this point, buf1 is actually in r5, so r0 can be used as a status return
ldrb r3, [r5,r2]
ldrb r4, [r1,r2]
cmp r3, r4
bne 0f
sub r2, #1
bpl WramVerifyBufInner
@ Returns from the function successfully
movs r0, #1
0: @ Jumps to here return the function unsuccessfully, because r0 contains 0 at this point
pop {r4-r5, pc}
.section .text
@
@ void WramXferBuf(const char* source, char* dest, int count);
@
@ A routine that copies one buffer into another.
@
.thumb
.global WramXferBuf
.thumb_func
.align 2
WramXferBuf:
ldr r3, =WramXferBufInner
bx r3
.pool
.section .data
.thumb
.thumb_func
.align 2
WramXferBufInner:
sub r2, #1
ldrb r3, [r0,r2]
strb r3, [r1,r2]
bne WramXferBufInner
mov pc, lr
.pool
.section .text

63
agb/src/save/asm_utils.rs Normal file
View file

@ -0,0 +1,63 @@
//! A module containing low-level assembly functions that can be loaded into
//! WRAM. Both flash media and battery-backed SRAM require reads to be
//! performed via code in WRAM and cannot be accessed by DMA.
extern "C" {
fn WramXferBuf(src: *const u8, dst: *mut u8, count: usize);
fn WramReadByte(src: *const u8) -> u8;
fn WramVerifyBuf(buf1: *const u8, buf2: *const u8, count: usize) -> bool;
}
/// Copies data from a given memory address into a buffer.
///
/// This should be used to access any data found in flash or battery-backed
/// SRAM, as you must read those one byte at a time and from code stored
/// in WRAM.
///
/// This uses raw addresses into the memory space. Use with care.
#[inline(always)]
pub unsafe fn read_raw_buf(dst: &mut [u8], src: usize) {
if dst.len() != 0 {
WramXferBuf(src as _, dst.as_mut_ptr(), dst.len());
}
}
/// Copies data from a buffer into a given memory address.
///
/// This is not strictly needed to write into save media, but reuses the
/// optimized loop used in `read_raw_buf`, and will often be faster.
///
/// This uses raw addresses into the memory space. Use with care.
#[inline(always)]
pub unsafe fn write_raw_buf(dst: usize, src: &[u8]) {
if src.len() != 0 {
WramXferBuf(src.as_ptr(), dst as _, src.len());
}
}
/// Verifies that the data in a buffer matches that in a given memory address.
///
/// This should be used to access any data found in flash or battery-backed
/// SRAM, as you must read those one byte at a time and from code stored
/// in WRAM.
///
/// This uses raw addresses into the memory space. Use with care.
#[inline(always)]
pub unsafe fn verify_raw_buf(buf1: &[u8], buf2: usize) -> bool {
if buf1.len() != 0 {
WramVerifyBuf(buf1.as_ptr(), buf2 as _, buf1.len() - 1)
} else {
true
}
}
/// Reads a byte from a given memory address.
///
/// This should be used to access any data found in flash or battery-backed
/// SRAM, as you must read those from code found in WRAM.
///
/// This uses raw addresses into the memory space. Use with care.
#[inline(always)]
pub unsafe fn read_raw_byte(src: usize) -> u8 {
WramReadByte(src as _)
}

345
agb/src/save/mod.rs Normal file
View file

@ -0,0 +1,345 @@
//! Module for reading and writing to save media.
//!
//! This module provides both specific interfaces that directly access particular
//! types of save media, and an abstraction layer that allows access to all kinds
//! of save media using a shared interface.
//!
//! ## Save media types
//!
//! There are, broadly speaking, three different kinds of save media that can be
//! found in official Game Carts:
//!
//! * Battery-Backed SRAM: The simplest kind of save media, which can be accessed
//! like normal memory. You can have SRAM up to 32KiB, and while there exist a
//! few variants this does not matter much for a game developer.
//! * EEPROM: A kind of save media based on very cheap chips and slow chips.
