Start making the frequency field dynamic rather than a feature flag

This commit is contained in:
Gwilym Kuiper 2022-10-02 21:14:01 +01:00
parent e01a3c41b6
commit 2ffc68c5c1
8 changed files with 82 additions and 76 deletions

View file

@ -18,10 +18,6 @@ debug = true
[lib]
proc-macro = true
[features]
freq18157 = []
freq32768 = []
[dependencies]
hound = "3.5"
syn = "1"

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@ -6,15 +6,6 @@ use quote::{quote, ToTokens};
use std::path::Path;
use syn::parse_macro_input;
#[cfg(all(not(feature = "freq18157"), not(feature = "freq32768")))]
const FREQUENCY: u32 = 10512;
#[cfg(feature = "freq18157")]
const FREQUENCY: u32 = 18157;
#[cfg(feature = "freq32768")]
const FREQUENCY: u32 = 32768;
#[cfg(all(feature = "freq18157", feature = "freq32768"))]
compile_error!("Must have at most one of freq18157 or freq32768 features enabled");
use quote::TokenStreamExt;
struct ByteString<'a>(&'a [u8]);
impl ToTokens for ByteString<'_> {
@ -37,13 +28,6 @@ pub fn include_wav(input: TokenStream) -> TokenStream {
let wav_reader = hound::WavReader::open(&path)
.unwrap_or_else(|_| panic!("Failed to load file {}", include_path));
assert_eq!(
wav_reader.spec().sample_rate,
FREQUENCY,
"agb currently only supports sample rate of {}Hz",
FREQUENCY
);
let samples: Vec<u8> = samples_from_reader(wav_reader).collect();
let samples = ByteString(&samples);

View file

@ -17,8 +17,6 @@ debug = true
[features]
default = ["testing"]
freq18157 = ["agb_sound_converter/freq18157"]
freq32768 = ["agb_sound_converter/freq32768"]
testing = []
[dependencies]
@ -34,7 +32,3 @@ rustc-hash = { version = "1", default-features = false }
[package.metadata.docs.rs]
default-target = "thumbv6m-none-eabi"
targets = []
[[example]]
name = "mixer_32768"
required-features = ["freq32768"]

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@ -7,7 +7,7 @@ use agb::{
Font, Priority,
},
include_font, include_wav,
sound::mixer::SoundChannel,
sound::mixer::{Frequency, SoundChannel},
Gba,
};
@ -40,7 +40,7 @@ fn main(mut gba: Gba) -> ! {
let mut timer = timer_controller.timer2;
timer.set_enabled(true);
let mut mixer = gba.mixer.mixer();
let mut mixer = gba.mixer.mixer(Frequency::Hz32768);
mixer.enable();
let _interrupt = mixer.setup_interrupt_handler();

View file

@ -3,7 +3,7 @@
use agb::fixnum::Num;
use agb::input::{Button, ButtonController, Tri};
use agb::sound::mixer::SoundChannel;
use agb::sound::mixer::{Frequency, SoundChannel};
use agb::{fixnum::num, include_wav, Gba};
// Music - "Dead Code" by Josh Woodward, free download at http://joshwoodward.com
@ -14,7 +14,7 @@ fn main(mut gba: Gba) -> ! {
let mut input = ButtonController::new();
let vblank_provider = agb::interrupt::VBlank::get();
let mut mixer = gba.mixer.mixer();
let mut mixer = gba.mixer.mixer(Frequency::Hz10512);
mixer.enable();
let channel = SoundChannel::new(DEAD_CODE);

View file

@ -7,7 +7,7 @@ use agb::{
Font, Priority,
},
include_font, include_wav,
sound::mixer::SoundChannel,
sound::mixer::{Frequency, SoundChannel},
Gba,
};
@ -40,7 +40,7 @@ fn main(mut gba: Gba) -> ! {
let mut timer = timer_controller.timer2;
timer.set_enabled(true);
let mut mixer = gba.mixer.mixer();
let mut mixer = gba.mixer.mixer(Frequency::Hz10512);
mixer.enable();
let mut channel = SoundChannel::new(LET_IT_IN);

