mirror of
https://github.com/italicsjenga/agb.git
synced 2025-01-10 09:01:34 +11:00
Start making the frequency field dynamic rather than a feature flag
This commit is contained in:
parent
e01a3c41b6
commit
2ffc68c5c1
|
@ -18,10 +18,6 @@ debug = true
|
||||||
[lib]
|
[lib]
|
||||||
proc-macro = true
|
proc-macro = true
|
||||||
|
|
||||||
[features]
|
|
||||||
freq18157 = []
|
|
||||||
freq32768 = []
|
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
hound = "3.5"
|
hound = "3.5"
|
||||||
syn = "1"
|
syn = "1"
|
||||||
|
|
|
@ -6,15 +6,6 @@ use quote::{quote, ToTokens};
|
||||||
use std::path::Path;
|
use std::path::Path;
|
||||||
use syn::parse_macro_input;
|
use syn::parse_macro_input;
|
||||||
|
|
||||||
#[cfg(all(not(feature = "freq18157"), not(feature = "freq32768")))]
|
|
||||||
const FREQUENCY: u32 = 10512;
|
|
||||||
#[cfg(feature = "freq18157")]
|
|
||||||
const FREQUENCY: u32 = 18157;
|
|
||||||
#[cfg(feature = "freq32768")]
|
|
||||||
const FREQUENCY: u32 = 32768;
|
|
||||||
#[cfg(all(feature = "freq18157", feature = "freq32768"))]
|
|
||||||
compile_error!("Must have at most one of freq18157 or freq32768 features enabled");
|
|
||||||
|
|
||||||
use quote::TokenStreamExt;
|
use quote::TokenStreamExt;
|
||||||
struct ByteString<'a>(&'a [u8]);
|
struct ByteString<'a>(&'a [u8]);
|
||||||
impl ToTokens for ByteString<'_> {
|
impl ToTokens for ByteString<'_> {
|
||||||
|
@ -37,13 +28,6 @@ pub fn include_wav(input: TokenStream) -> TokenStream {
|
||||||
let wav_reader = hound::WavReader::open(&path)
|
let wav_reader = hound::WavReader::open(&path)
|
||||||
.unwrap_or_else(|_| panic!("Failed to load file {}", include_path));
|
.unwrap_or_else(|_| panic!("Failed to load file {}", include_path));
|
||||||
|
|
||||||
assert_eq!(
|
|
||||||
wav_reader.spec().sample_rate,
|
|
||||||
FREQUENCY,
|
|
||||||
"agb currently only supports sample rate of {}Hz",
|
|
||||||
FREQUENCY
|
|
||||||
);
|
|
||||||
|
|
||||||
let samples: Vec<u8> = samples_from_reader(wav_reader).collect();
|
let samples: Vec<u8> = samples_from_reader(wav_reader).collect();
|
||||||
let samples = ByteString(&samples);
|
let samples = ByteString(&samples);
|
||||||
|
|
||||||
|
|
|
@ -17,8 +17,6 @@ debug = true
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
default = ["testing"]
|
default = ["testing"]
|
||||||
freq18157 = ["agb_sound_converter/freq18157"]
|
|
||||||
freq32768 = ["agb_sound_converter/freq32768"]
|
|
||||||
testing = []
|
testing = []
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
|
@ -34,7 +32,3 @@ rustc-hash = { version = "1", default-features = false }
|
||||||
[package.metadata.docs.rs]
|
[package.metadata.docs.rs]
|
||||||
default-target = "thumbv6m-none-eabi"
|
default-target = "thumbv6m-none-eabi"
|
||||||
targets = []
|
targets = []
|
||||||
|
|
||||||
[[example]]
|
|
||||||
name = "mixer_32768"
|
|
||||||
required-features = ["freq32768"]
|
|
|
@ -7,7 +7,7 @@ use agb::{
|
||||||
Font, Priority,
|
Font, Priority,
|
||||||
},
|
},
|
||||||
include_font, include_wav,
|
include_font, include_wav,
|
||||||
sound::mixer::SoundChannel,
|
sound::mixer::{Frequency, SoundChannel},
|
||||||
Gba,
|