//! These are accessed using a serial interface based on reading/writing bit
//! streams into IO registers. This memory comes in 8KiB and 512 byte versions,
//! which unfortunately cannot be distinguished at runtime.
//! * Flash: A kind of save media based on flash memory. Flash memory can be read
//! like ordinary memory, but writing requires sending commands using multiple
//! IO register spread across the address space. This memory comes in 64KiB
//! and 128KiB variants, which can thankfully be distinguished using a chip ID.
//!
//! As these various types of save media cannot be easily distinguished at
//! runtime, the kind of media in use should be set manually.
//!
//! ## Setting save media type
//!
//! To use save media in your game, you must set which type to use. This is done
//! by calling one of the following functions at startup:
//!
//! * For 32 KiB battery-backed SRAM, call [`use_sram`].
//! * For 64 KiB flash memory, call [`use_flash_64k`].
//! * For 128 KiB flash memory, call [`use_flash_128k`].
//! * For 512 byte EEPROM, call [`use_eeprom_512b`].
//! * For 8 KiB EEPROM, call [`use_eeprom_8k`].
//!
//! Then, call [`set_timer_for_timeout`] to set the timer you intend to use to
//! track the timeout that prevents errors with the save media from hanging your
//! game. For more information on GBA timers, see the [`timer`](`crate::timer`)
//! module's documentation.
//!
//! TODO Update example
//! ```rust,norun
//! # use gba::save;
//! save::use_flash_128k();
//! save::set_timer_for_timeout(3); // Uses timer 3 for save media timeouts.
//! ```
//!
//! ## Using save media
//!
//! To access save media, use the [`SaveAccess::new`] method to create a new
//! [`SaveAccess`] object. Its methods are used to read or write save media.
//!
//! Reading data from the savegame is simple. Use [`read`](`SaveAccess::read`)
//! to copy data from an offset in the savegame into a buffer in memory.
//!
//! TODO Update example
//! ```rust,norun
//! # use gba::{info, save::SaveAccess};
//! let mut buf = [0; 1000];
//! SaveAccess::new()?.read(1000, &mut buf)?;
//! info!("Memory result: {:?}", buf);
//! ```
//!
//! Writing to save media requires you to prepare the area for writing by calling
//! the [`prepare_write`](`SaveAccess::prepare_write`) method before doing the
//! actual write commands with the [`write`](`SaveAccess::write`) method.
//!
//! TODO Update example
//! ```rust,norun
//! # use gba::{info, save::SaveAccess};
//! let access = SaveAccess::new()?;
//! access.prepare_write(500..600)?;
//! access.write(500, &[10; 25])?;
//! access.write(525, &[20; 25])?;
//! access.write(550, &[30; 25])?;
//! access.write(575, &[40; 25])?;
//! ```
//!
//! The `prepare_write` method leaves everything in a sector that overlaps the
//! range passed to it in an implementation defined state. On some devices it may
//! do nothing, and on others, it may clear the entire range to `0xFF`.
//!
//! Because writes can only be prepared on a per-sector basis, a clear on a range
//! of `4000..5000` on a device with 4096 byte sectors will actually clear a range
//! of `0..8192`. Use [`sector_size`](`SaveAccess::sector_size`) to find the
//! sector size, or [`align_range`](`SaveAccess::align_range`) to directly
//! calculate the range of memory that will be affected by the clear.
//!
//! ## Performance and Other Details
//!
//! Because `prepare_write` does nothing on non-flash chips, it would not cause
//! correctness issues to ignore it. Even so, it is recommend to write code to
//! use the `prepare_write` function regardless of the save media, as it has
//! minimal runtime cost on other save media types. If needed, you can check if
//! `prepare_write` is required by calling the
//! (`requires_prepare_write`)(`SaveAccess::requires_prepare_write`) method.
//!
//! Some memory types have a `sector_size` above `1`, but do not use
//! `prepare_write`. This indicates that the media type has sectors that must
//! be rewritten all at once, instead of supporting the separate erase/write
//! cycles that flash media does. Writing non-sector aligned memory will be
//! slower on such save media, as the implementation needs to read the old
//! contents into a buffer before writing to avoid data loss.
//!