View file

@ -138,8 +138,8 @@ impl MixerController {
}
/// Get a [`Mixer`] in order to start producing sounds.
pub fn mixer(&mut self) -> Mixer {
Mixer::new()
pub fn mixer(&mut self, frequency: Frequency) -> Mixer {
Mixer::new(frequency)
}
}
@ -149,6 +149,44 @@ enum SoundPriority {
Low,
}
/// The supported frequencies within AGB. These are chosen to work well with
/// the hardware. Note that the higher the frequency, the better the quality of
/// the sound but the more CPU time sound mixing will take.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
#[non_exhaustive]
pub enum Frequency {
/// 10512Hz
Hz10512,
/// 18157Hz
Hz18157,
/// 32768Hz - note that this option requires the timer to do the buffer swapping
Hz32768,
}
// These work perfectly with swapping the buffers every vblank
// list here: http://deku.gbadev.org/program/sound1.html
impl Frequency {
pub(crate) fn frequency(self) -> i32 {
use Frequency::*;
match self {
Hz10512 => 10512,
Hz18157 => 18157,
Hz32768 => 32768,
}
}
pub(crate) fn buffer_size(self) -> usize {
use Frequency::*;
match self {
Hz10512 => 176,
Hz18157 => 18157,
Hz32768 => 32768,
}
}
}
/// Describes one sound which should be playing. This could be a sound effect or
/// the background music. Use the factory methods on this to modify how it is played.
///

