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Add a level with just rocks
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@ -30,8 +30,10 @@ const LEVEL_NAMES: &[&str] = &[
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"level_squidprogramming",
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"a_familiar_sight",
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"block_push_1",
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"just_rocks",
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"squid_rock",
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"block_push_2",
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"glove_key",
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"block_push_3",
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];
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@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="11">
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<properties>
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<property name="DIRECTIONS" value="DRDRRDLRD"/>
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<property name="ITEMS" value="BLOCK"/>
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<property name="NAME" value="Hmmmmm"/>
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</properties>
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<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Tile Layer 1" width="11" height="10">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,
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0,1,6,3,5,4,5,1073741872,7,9,0,
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0,10,15,17,13,15,11,1073741863,16,38,0,
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0,46,15,12,17,15,13,15,15,47,0,
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0,46,14,17,12,13,17,11,17,18,0,
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0,46,13,11,11,17,12,16,15,47,0,
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0,46,12,14,17,13,14,11,11,38,0,
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0,19,22,20,22,23,26,25,24,27,0,
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0,0,0,0,0,0,0,0,0,0,0
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</data>
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</layer>
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<objectgroup id="2" name="Object Layer 1">
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<object id="2" name="HERO" x="56.8918" y="56.0583">
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<point/>
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</object>
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<object id="5" name="BLOCK" x="86.6923" y="89.6099">
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<point/>
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</object>
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<object id="7" name="STAIRS" x="119.202" y="108.157">
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<point/>
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</object>
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<object id="8" name="BLOCK" x="71.2711" y="90.4434">
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<point/>
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</object>
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<object id="9" name="BLOCK" x="103.989" y="59.601">
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<point/>
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</object>
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<object id="10" name="BLOCK" x="105.448" y="73.5634">
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<point/>
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</object>
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</objectgroup>
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</map>
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