Gba,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -40,7 +40,7 @@ fn main(mut gba: Gba) -> ! {
|
||||||
let mut timer = timer_controller.timer2;
|
let mut timer = timer_controller.timer2;
|
||||||
timer.set_enabled(true);
|
timer.set_enabled(true);
|
||||||
|
|
||||||
let mut mixer = gba.mixer.mixer();
|
let mut mixer = gba.mixer.mixer(Frequency::Hz32768);
|
||||||
mixer.enable();
|
mixer.enable();
|
||||||
let _interrupt = mixer.setup_interrupt_handler();
|
let _interrupt = mixer.setup_interrupt_handler();
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
|
|
||||||
use agb::fixnum::Num;
|
use agb::fixnum::Num;
|
||||||
use agb::input::{Button, ButtonController, Tri};
|
use agb::input::{Button, ButtonController, Tri};
|
||||||
use agb::sound::mixer::SoundChannel;
|
use agb::sound::mixer::{Frequency, SoundChannel};
|
||||||
use agb::{fixnum::num, include_wav, Gba};
|
use agb::{fixnum::num, include_wav, Gba};
|
||||||
|
|
||||||
// Music - "Dead Code" by Josh Woodward, free download at http://joshwoodward.com
|
// Music - "Dead Code" by Josh Woodward, free download at http://joshwoodward.com
|
||||||
|
@ -14,7 +14,7 @@ fn main(mut gba: Gba) -> ! {
|
||||||
let mut input = ButtonController::new();
|
let mut input = ButtonController::new();
|
||||||
let vblank_provider = agb::interrupt::VBlank::get();
|
let vblank_provider = agb::interrupt::VBlank::get();
|
||||||
|
|
||||||
let mut mixer = gba.mixer.mixer();
|
let mut mixer = gba.mixer.mixer(Frequency::Hz10512);
|
||||||
mixer.enable();
|
mixer.enable();
|
||||||
|
|
||||||
let channel = SoundChannel::new(DEAD_CODE);
|
let channel = SoundChannel::new(DEAD_CODE);
|
||||||
|
|
|
@ -7,7 +7,7 @@ use agb::{
|
||||||
Font, Priority,
|
Font, Priority,
|
||||||
},
|
},
|
||||||
include_font, include_wav,
|
include_font, include_wav,
|
||||||
sound::mixer::SoundChannel,
|
sound::mixer::{Frequency, SoundChannel},
|
||||||
Gba,
|
Gba,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -40,7 +40,7 @@ fn main(mut gba: Gba) -> ! {
|
||||||
let mut timer = timer_controller.timer2;
|
let mut timer = timer_controller.timer2;
|
||||||
timer.set_enabled(true);
|
timer.set_enabled(true);
|
||||||
|
|
||||||
let mut mixer = gba.mixer.mixer();
|
let mut mixer = gba.mixer.mixer(Frequency::Hz10512);
|
||||||
mixer.enable();
|
mixer.enable();
|
||||||
|
|
||||||
let mut channel = SoundChannel::new(LET_IT_IN);
|
let mut channel = SoundChannel::new(LET_IT_IN);
|
||||||
|
|
|
@ -138,8 +138,8 @@ impl MixerController {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Get a [`Mixer`] in order to start producing sounds.
|
/// Get a [`Mixer`] in order to start producing sounds.
|
||||||
pub fn mixer(&mut self) -> Mixer {
|
pub fn mixer(&mut self, frequency: Frequency) -> Mixer {
|
||||||
Mixer::new()
|
Mixer::new(frequency)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -149,6 +149,44 @@ enum SoundPriority {
|
||||||
Low,
|
Low,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// The supported frequencies within AGB. These are chosen to work well with
|
||||||
|
/// the hardware. Note that the higher the frequency, the better the quality of
|
||||||
|
/// the sound but the more CPU time sound mixing will take.
