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Stop printing the cloud positions
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cd05fee360
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@ -2178,8 +2178,6 @@ fn game_with_level(gba: &mut agb::Gba) {
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let clouds = InfiniteScrolledMap::new(
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let clouds = InfiniteScrolledMap::new(
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background.background(Priority::P3),
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background.background(Priority::P3),
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Box::new(move |pos| {
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Box::new(move |pos| {
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agb::println!("CLOUDS: {}, {}", pos.x, pos.y);
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(
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(
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tileset_ref,
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tileset_ref,
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TileSetting::from_raw(
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TileSetting::from_raw(
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