//! To summarize, for all supported media types:
//!
//! * SRAM does not require `prepare_write` and has no sectors to align to. Reads
//! and writes at any alignment are efficient. Furthermore, it does not require
//! a timer to be set with [`set_timer_for_timeout`].
//! * Non-Atmel flash chips requires `prepare_write`, and have sectors of 4096
//! bytes. Atmel flash chips instead do not require `prepare_write`, and instead
//! have sectors of 128 bytes. You should generally try to use `prepare_write`
//! regardless, and write in blocks of 128 bytes if at all possible.
//! * EEPROM does not require `prepare_write` and has sectors of 8 bytes.
use core::cell::Cell;
use core::ops::Range;
use bare_metal::Mutex;
mod asm_utils;
//mod setup;
//mod utils;
//pub use asm_utils::*;
//pub use setup::*;
//pub use utils::*;
//pub mod eeprom;
//pub mod flash;
//pub mod sram;
/// A list of save media types.
#[derive(Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Debug)]
pub enum MediaType {
/// 32KiB Battery-Backed SRAM or FRAM
Sram32K,
/// 8KiB EEPROM
Eeprom8K,
/// 512B EEPROM
Eeprom512B,
/// 64KiB flash chip
Flash64K,
/// 128KiB flash chip
Flash128K,
/// A user-defined save media type
Custom,
}
/// The type used for errors encountered while reading or writing save media.
#[derive(Clone, Debug)]
#[non_exhaustive]
pub enum Error {
/// There is no save media attached to this game cart.
NoMedia,
/// Failed to write the data to save media.
WriteError,
/// An operation on save media timed out.
OperationTimedOut,
/// An attempt was made to access save media at an invalid offset.
OutOfBounds,
/// The media is already in use.
///
/// This can generally only happen in an IRQ that happens during an ongoing
/// save media operation.
MediaInUse,
/// This command cannot be used with the save media in use.
IncompatibleCommand,
}
/// Information about the save media used.
#[derive(Clone, Debug)]
pub struct MediaInfo {
/// The type of save media installed.
pub media_type: MediaType,
/// The power-of-two size of each sector. Zero represents a sector size of
/// 0, implying sectors are not in use.
///
/// (For example, 512 byte sectors would return 9 here.)
pub sector_shift: usize,
/// The size of the save media, in sectors.
pub sector_count: usize,
/// Whether the save media type requires the use of the
/// [`prepare_write`](`SaveAccess::prepare_write`) function before a block of
/// memory can be overwritten.
pub requires_prepare_write: bool,
}
/// A trait allowing low-level saving and writing to save media.
///
/// It exposes an interface mostly based around the requirements of reading and
/// writing flash memory, as those are the most restrictive.
///
/// This interface treats memory as a continuous block of bytes for purposes of
/// reading, and as an array of sectors .
pub trait RawSaveAccess: Sync {
/// Returns information about the save media used.
fn info(&self) -> Result<&'static MediaInfo, Error>;
/// Reads a slice of memory from save media.
///
/// This will attempt to fill `buffer` entirely, and will error if this is
/// not possible. The contents of `buffer` are unpredictable if an error is
/// returned.
fn read(&self, offset: usize, buffer: &mut [u8]) -> Result<(), Error>;
/// Verifies that the save media has been successfully written, comparing
/// it against the given buffer.
fn verify(&self, offset: usize, buffer: &[u8]) -> Result<bool, Error>;
/// Prepares a given span of sectors for writing. This may permanently erase
/// the current contents of the sector on some save media.
fn prepare_write(&self, sector: usize, count: usize) -> Result<(), Error>;
/// Writes a buffer to the save media.