|
||||||
|
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
|
||||||
|
#[non_exhaustive]
|
||||||
|
pub enum Frequency {
|
||||||
|
/// 10512Hz
|
||||||
|
Hz10512,
|
||||||
|
/// 18157Hz
|
||||||
|
Hz18157,
|
||||||
|
/// 32768Hz - note that this option requires the timer to do the buffer swapping
|
||||||
|
Hz32768,
|
||||||
|
}
|
||||||
|
|
||||||
|
// These work perfectly with swapping the buffers every vblank
|
||||||
|
// list here: http://deku.gbadev.org/program/sound1.html
|
||||||
|
impl Frequency {
|
||||||
|
pub(crate) fn frequency(self) -> i32 {
|
||||||
|
use Frequency::*;
|
||||||
|
|
||||||
|
match self {
|
||||||
|
Hz10512 => 10512,
|
||||||
|
Hz18157 => 18157,
|
||||||
|
Hz32768 => 32768,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) fn buffer_size(self) -> usize {
|
||||||
|
use Frequency::*;
|
||||||
|
|
||||||
|
match self {
|
||||||
|
Hz10512 => 176,
|
||||||
|
Hz18157 => 18157,
|
||||||
|
Hz32768 => 32768,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Describes one sound which should be playing. This could be a sound effect or
|
/// Describes one sound which should be playing. This could be a sound effect or
|
||||||
/// the background music. Use the factory methods on this to modify how it is played.
|
/// the background music. Use the factory methods on this to modify how it is played.
|
||||||
///
|
///
|
||||||
|
|
|
@ -1,12 +1,14 @@
|
||||||
use core::cell::RefCell;
|
use core::cell::RefCell;
|
||||||
use core::intrinsics::transmute;
|
|
||||||
|
|
||||||
|
use alloc::boxed::Box;
|
||||||
|
use alloc::vec::Vec;
|
||||||
use bare_metal::{CriticalSection, Mutex};
|
use bare_metal::{CriticalSection, Mutex};
|
||||||
|
|
||||||
use super::hw;
|
|
||||||
use super::hw::LeftOrRight;
|
use super::hw::LeftOrRight;
|
||||||
|
use super::{hw, Frequency};
|
||||||
use super::{SoundChannel, SoundPriority};
|
use super::{SoundChannel, SoundPriority};
|
||||||
|
|
||||||
|
use crate::InternalAllocator;
|
||||||
use crate::{
|
use crate::{
|
||||||
fixnum::Num,
|
fixnum::Num,
|
||||||
interrupt::free,
|
interrupt::free,
|
||||||
|
@ -80,6 +82,7 @@ pub struct Mixer {
|
||||||
buffer: MixerBuffer,
|
buffer: MixerBuffer,
|
||||||
channels: [Option<SoundChannel>; 8],
|
channels: [Option<SoundChannel>; 8],
|
||||||
indices: [i32; 8],
|
indices: [i32; 8],
|
||||||
|
frequency: Frequency,
|
||||||
|
|
||||||
timer: Timer,
|
timer: Timer,
|
||||||
}
|
}
|
||||||
|
@ -108,9 +111,10 @@ pub struct Mixer {
|
||||||
pub struct ChannelId(usize, i32);
|
pub struct ChannelId(usize, i32);
|
||||||
|
|
||||||
impl Mixer {
|
impl Mixer {
|
||||||
pub(super) fn new() -> Self {
|
pub(super) fn new(frequency: Frequency) -> Self {
|
||||||
Self {
|
Self {
|
||||||
buffer: MixerBuffer::new(),
|
frequency,
|
||||||
|
buffer: MixerBuffer::new(frequency),
|
||||||
channels: Default::default(),
|
channels: Default::default(),
|
||||||
indices: Default::default(),
|
indices: Default::default(),
|
||||||
|
|
||||||
|
@ -123,7 +127,7 @@ impl Mixer {
|
||||||
/// You must call this method in order to start playing sound. You can do as much set up before
|
/// You must call this method in order to start playing sound. You can do as much set up before
|
||||||
/// this as you like, but you will not get any sound out of the console until this method is called.