View file

@ -1,12 +1,14 @@
use core::cell::RefCell;
use core::intrinsics::transmute;
use alloc::boxed::Box;
use alloc::vec::Vec;
use bare_metal::{CriticalSection, Mutex};
use super::hw;
use super::hw::LeftOrRight;
use super::{hw, Frequency};
use super::{SoundChannel, SoundPriority};
use crate::InternalAllocator;
use crate::{
fixnum::Num,
interrupt::free,
@ -80,6 +82,7 @@ pub struct Mixer {
buffer: MixerBuffer,
channels: [Option<SoundChannel>; 8],
indices: [i32; 8],
frequency: Frequency,
timer: Timer,
}
@ -108,9 +111,10 @@ pub struct Mixer {
pub struct ChannelId(usize, i32);
impl Mixer {
pub(super) fn new() -> Self {
pub(super) fn new(frequency: Frequency) -> Self {
Self {
buffer: MixerBuffer::new(),
frequency,
buffer: MixerBuffer::new(frequency),
channels: Default::default(),
indices: Default::default(),
@ -123,7 +127,7 @@ impl Mixer {
/// You must call this method in order to start playing sound. You can do as much set up before
/// this as you like, but you will not get any sound out of the console until this method is called.
pub fn enable(&mut self) {
hw::set_timer_counter_for_frequency_and_enable(&mut self.timer, constants::SOUND_FREQUENCY);
hw::set_timer_counter_for_frequency_and_enable(&mut self.timer, self.frequency.frequency());
hw::set_sound_control_register_for_mixer();
}
@ -184,7 +188,7 @@ impl Mixer {
.set_cascade(true)
.set_divider(Divider::Divider1)
.set_interrupt(true)
.set_overflow_amount(constants::SOUND_BUFFER_SIZE as u16)
.set_overflow_amount(self.frequency.buffer_size() as u16)
.set_enabled(true);
add_interrupt_handler(timer1.interrupt(), move |cs| self.buffer.swap(cs))
@ -313,47 +317,31 @@ impl Mixer {
}
}
// These work perfectly with swapping the buffers every vblank
// list here: http://deku.gbadev.org/program/sound1.html
#[cfg(all(not(feature = "freq18157"), not(feature = "freq32768")))]
mod constants {
pub const SOUND_FREQUENCY: i32 = 10512;
pub const SOUND_BUFFER_SIZE: usize = 176;
}
#[cfg(feature = "freq18157")]
mod constants {
pub const SOUND_FREQUENCY: i32 = 18157;
pub const SOUND_BUFFER_SIZE: usize = 304;
}
#[cfg(feature = "freq32768")]
mod constants {
pub const SOUND_FREQUENCY: i32 = 32768;
pub const SOUND_BUFFER_SIZE: usize = 560;
}
fn set_asm_buffer_size() {
fn set_asm_buffer_size(frequency: Frequency) {
extern "C" {
static mut agb_rs__buffer_size: usize;
}
unsafe {
agb_rs__buffer_size = constants::SOUND_BUFFER_SIZE;
agb_rs__buffer_size = frequency.buffer_size();
}
}
#[repr(C, align(4))]
struct SoundBuffer([i8; constants::SOUND_BUFFER_SIZE * 2]);
struct SoundBuffer(Box<[i8], InternalAllocator>);
impl Default for SoundBuffer {
fn default() -> Self {
Self([0; constants::SOUND_BUFFER_SIZE * 2])
impl SoundBuffer {
fn new(frequency: Frequency) -> Self {
let my_size = frequency.buffer_size() * 2;
let mut v = Vec::with_capacity_in(my_size, InternalAllocator);
v.resize(my_size, 0);
SoundBuffer(v.into_boxed_slice())
}
}
struct MixerBuffer {
buffers: [SoundBuffer; 3],
frequency: Frequency,
state: Mutex<RefCell<MixerBufferState>>,
}
@ -391,16 +379,20 @@ impl MixerBufferState {
}
impl MixerBuffer {
fn new() -> Self {
set_asm_buffer_size();
fn new(frequency: Frequency) -> Self {
MixerBuffer {
buffers: Default::default(),
buffers: [
SoundBuffer::new(frequency),
SoundBuffer::new(frequency),
SoundBuffer::new(frequency),
],
state: Mutex::new(RefCell::new(MixerBufferState {
active_buffer: 0,
playing_buffer: 0,
})),
frequency,
}
}
@ -413,15 +405,17 @@ impl MixerBuffer {
let (left_buffer, right_buffer) = self.buffers[buffer]
.0
.split_at(constants::SOUND_BUFFER_SIZE);
.split_at(self.frequency.buffer_size());
hw::enable_dma_for_sound(left_buffer, LeftOrRight::Left);
hw::enable_dma_for_sound(right_buffer, LeftOrRight::Right);
}
fn write_channels<'a>(&mut self, channels: impl Iterator<Item = &'a mut SoundChannel>) {
let mut buffer: [Num<i16, 4>; constants::SOUND_BUFFER_SIZE * 2] =
unsafe { transmute([0i16; constants::SOUND_BUFFER_SIZE * 2]) };
set_asm_buffer_size(self.frequency);
let mut buffer = Vec::with_capacity_in(self.frequency.buffer_size() * 2, InternalAllocator);
buffer.resize(self.frequency.buffer_size() * 2, 0.into());
for channel in channels {
if channel.is_done {
@ -434,7 +428,7 @@ impl MixerBuffer {
channel.playback_speed
};
if (channel.pos + playback_speed * constants::SOUND_BUFFER_SIZE).floor()
if (channel.pos + playback_speed * self.frequency.buffer_size()).floor()
>= channel.data.len()
{
// TODO: This should probably play what's left rather than skip the last bit
@ -469,7 +463,7 @@ impl MixerBuffer {
}
}
channel.pos += playback_speed * constants::SOUND_BUFFER_SIZE;
channel.pos += playback_speed * self.frequency.buffer_size();
}
let write_buffer_index = free(|cs| self.state.borrow(cs).borrow_mut().active_advanced());