///
/// The sectors you are writing to must be prepared with a call to the
/// `prepare_write` function beforehand, or else the contents of the save
/// media may be unpredictable after writing.
fn write(&self, offset: usize, buffer: &[u8]) -> Result<(), Error>;
}
/// Contains the current save media implementation.
static CURRENT_SAVE_ACCESS: Mutex<Cell<Option<&'static dyn RawSaveAccess>>> =
Mutex::new(Cell::new(None));
/// Sets the save media implementation in use.
pub fn set_save_implementation(access: Option<&'static dyn RawSaveAccess>) {
crate::interrupt::free(|c| {
CURRENT_SAVE_ACCESS.borrow(c).set(access)
})
}
/// Gets the save media implementation in use.
pub fn get_save_implementation() -> Option<&'static dyn RawSaveAccess> {
crate::interrupt::free(|c| {
CURRENT_SAVE_ACCESS.borrow(c).get()
})
}
/// Allows reading and writing of save media.
#[derive(Copy, Clone)]
pub struct SaveAccess {
access: &'static dyn RawSaveAccess,
info: &'static MediaInfo,
}
impl SaveAccess {
/// Creates a new save accessor around the current save implementaiton.
pub fn new() -> Result<SaveAccess, Error> {
match get_save_implementation() {
Some(access) => Ok(SaveAccess { access, info: access.info()? }),
None => Err(Error::NoMedia),
}
}
/// Returns the media info underlying this accessor.
pub fn media_info(&self) -> &'static MediaInfo {
self.info
}
/// Returns the save media type being used.
pub fn media_type(&self) -> MediaType {
self.info.media_type
}
/// Returns the sector size of the save media. It is generally optimal to
/// write data in blocks that are aligned to the sector size.
pub fn sector_size(&self) -> usize {
1 << self.info.sector_shift
}
/// Returns the total length of this save media.
pub fn len(&self) -> usize {
self.info.sector_count << self.info.sector_shift
}
/// Copies data from the save media to a buffer.
pub fn read(&self, offset: usize, buffer: &mut [u8]) -> Result<(), Error> {
self.access.read(offset, buffer)
}
/// Verifies that a given block of memory matches the save media.
pub fn verify(&self, offset: usize, buffer: &[u8]) -> Result<bool, Error> {
self.access.verify(offset, buffer)
}
/// Returns whether this save media requires the use of [`SaveAccess::prepare_write`].
pub fn requires_prepare_write(&self) -> bool {
self.info.requires_prepare_write
}
/// Returns a range that contains all sectors the input range overlaps.
///
/// This can be used to calculate which blocks would be erased by a call
/// to [`prepare_write`](`SaveAccess::prepare_write`)
pub fn align_range(&self, range: Range<usize>) -> Range<usize> {
let shift = self.info.sector_shift;
let mask = (1 << shift) - 1;
(range.start & !mask)..((range.end + mask) & !mask)
}
/// Prepares a given span of offsets for writing.
///
/// This will erase any data in any sector overlapping the input range. To
/// calculate which offset ranges would be affected, use the
/// [`align_range`](`SaveAccess::align_range`) function.
pub fn prepare_write(&self, range: Range<usize>) -> Result<(), Error> {
if self.info.requires_prepare_write {
let range = self.align_range(range);
let shift = self.info.sector_shift;
self.access.prepare_write(range.start >> shift, range.len() >> shift)
} else {
Ok(())
}
}
/// Writes a given buffer into the save media.
///
/// If [`requires_prepare_write`](`SaveAccess::requires_prepare_write`) returns
/// `true`, you must call [`prepare_write`](`SaveAccess::prepare_write`) on the
/// range you intend to write for this to function correctly. The contents of
/// the save media are unpredictable if you do not.
pub fn write(&self, offset: usize, buffer: &[u8]) -> Result<(), Error> {
self.access.write(offset, buffer)
}
/// Writes and validates a given buffer into the save media.
///
/// If [`requires_prepare_write`](`SaveAccess::requires_prepare_write`) returns
/// `true`, you must call [`prepare_write`](`SaveAccess::prepare_write`) on the
/// range you intend to write for this to function correctly. The contents of
/// the save media will be unpredictable if you do not.
///
/// This function will verify that the write has completed successfully, and
/// return an error if it has not done so.
pub fn write_and_verify(&self, offset: usize, buffer: &[u8]) -> Result<(), Error> {
self.write(offset, buffer)?;
if !self.verify(offset, buffer)? {
Err(Error::WriteError)
} else {
Ok(())
}
}
}