|
/// this as you like, but you will not get any sound out of the console until this method is called.
|
||||||
pub fn enable(&mut self) {
|
pub fn enable(&mut self) {
|
||||||
hw::set_timer_counter_for_frequency_and_enable(&mut self.timer, constants::SOUND_FREQUENCY);
|
hw::set_timer_counter_for_frequency_and_enable(&mut self.timer, self.frequency.frequency());
|
||||||
hw::set_sound_control_register_for_mixer();
|
hw::set_sound_control_register_for_mixer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -184,7 +188,7 @@ impl Mixer {
|
||||||
.set_cascade(true)
|
.set_cascade(true)
|
||||||
.set_divider(Divider::Divider1)
|
.set_divider(Divider::Divider1)
|
||||||
.set_interrupt(true)
|
.set_interrupt(true)
|
||||||
.set_overflow_amount(constants::SOUND_BUFFER_SIZE as u16)
|
.set_overflow_amount(self.frequency.buffer_size() as u16)
|
||||||
.set_enabled(true);
|
.set_enabled(true);
|
||||||
|
|
||||||
add_interrupt_handler(timer1.interrupt(), move |cs| self.buffer.swap(cs))
|
add_interrupt_handler(timer1.interrupt(), move |cs| self.buffer.swap(cs))
|
||||||
|
@ -313,47 +317,31 @@ impl Mixer {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// These work perfectly with swapping the buffers every vblank
|
fn set_asm_buffer_size(frequency: Frequency) {
|
||||||
// list here: http://deku.gbadev.org/program/sound1.html
|
|
||||||
#[cfg(all(not(feature = "freq18157"), not(feature = "freq32768")))]
|
|
||||||
mod constants {
|
|
||||||
pub const SOUND_FREQUENCY: i32 = 10512;
|
|
||||||
pub const SOUND_BUFFER_SIZE: usize = 176;
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(feature = "freq18157")]
|
|
||||||
mod constants {
|
|
||||||
pub const SOUND_FREQUENCY: i32 = 18157;
|
|
||||||
pub const SOUND_BUFFER_SIZE: usize = 304;
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(feature = "freq32768")]
|
|
||||||
mod constants {
|
|
||||||
pub const SOUND_FREQUENCY: i32 = 32768;
|
|
||||||
pub const SOUND_BUFFER_SIZE: usize = 560;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn set_asm_buffer_size() {
|
|
||||||
extern "C" {
|
extern "C" {
|
||||||
static mut agb_rs__buffer_size: usize;
|
static mut agb_rs__buffer_size: usize;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsafe {
|
unsafe {
|
||||||
agb_rs__buffer_size = constants::SOUND_BUFFER_SIZE;
|
agb_rs__buffer_size = frequency.buffer_size();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[repr(C, align(4))]
|
struct SoundBuffer(Box<[i8], InternalAllocator>);
|
||||||
struct SoundBuffer([i8; constants::SOUND_BUFFER_SIZE * 2]);
|
|
||||||
|
|
||||||
impl Default for SoundBuffer {
|
impl SoundBuffer {
|
||||||
fn default() -> Self {
|
fn new(frequency: Frequency) -> Self {
|
||||||
Self([0; constants::SOUND_BUFFER_SIZE * 2])
|
let my_size = frequency.buffer_size() * 2;
|
||||||
|
let mut v = Vec::with_capacity_in(my_size, InternalAllocator);
|
||||||
|
v.resize(my_size, 0);
|
||||||
|
|
||||||
|
SoundBuffer(v.into_boxed_slice())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct MixerBuffer {
|
struct MixerBuffer {
|
||||||
buffers: [SoundBuffer; 3],
|
buffers: [SoundBuffer; 3],
|
||||||
|
frequency: Frequency,
|
||||||
|
|
||||||
