mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-24 08:41:34 +11:00
Correctly render different sized backgrounds and make HTTW have
pointlessly different sized backgrounds to test it properly
This commit is contained in:
parent
5211781429
commit
2853d34b30
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@ -63,8 +63,8 @@ impl<'a> InfiniteScrolledMap<'a> {
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let offset = self.current_pos - (x_start * 8, y_start * 8).into();
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let offset = self.current_pos - (x_start * 8, y_start * 8).into();
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let offset_scroll = (
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let offset_scroll = (
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self.map.size().rem_euclid_width(offset.x),
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self.map.size().tile_pos_x(offset.x),
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self.map.size().rem_euclid_height(offset.y),
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self.map.size().tile_pos_y(offset.y),
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)
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)
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.into();
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.into();
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@ -179,8 +179,8 @@ impl<'a> InfiniteScrolledMap<'a> {
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self.map.set_tile(
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self.map.set_tile(
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vram,
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vram,
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(
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(
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size.rem_euclid_width(tile_x - self.offset.x),
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size.tile_pos_x(tile_x - self.offset.x),
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size.rem_euclid_height(tile_y - self.offset.y),
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size.tile_pos_y(tile_y - self.offset.y),
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)
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)
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.into(),
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.into(),
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tileset,
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tileset,
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@ -190,8 +190,8 @@ impl<'a> InfiniteScrolledMap<'a> {
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let current_scroll = self.map.scroll_pos();
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let current_scroll = self.map.scroll_pos();
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let new_scroll = (
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let new_scroll = (
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size.rem_euclid_width_px(current_scroll.x as i32 + difference.x),
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size.px_offset_x(current_scroll.x as i32 + difference.x),
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size.rem_euclid_height_px(current_scroll.y as i32 + difference.y),
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size.px_offset_y(current_scroll.y as i32 + difference.y),
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)
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)
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.into();
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.into();
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@ -56,7 +56,7 @@ impl RegularMap {
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tileset: &TileSet<'_>,
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tileset: &TileSet<'_>,
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tile_setting: TileSetting,
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tile_setting: TileSetting,
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) {
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) {
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let pos = (pos.x + pos.y * self.size.width() as u16) as usize;
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let pos = self.size.gba_offset(pos);
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let old_tile = self.tiles[pos];
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let old_tile = self.tiles[pos];
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if old_tile != Tile::default() {
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if old_tile != Tile::default() {
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@ -3,6 +3,7 @@ mod map;
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mod tiled0;
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mod tiled0;
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mod vram_manager;
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mod vram_manager;
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use agb_fixnum::Vector2D;
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pub use infinite_scrolled_map::{InfiniteScrolledMap, PartialUpdateStatus};
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pub use infinite_scrolled_map::{InfiniteScrolledMap, PartialUpdateStatus};
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pub use map::{MapLoan, RegularMap};
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pub use map::{MapLoan, RegularMap};
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pub use tiled0::Tiled0;
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pub use tiled0::Tiled0;
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@ -52,6 +53,17 @@ impl RegularBackgroundSize {
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self.num_tiles() / (32 * 32)
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self.num_tiles() / (32 * 32)
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}
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}
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pub(crate) fn gba_offset(&self, pos: Vector2D<u16>) -> usize {
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let x_mod = pos.x & (self.width() as u16 - 1);
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let y_mod = pos.y & (self.height() as u16 - 1);
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let screenblock = (x_mod / 32) + (y_mod / 32) * (self.width() as u16 / 32);
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let pos = screenblock * 32 * 32 + (x_mod % 32 + 32 * (y_mod % 32));
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pos as usize
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}
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pub(crate) fn tile_pos_x(&self, x: i32) -> u16 {
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pub(crate) fn tile_pos_x(&self, x: i32) -> u16 {
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((x as u32) & (self.width() - 1)) as u16
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((x as u32) & (self.width() - 1)) as u16
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}
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}
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@ -846,7 +846,7 @@ fn main(mut agb: agb::Gba) -> ! {
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let map_current_level = current_level;
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let map_current_level = current_level;
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let mut background = InfiniteScrolledMap::new(
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let mut background = InfiniteScrolledMap::new(
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tiled.background(Priority::P2, RegularBackgroundSize::Background64x64),
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tiled.background(Priority::P2, RegularBackgroundSize::Background32x64),
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Box::new(|pos: Vector2D<i32>| {
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Box::new(|pos: Vector2D<i32>| {
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let level = &map_tiles::LEVELS[map_current_level as usize];
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let level = &map_tiles::LEVELS[map_current_level as usize];
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(
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(
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@ -861,7 +861,7 @@ fn main(mut agb: agb::Gba) -> ! {
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}),
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}),
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);
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);
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let mut foreground = InfiniteScrolledMap::new(
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let mut foreground = InfiniteScrolledMap::new(
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tiled.background(Priority::P0, RegularBackgroundSize::Background64x64),
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tiled.background(Priority::P0, RegularBackgroundSize::Background64x32),
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Box::new(|pos: Vector2D<i32>| {
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Box::new(|pos: Vector2D<i32>| {
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let level = &map_tiles::LEVELS[map_current_level as usize];
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let level = &map_tiles::LEVELS[map_current_level as usize];
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(
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(
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