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@ -48,8 +48,8 @@ fn all_sprites(gfx: &ObjectController) {
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for (i, obj) in objs.iter_mut().enumerate() {
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let this_image = (image + i * SPRITES.len() / objs_len) % SPRITES.len();
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obj.set_sprite(gfx.sprite(&SPRITES[this_image]));
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gfx.commit();
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}
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gfx.commit();
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}
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}
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}
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