state: Mutex<RefCell<MixerBufferState>>,
|
state: Mutex<RefCell<MixerBufferState>>,
|
||||||
}
|
}
|
||||||
|
@ -391,16 +379,20 @@ impl MixerBufferState {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl MixerBuffer {
|
impl MixerBuffer {
|
||||||
fn new() -> Self {
|
fn new(frequency: Frequency) -> Self {
|
||||||
set_asm_buffer_size();
|
|
||||||
|
|
||||||
MixerBuffer {
|
MixerBuffer {
|
||||||
buffers: Default::default(),
|
buffers: [
|
||||||
|
SoundBuffer::new(frequency),
|
||||||
|
SoundBuffer::new(frequency),
|
||||||
|
SoundBuffer::new(frequency),
|
||||||
|
],
|
||||||
|
|
||||||
state: Mutex::new(RefCell::new(MixerBufferState {
|
state: Mutex::new(RefCell::new(MixerBufferState {
|
||||||
active_buffer: 0,
|
active_buffer: 0,
|
||||||
playing_buffer: 0,
|
playing_buffer: 0,
|
||||||
})),
|
})),
|
||||||
|
|
||||||
|
frequency,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -413,15 +405,17 @@ impl MixerBuffer {
|
||||||
|
|
||||||
let (left_buffer, right_buffer) = self.buffers[buffer]
|
let (left_buffer, right_buffer) = self.buffers[buffer]
|
||||||
.0
|
.0
|
||||||
.split_at(constants::SOUND_BUFFER_SIZE);
|
.split_at(self.frequency.buffer_size());
|
||||||
|
|
||||||
hw::enable_dma_for_sound(left_buffer, LeftOrRight::Left);
|
hw::enable_dma_for_sound(left_buffer, LeftOrRight::Left);
|
||||||
hw::enable_dma_for_sound(right_buffer, LeftOrRight::Right);
|
hw::enable_dma_for_sound(right_buffer, LeftOrRight::Right);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn write_channels<'a>(&mut self, channels: impl Iterator<Item = &'a mut SoundChannel>) {
|
fn write_channels<'a>(&mut self, channels: impl Iterator<Item = &'a mut SoundChannel>) {
|
||||||
let mut buffer: [Num<i16, 4>; constants::SOUND_BUFFER_SIZE * 2] =
|
set_asm_buffer_size(self.frequency);
|
||||||
unsafe { transmute([0i16; constants::SOUND_BUFFER_SIZE * 2]) };
|
|
||||||
|
let mut buffer = Vec::with_capacity_in(self.frequency.buffer_size() * 2, InternalAllocator);
|
||||||
|
buffer.resize(self.frequency.buffer_size() * 2, 0.into());
|
||||||
|
|
||||||
for channel in channels {
|
for channel in channels {
|
||||||
if channel.is_done {
|
if channel.is_done {
|
||||||
|
@ -434,7 +428,7 @@ impl MixerBuffer {
|
||||||
channel.playback_speed
|
channel.playback_speed
|
||||||
};
|
};
|
||||||
|
|
||||||
if (channel.pos + playback_speed * constants::SOUND_BUFFER_SIZE).floor()
|
if (channel.pos + playback_speed * self.frequency.buffer_size()).floor()
|
||||||
>= channel.data.len()
|
>= channel.data.len()
|
||||||
{
|
{
|
||||||
// TODO: This should probably play what's left rather than skip the last bit
|
// TODO: This should probably play what's left rather than skip the last bit
|
||||||
|
@ -469,7 +463,7 @@ impl MixerBuffer {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
channel.pos += playback_speed * constants::SOUND_BUFFER_SIZE;
|
channel.pos += playback_speed * self.frequency.buffer_size();
|
||||||
}
|
}
|
||||||
|
|
||||||
let write_buffer_index = free(|cs| self.state.borrow(cs).borrow_mut().active_advanced());
|
let write_buffer_index = free(|cs| self.state.borrow(cs).borrow_mut().active_advanced());
|
||||||
|
|
Loading…
Reference in a new issue